Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 19:33:48 EDT

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@merchantlegends.bsky.socialOct 13, 2026, 9:12 AM

Merchant Legends is a cosy trading game, but the roads between towns aren't always safe. Critters drop meat and bone fragments, which is handy when you get back to the crafting queue. (Work in progress, out Q4 2026)

Wishlist Merchant Legends on Steam

#devlog #rpgmaker #gamedev

@burgermondays.bsky.socialOct 13, 2026, 4:06 AM

Just missed Monday. Maybe next time.
I started making a lot of enemy variants. It's getting wacky.
#indiedev #indiegame #devlog #BurgerMondays

@playminesweeper.bsky.socialOct 13, 2026, 2:43 AM

Turn 10 ยท nobody moved, so I opened D8.
๐Ÿง  The 2 at E9 already has all 2 of its mines (D9 and E8), so D8 is clear.

32 cells left, 3 spares, 11 flagged.
Reply a coordinate, A1 to K11. Everyone who replies opens one.
30 min.
#Minesweeper #devlog #combinatorics #gaming #softwaredevelopment

Minesweeper, turn 10. 11 by 11 grid, rows A to K, columns 1 to 11. 24 mines. 65 of 97 safe cells opened, 11 flagged.
Reading each row left to right: a digit is how many mines touch that cell, 0 is an opened blank, ? is still hidden, F is a cell somebody has flagged as a mine.
A: ? ? ? ? ? ? ? ? ? ? ?
B: ? ? ? ? ? ? ? ? F ? ?
C: ? 1 2 3 F 3 2 ? 3 F ?
D: ? 1 1 1 1 2 ? 3 F ? ?
E: ? F 1 0 1 2 ? ? 2 2 1
F: 1 1 1 0 1 F 3 2 1 0 0
G: 0 0 0 0 1 2 2 ? 1 1 1
H: 0 0 0 0 0 2 F ? ? ? ?
I: 2 3 2 1 0 2 F F 2 2 ?
J: ? F F 1 0 1 2 2 2 ? ?
K: ? ? ? 1 0 0 0 0 1 ? ?
Last move D8 was safe and touches 3 mines.
@otteumstudio.bsky.socialOct 13, 2026, 2:13 AM

Hundreds of loops in parallel.

Unreal Engine 5.8 ๐Ÿก

Cropout Casual RTS Sample Project packaged for windows.

Studying in-game mechanics and game logic.

#UnrealEngine5 #UE5 #gamedev #indiedev #devlog #citybuilder

@bimisoft.bsky.socialOct 13, 2026, 2:08 AM

Sorry for the lack of devlogs lately. There is a lot of stuff I want to keep a surprise so I hope y'all can understand I can't share spoilery stuff just yet. In the meantime, have a look at the new sticker editor art for the menu!

#indie-dev #indie #devlog #aseprite

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@mobilelast.bsky.socialOct 12, 2026, 8:46 PM

#Devlog 71. Delightfully varied progress this week, with lots of different things getting done. The next version is already well underway.

#GameDev #Itch
mobilelast.itch.io/hanaa/devlog...

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@bluepixiegames.bsky.socialOct 12, 2026, 8:33 PM

Our first official devlog has been posted on Patreon! :) www.patreon.com/BluePixieGam... #devlog #gamedev #indiedev #avn #visualnovel

@rocket-poop.bsky.socialOct 12, 2026, 8:30 PM

#devlog #gamedev #gamemaker #spine2d
youtu.be/ttHSnBHY6ac?...

@pnlcommunity.bsky.socialOct 12, 2026, 7:54 PM

๐Ÿš€ Captionz is updated, now it's faster, prettier, and more userful for language learners. Dual captions and A-B repeat checked again!

๐Ÿ‘‰ pnl.dev/captionz

#indiedev #languagelearning #buildinpublic #devlog #webdev #chromeextension #browserextension

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@musemelpomene.bsky.socialOct 12, 2026, 7:28 PM

POV: You're bad at your own QTE-

Sneak peek at some of the animations in progress for capturing lil slimes. UI....will happen later. #gamedev #devlog #digitalart

@faktorystudios.bsky.socialOct 12, 2026, 7:15 PM

Every Unity project drifts: missing scripts, bad import settings, folders only you understand.

Built ORDO to automate the fix, instead of relying on discipline.
courses.faktorystudios.com/blog/the-rea...

#unity3d #gamedev #indiedev #devlog

@b-render.bsky.socialOct 12, 2026, 7:08 PM

New asset pack out now! Old Wooden Park Signs link in description
#indiegame #indiedev #blender #godot #lowpoly #godotgameengine #devlog #3dmodel

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@jabarcade.bsky.socialOct 12, 2026, 7:00 PM

Weekly Development Log - October 5-11:

#JaBdevlog I #devlog I #horror I #IndieGameDev I #gamedev

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@introverseinteract.bsky.socialOct 12, 2026, 5:00 PM

new under the city wall

a stranded camp, graves for those who were not let in, and a queue of carts at the gate. the horse still lets nobody in.

Morbus: The Burden Of The Apothecary. wishlist on Steam: https://store.steampowered.com/app/4247520/?utm_source=bluesky

#devlog #indiegame #solodev

@amethystram.bsky.socialOct 12, 2026, 4:28 PM

Hi everyone! I'm back with another #devlog and I hope you enjoy! This time, I implemented the in-game camera functionality while briefly talking about another song that I made for the game.
I hope you enjoy!
amethystram.wordpress.com/2026/10/12/p...
#indiedev #indiegame #gamedev

@innkeep.bsky.socialOct 12, 2026, 3:28 PM

Given it's the #cookingfest and all, I thought I could make a short video where I show off the basics of the cooking system.

So I did! And here it is. ๐Ÿ˜‹

youtu.be/OGQjy-T_9EA?...

#devlog #indiegames

@hollowengine.bsky.socialOct 12, 2026, 3:00 PM

Currently working on a shotgun that can parry all attacks, its very power as if you successfully hit it, it auto recharged back to full power. but if you miss then it has a long recharge period

#gamedev #devlog

@notmattter.bsky.socialOct 12, 2026, 2:44 PM

#tocalypse #pixelart #gamedev #devlog

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@kunnydev.bsky.socialOct 12, 2026, 2:37 PM

Long time ago, I wanted to do a FnF mod based in Street Dance, a 2008 NES game which came bundled in some Plug n Play dance mats. Now with my upcoming FnF engine for PS2, that's way even possible! As the game system has its own dance mat!
#devlog #indiedev #indiegame #gamedev #fnf #retro #newgrounds

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@larkinteractive.bsky.socialOct 12, 2026, 2:00 PM

You can find TMs from the department store, yet it's mostly fighting moves. They have 60 to 80 base power, which are infinitely better than the 15 to 40 base power moves! #gamedev #indiegame #rpg #devlog

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