Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 23:30:56 EDT

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@vrmeup.bsky.socialSep 23, 2026, 12:20 PM

Had an idea for a terrain tessellation algorithm in Three.js. It's lightweight, fast, and designed for low‑spec hardware. The prototype is already showing some interesting results. Stay tuned for more. #webgl #worldbuilding #indiedev #threejs

@s-phoenix.bsky.socialSep 23, 2026, 6:15 AM

Happy to share one of my first full-fledged web apps: willofindie.com/three/hashin...

Do let me know your thoughts and any points of improvement that could make this app even more wonderful.

Maybe I’ll try to add animations next.

#threejs #webgpu #graphics

@turgot3d.bsky.socialSep 22, 2026, 7:44 PM

TSL converstion + terrain with displacement + mesh for La Seine water + add typecheck and eslint ✌️
#TSL #shader #threejs #turgot3d

@esdotpecom.bsky.socialSep 22, 2026, 4:28 AM

Ideen - Feld, Zahnrad
Schöne Woche :-),
Panda, Schildkröte, Katze, Maus, Spacer
toon, #threeJs, #Comics, #webcomics, #Animation

youtube.com/shorts/V0OEL...

@anokhee.bsky.socialSep 21, 2026, 7:45 PM

a smaller house this time

#cozygamedev #cozygames #threejs #solodev

@turgot3d.bsky.socialSep 21, 2026, 6:58 PM

Add compass button to reset the orientation.
#threejs #turgot3d

@damarberlari.bsky.socialSep 21, 2026, 3:00 PM

Only later I realized that distance fields are composable, meaning I can compute the fields for individual letters, then just take the min value of overlapping fields to get the final fields for the whole canvas. This avoids recalculating the fields on every movement.

made with #threejs & #animejs

@limekamibear.bsky.socialSep 21, 2026, 6:54 AM

Little visual upgrade
#indiedev #gamedev #threejs #pixelart

@s-phoenix.bsky.socialSep 21, 2026, 6:02 AM

I'm excited to share this one. Have been learning procedural shapes and noises from
@catlikecoding.com (cause I wanted to dig deeper into volume noises).

Will share this as a web-app, when I get time.
Rendering is becoming more and more clear to me.

#threejs #webgpu

@gkjohnson.bsky.socialSep 21, 2026, 1:39 AM

Trying out some path traced generative yarn balls on the web 🧶

#webgpu #threejs

@sketchpunk.bsky.socialSep 20, 2026, 9:11 PM

#Opensource Demo
sketchpunk.gitlab.io/linkle/
Build a "gameplay abelites system" from scratch. Its a way on how to build things that your char can do & gets applied to them. Plus turns states into tags. Overall, it feels like a good modular way to make game features
#threejs #gamedev

@esdotpecom.bsky.socialSep 20, 2026, 3:52 PM

#threejs, #webcomics, #comics

@tristankappel.wsocial.euSep 20, 2026, 12:41 PM

Ab sofort kann ich immerhin so tun, also hätte ich trainiert, wenn ich mal wieder aufwache und irgendwas Neues wehtut (👴🏼🥊)

#threejs #cannonjs #webgl #boxing #blender #workinprogress

@turgot3d.bsky.socialSep 20, 2026, 9:21 AM

Shader for the roof: horizontal lines with fading and imperfections.
#threejs #shader #turgot3d

@yaypoly.bsky.socialSep 19, 2026, 7:57 PM

Recording weapon slashing, polygon shedding, and creature sounds with my humble setup. Trying to keep SFX low and not get too annoying quickly. #indiegame #gamedev #threejs #lowpoly3d

@s-phoenix.bsky.socialSep 19, 2026, 1:13 PM

Playing with noise

#threejs #threejsjourney @bruno-simon.bsky.social @simondev.bsky.social

@limekamibear.bsky.socialSep 19, 2026, 10:55 AM

So I've decided to go sci-fi...
#gamedev #threejs #screenshotsaturday