Had an idea for a terrain tessellation algorithm in Three.js. It's lightweight, fast, and designed for low‑spec hardware. The prototype is already showing some interesting results. Stay tuned for more. #webgl #worldbuilding #indiedev #threejs

Had an idea for a terrain tessellation algorithm in Three.js. It's lightweight, fast, and designed for low‑spec hardware. The prototype is already showing some interesting results. Stay tuned for more. #webgl #worldbuilding #indiedev #threejs
Happy to share one of my first full-fledged web apps: willofindie.com/three/hashin...
Do let me know your thoughts and any points of improvement that could make this app even more wonderful.
Maybe I’ll try to add animations next.
Ideen - Feld, Zahnrad
Schöne Woche :-),
Panda, Schildkröte, Katze, Maus, Spacer
toon, #threeJs, #Comics, #webcomics, #Animation
a smaller house this time
#Opensource Demo
sketchpunk.gitlab.io/linkle/
Build a "gameplay abelites system" from scratch. Its a way on how to build things that your char can do & gets applied to them. Plus turns states into tags. Overall, it feels like a good modular way to make game features
#threejs #gamedev
Recording weapon slashing, polygon shedding, and creature sounds with my humble setup. Trying to keep SFX low and not get too annoying quickly. #indiegame #gamedev #threejs #lowpoly3d
Playing with noise
#threejs #threejsjourney @bruno-simon.bsky.social @simondev.bsky.social
So I've decided to go sci-fi...
#gamedev #threejs #screenshotsaturday