Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-17 18:04:42 EDT

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Screenshot of my game 99Managers Futsal Edition showing an option button with the new search bar feature enabled.
The list contains nations from all over the world, because this is the initial game setup screen, where the player enters the name, surname, nationality and birth date.
card with multiple attacks
Photo, no description
Photo, no description
Godot render of a sci-fi hull panel on a floor, wall and cube under low grazing light.
#3DCG #game
#Godot #MMD
#daw #Cevio
#VOCALOID
#synthesizerv
#UTAU
#blender
#metasequoia4
#cinema4d
#shade3d
#3dsmax
#clickteamfusion
#windows 
#steam
#GALLERIA
#msi
#asus
#lenovo
#HP

Rabbit🐰Baby🐰Rabbit
3DCG Game Production
3DCG BGM
制作 研究所

sonar7
ゲームBGM
制作中

sonar7
game BGM
making
.✨∩∩🎀✨
\( *^.^*)/
ぴょん💕
🌻🌺🌹🌸🏵️🌼
Godot code (GDscript):

unc init_state_machine() -> StateMachine:
	var out: StateMachine = StateMachine.new("wait");
	out.add_state("wait")\
		.add_entry_callable(
			func(_prev_state) -> void:
				if is_instance_valid(menu):
					menu.queue_free();
				atb_paused = false;
				)\
		.add_callable(
			func() -> void:
				if !ready_queue.is_empty():
					if party_combatants.has(ready_queue[0]):
						out.change_state("party_turn");
					elif Input.is_action_just_pressed("ui_accept"):
						ready_queue.pop_front().atb = 100.0;
				if atb_paused && ready_queue.is_empty() && action_queue.is_empty():
					atb_paused = false;
					)
	out.add_state("party_turn")\
		.add_entry_callable(
			func(_prev_state) -> void:
				menu = v_menu.instantiate();
				act_menu_marker.add_child(menu);
				var opts: Array[String] = ["Attack", "Skill", "Defend", "Item", "Flee"];
				menu.setup(ready_queue[0].combatant_name, opts);
				)\
		.add_callable(
			func() -> void:
				if Input.is_action_just_pressed("ui_accept"):
					match menu.selected_option:
						0: 
							readied_action = ready_queue[0].basic_attack.copy();
							var actors: Array[Combatant] = [ready_queue[0]]
							readied_action.set_actors(actors);
							out.change_state("targeting");
				elif Input.is_action_just_pressed("activate_finisher") && finisher_ready:
#3DCG #game
#Godot #MMD
#daw #Cevio
#VOCALOID
#synthesizerv
#UTAU
#blender
#metasequoia4
#cinema4d
#shade3d
#3dsmax
#clickteamfusion
#windows 
#steam
#GALLERIA
#msi
#asus
#lenovo
#HP

Rabbit🐰Baby🐰Rabbit
3DCG Game Production
3DCG BGM
制作 研究所

sonar7
ゲームBGM
制作中

sonar7
game BGM
making
.✨∩∩🎀✨
\( *^.^*)/
ぴょん💕
🌻🌺🌹🌸🏵️🌼
Photo, no description
Meme of a guy trying to grind a rake down a railing. At the beginning, he is labeled "writing some cool code"; in the middle of his grind he's labeled "git commit", and at the end when he lands and bops himself in the face with the rake handle, he's labeled "files were modified by clang-format"
screenshot of a game in-development. the view from inside a cockpit is of an environment with green grass and a fake sky. in the sky there are a lot of large fans and catwalks, ruining the illusion
Photo, no description
Retro industrial game level room
A dark plum technical card for two pixel-art Godot UI asset packs. Across the top, large gold pixel lettering reads 'AN UNSET THEME SLOT IS NOT EMPTY', and below it in smaller grey pixel lettering 'GODOT DRAWS ITS OWN GREY INTO ANY SLOT YOU LEAVE UNSET'. A thin rule runs under that, and beneath the rule a cream line reads 'TOP ROW ENABLED / BOTTOM ROW DISABLED'. The body of the card is two dark rounded panels side by side, each holding a two-by-four grid of large pixel toggle sprites. The left panel is tagged 'BRASS' in green with 'DISABLED TINT 16' in grey at its right edge. Its top row holds four enabled widgets on a near-black ground: a dark square checkbox carrying a thick teal tick, an empty dark square checkbox, a dark circular radio button with a bright teal square filling its centre, and an empty dark circle. Its bottom row holds the same four widgets in their disabled state, every one of them lifted to a warm olive-brown: the tick has gone from teal to pale grey-brown, the radio's centre to a dull brown square, and the two empty shapes to flat olive with no highlight. The right panel is tagged 'SAKURA' in green with 'DISABLED TINT 18'. Its top row is the same four widgets in a pale cream theme: a cream square with a rose-pink tick, an empty cream square, a cream circle with a rose-pink square centre, and an empty cream circle. Its bottom row is the disabled set, each one a warmer, flatter tan with the pink replaced by grey. Under each panel, grey pixel lettering labels the two halves of the grid: 'CHECKBOX' beneath the left pair, 'RADIO' beneath the right pair. Across the bottom of the card, above a thin rule, cream pixel text reads 'ALL 32 LOCATED IN A LIVE GODOT 4.7.2 CAPTURE', and a gold line beneath it reads 'UI PACK VOL. 1 - 588 SPRITES / UI FORGE - 980 SPRITES'.
Photo, no description
First screenshot of a basic little sidescroller with a fun creature named Penjin.
a screenshot of a tactics game. a card is selected and the map shows which tiles are in range
Photo, no description
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