Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 23:42:39 EDT

PhotosVideosAllPeople
LatestRanked
Load more
@astroexpanse.bsky.socialSep 29, 2026, 6:11 PM

Rebuilt the galaxy map of a 2000s browser space game in three.js. Double-click a system to dive in, one button climbs back out, and the old list view is one toggle away.
astroexpanse.com?utm_source=b...
#indiedev #threejs

@jim.bsky.socialSep 29, 2026, 5:03 PM

Preparing my mithril gang for the battles to come, they say always be prepared #threejs

@vrmeup.bsky.socialSep 29, 2026, 12:00 PM

Been experimenting using different types of procedural noise and filters to generate more interesting terrains. I find this almost magical... it amazes me what we can create with just numbers and math 😃
#webgl #threejs #gamedev

Photo, no description
@js-days.bsky.socialSep 29, 2026, 8:03 AM

Was wäre, wenn dein Browser plötzlich 3D könnte? 👀

Mit WebGL und Three.js entwickelst du ein eigenes Minispiel und lernst dabei 3D-Entwicklung im Browser kennen.

👉 Zum Workshop von @todde.tv : https://javascript-days.de/javascript/web-3d-zum-anfassen/

#JavaScript #WebGL #ThreeJS #3DWeb

Photo, no description
@esdotpecom.bsky.socialSep 29, 2026, 4:28 AM

Schöne Woche :-),
Bilderwand, Frieden bei 200
Panda, Katze, Maus, Schildkröte
toon, #threeJs, #Animation,#threeJs, #Comics

youtube.com/shorts/rP7eb...

@jim.bsky.socialSep 29, 2026, 3:26 AM

I am so into this stone texture I worked on for armor, imagine your next crew using a full stone set #threejs

@sketchpunk.bsky.socialSep 28, 2026, 10:46 PM

#Opensource Demo
sketchpunklabs.github.io/manne_3js/

New repo using ue5 mannequins with a vanilla #threejs approach to make a loco/combat prototypes. Was able to get some PvP counter animations which I need for experimenting with a freeflow combat system.
Tis all free.
#gamedev

@3dcms.bsky.socialSep 28, 2026, 10:21 PM

♧ ♧ ♧ ♧ ♧ ♧ ♧
The most literal branch of the tech tree: a hand-built oak, three trunks, nine limbs, one bark material. Scan the corner and drop it in your scene.
│ │ │

3dcms.info/templates/oa...

#threejs #webgl #webdev #3D #creativecoding

A hand-built oak tree with three trunks and dense green leaf clusters, lit against a deep blue night sky full of drifting white particles. A QR code in the bottom-left corner opens the template.
@thernai.bsky.socialSep 28, 2026, 6:27 PM

Version 3 of the worker animations. Also made in Blender, but with MPFB plugin! Can't wait to start working on the individual animations for the different characters ingame!

youtu.be/gjNM6Ue_5Q4

#gamedev #indiedev #threejs #blender

@yaypoly.bsky.socialSep 28, 2026, 5:07 PM

Made some more tweaks to the procgen engine today. #indiegame #gamedev #lowpoly3d #mmorpg (lite) #threejs

@jim.bsky.socialSep 28, 2026, 1:58 PM

I love applying my material textures over all 400+ item models, the diversity of content in Set is really going to make cool scenes #threejs

@vrmeup.bsky.socialSep 28, 2026, 7:10 AM

Been experimenting with different terrain types. Steep areas looked odd because I was projecting textures along the X/Z axis. I added a flag to align textures vertically, and the improvement is pretty noticeable.
#webgl #threejs #gamedev

@esdotpecom.bsky.socialSep 27, 2026, 2:42 PM

#threejs, #webcomics, #comics

Photo, no description
@vrmeup.bsky.socialSep 27, 2026, 12:15 PM

I have 1m terrain tiles which can loose detail when far away and produce banding artifacts (lines). I added scaling across tiles and a pseudo random rotational jitter to break up the patterns and I think the results look acceptable.
What do you think?
#webgl #threejs

@jim.bsky.socialSep 26, 2026, 8:49 PM

We need to support a large variety of colors if we are going to have an awesome multi-model reinforcement learning arena. #threejs

@hasnayeen.comSep 26, 2026, 5:36 PM

after working two weeks on my #threejs learning project 1 reached somewhat a playable stage, controls are little funky. learning lot of new things & I'm already tired. let's see where I finish in the remaining two weeks

@yaypoly.bsky.socialSep 26, 2026, 1:04 PM

Dev update: Exploring a few procedurally generated areas in the game. Made some tweaks. #gamedev #indiegame #threejs #mmorpg(lite) #lowpoly

@mintycrisp.bsky.socialSep 26, 2026, 9:58 AM

Been making steady progress on a wide breath of stuff, but the work on the interaction system and interact skills like perch and swing have been pretty cool to test with.

#IVX
#3dplatformer #indiegame #gamedev #solodev
#WebXR #AFrame #threejs #VR
#screenshotsaturday

@novogrammer.bsky.socialSep 26, 2026, 9:29 AM

Face Kaleidoscope ✨
I made an interactive face-tracking kaleidoscope with three.js, TSL and MediaPipe. Your face becomes the center of the effect, surrounded by colorful glowing confetti.
Demo: novogrammer.github.io/kaleidoscope...
⚠️ Contains bright lights and flashing imagery.
#threejs #WebGPU #HDR

@vrmeup.bsky.socialSep 26, 2026, 7:17 AM

My terrain engine uses a typical height field. Each entry has a height, normal and texture id reference to a full texture in an atlas. It looks good using this approach, but I was getting seams when close up, so I added texture blending today.
What do you think?
#webgl #threejs