Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 19:33:48 EDT

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@videogamemusic.bsky.socialOct 13, 2026, 6:13 PM

#indiegame #indiedevs #indiegamedev #devlog #screenshotsaturday #gamemusic #gamedevelopment #gamedevs #gameart #gamedev #videogame #assets
cosmeleites.itch.io/love-music-g...

@videogamemusic.bsky.socialOct 13, 2026, 6:12 PM

#indiegame #indiedevs #indiegamedev #devlog #screenshotsaturday #gamemusic #gamedevelopment #gamedevs #gameart #gamedev #videogame #assets cosmeleites.itch.io/medieval-rpg...

@selehia.bsky.socialOct 13, 2026, 5:24 PM

Actu:
Un retoque a la armadura exterior de nivel 1
#gamedev #devlog

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@stig6.bsky.socialOct 13, 2026, 5:13 PM

Finally made the jump from post processing inside of color rect nodes and full screen quads to compositor effects
There's barely any useful documentation on compositor effects
#Godot3D #Gamedev #Devlog

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@playminesweeper.bsky.socialOct 13, 2026, 4:43 PM

Turn 13 · 1 player moved
🏅 @direprism.bsky.social +3

53 cells left, 3 spares, 3 flagged.
Reply a coordinate, A1 to K11. Everyone who replies opens one.
30 min.
#Minesweeper #gamedev #math #devlog #opensource #bluesky

Minesweeper, turn 13. 11 by 11 grid, rows A to K, columns 1 to 11. 24 mines. 44 of 97 safe cells opened, 3 flagged.
Reading each row left to right: a digit is how many mines touch that cell, 0 is an opened blank, ? is still hidden, F is a cell somebody has flagged as a mine.
A: ? ? ? ? ? ? ? ? ? ? ?
B: ? ? ? ? ? ? ? ? ? ? ?
C: ? ? ? ? ? ? ? ? 3 ? ?
D: ? ? ? ? 2 ? ? ? ? ? ?
E: ? ? 3 2 1 1 3 ? ? ? 2
F: 1 2 F 1 0 0 1 2 3 2 ?
G: 0 1 1 1 1 2 2 1 0 1 ?
H: 1 1 2 1 3 ? ? 1 1 2 ?
I: 1 F 3 F 5 ? 4 1 1 ? ?
J: ? 2 ? ? ? ? ? 1 ? 2 ?
K: ? ? ? ? ? ? ? ? ? ? ?
Last move E11 was safe and touches 2 mines.
@dogwoodarpg.bsky.socialOct 13, 2026, 4:13 PM

Dogwood is taking part in Steam's Cooking Fest this year!

While the full cooking system is still in development, we're excited to show you some of the progress we've been making.

Read the full devlog below!
store.steampowered.com/news/app/368...

#dogwoodgame #indiegame #gamedev #devlog

Promotional post for Dogwood's culinary art devlog
@rouli-overflow.bsky.socialOct 13, 2026, 3:55 PM

"What is Tourbillon? On making games as cathedrals."

I wrote this #devlog to talk about the initial ambition with Tourbillon and share my creative process.

🔗 Read it here: store.steampowered.com/news/app/526...

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@rietly.bsky.socialOct 13, 2026, 3:32 PM

I tried running my game on Raspberry Pi.
It actually runs, and it’s almost playable. 👀

#gamedev #indiedev #madewithgodot #mobilegame #retrogame #bullethell #scrollshooter #devlog #raspberrypi

@hollowengine.bsky.socialOct 13, 2026, 3:24 PM

My 3d modeler has adding some details to the player mech to make it look better.
old modeler for refrence.
#UE5 #devlog

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@tpaau17db.mastodon.social.ap.brid.gyOct 13, 2026, 3:15 PM

Also made a port of the #Material loading indicator with the new fancy shapes!

#rust #rustlang #programming #devlog #materialdesign #ui #uidesign

@tpaau.bsky.socialOct 13, 2026, 3:14 PM

Also made a port of the #Material loading indicator with the new fancy shapes!

#rust #rustlang #programming #devlog #materialdesign #ui #uidesign

@dotridung.bsky.socialOct 13, 2026, 3:00 PM

Solo dev life: Coding, drawing, being scared of my own game at 2AM 👻
Making indie horror games as a student in Vietnam is hard but fun!
What should I add next?
#devlog #indiedev #gamedev

@kunnydev.bsky.socialOct 13, 2026, 2:47 PM

Trying to create a video codec ASCII based for GameMaker and Butterscotch PlayStation 2, asked by @dtoonzofficialtv.bsky.social, now closed captions support! Supports .txt, .srt and .vtt!
#gamemaker #devlog #indegame #indiedev #gamedev #indiegamedev #codec #video #playstation #shrek #dreamworks

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@threegoodguysgames.bsky.socialOct 13, 2026, 2:39 PM

Raft, but in space and nothing is trying to eat you.

Сatch them, smash them open, use the parts to build the deck tile by tile. No enemies, just crowbars and lo-fi.

How do you unwind after a long day?

#indiegame #cozygame #indiedev #raft #relaxgame #devlog

@indietooling.bsky.socialOct 13, 2026, 1:02 PM

Most devlogs go quiet by week five.

Try this instead: five minutes at the end of each session. What changed? What broke? What did you decide, and why? Tag it.

Those notes become your patch notes, store posts and postmortem.

What's in your devlog?

#gamedev #indiedev #devlog

@paxdriver.bsky.socialOct 13, 2026, 12:45 PM

#devlog: FOREX trading inference pipeline now scales volumes of orders placed based on account balance to scale exposure based on account balance dynamically.

scrapping dynamic exposure gating by regression threshold for now, this system seems more robust. Testing this out for the rest of the week.

@septimstudio.bsky.socialOct 13, 2026, 11:43 AM

#WomenOfWar Devlog : Damage Zones Prototype

Currently testing the different damage zones on the tank.

septimstudio.itch.io

#gamedev #indiedev #indiegame #solodev #devlog

@swipswap.bsky.socialOct 13, 2026, 11:37 AM

Minions and 2nd room progression! #indiegame #indiedev #solodev #devlog #demo #swipswap #gamedev
What do you think of the last iteration?

@400interactive.bsky.socialOct 13, 2026, 10:47 AM

Investigate & Vote & Exorcise it

#IndieDev #GameDev #HorrorGame #Devlog #IndieGame #CoopHorror #FinalNightAtHotel

@merchantlegends.bsky.socialOct 13, 2026, 9:12 AM

Merchant Legends is a cosy trading game, but the roads between towns aren't always safe. Critters drop meat and bone fragments, which is handy when you get back to the crafting queue. (Work in progress, out Q4 2026)

Wishlist Merchant Legends on Steam

#devlog #rpgmaker #gamedev