Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-12 04:31:30 EDT

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@studio-faewilds.bsky.socialSep 6, 2026, 12:34 PM

A little bit more progress on learning procedural world/terrain generation. Figured out how to distribute tiles to surface cells and utilise a little bit of 3D noise to create overhangs.

It's still very rudimentary but I'm having fun regardless.

#procgen #indiegamedev #godotengine

@mapchannels.bsky.socialSep 6, 2026, 7:06 AM

🎬 Here's the procedural city builder/explorer I've been making
Built with @threejs on @dotnet with help from @claudeai
#indiedev #procgen #WebGPU #citybuilder

@boringwebsites.bsky.socialSep 6, 2026, 4:29 AM

Today's Rock — The Patient Object.
Igneous, at some point. 9.02 kg. Indifferent to praise.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

@flippbyte.bsky.socialSep 5, 2026, 4:51 PM

For this week's #screenshotsaturday, once again randomness chose this rather atmospheric setting from Eternitubes 3D.

You can find more over here (aand the release day is getting even closer):
store.steampowered.com/app/4979880/

#screensaver #indiegame #gamedev #retro #mathart #digitalart #procgen

@devilspire.bsky.socialSep 4, 2026, 2:30 PM

The Spider Update for #DevilSpireFalls is LIVE

God forbid it bite you, don't let it bite you. That spider bite you. Spider bite hurt, hurt spider bite. THAT SPIDER BITE HURT!!, OUCH

store.steampowered.com/news/app/364...

#gamedev #indiegame #procgen #rpg #dungeoncrawler #openworld #darkfantasy

@boringwebsites.bsky.socialSep 3, 2026, 4:16 AM

Today's Rock — A Quiet Lump.
Quartz-adjacent. 0.80 kg. Aloof.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen