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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 19:07:23 EDT

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@vrmeup.bsky.socialSep 27, 2026, 12:15 PM

I have 1m terrain tiles which can loose detail when far away and produce banding artifacts (lines). I added scaling across tiles and a pseudo random rotational jitter to break up the patterns and I think the results look acceptable.
What do you think?
#webgl #threejs

@jim.bsky.socialSep 26, 2026, 8:49 PM

We need to support a large variety of colors if we are going to have an awesome multi-model reinforcement learning arena. #threejs

?Unknown authorSep 26, 2026, 5:36 PM

after working two weeks on my #threejs learning project 1 reached somewhat a playable stage, controls are little funky. learning lot of new things & I'm already tired. let's see where I finish in the remaining two weeks

@yaypoly.bsky.socialSep 26, 2026, 1:04 PM

Dev update: Exploring a few procedurally generated areas in the game. Made some tweaks. #gamedev #indiegame #threejs #mmorpg(lite) #lowpoly

@mintycrisp.bsky.socialSep 26, 2026, 9:58 AM

Been making steady progress on a wide breath of stuff, but the work on the interaction system and interact skills like perch and swing have been pretty cool to test with.

#IVX
#3dplatformer #indiegame #gamedev #solodev
#WebXR #AFrame #threejs #VR
#screenshotsaturday

@novogrammer.bsky.socialSep 26, 2026, 9:29 AM

Face Kaleidoscope ✨
I made an interactive face-tracking kaleidoscope with three.js, TSL and MediaPipe. Your face becomes the center of the effect, surrounded by colorful glowing confetti.
Demo: novogrammer.github.io/kaleidoscope...
⚠️ Contains bright lights and flashing imagery.
#threejs #WebGPU #HDR

@vrmeup.bsky.socialSep 26, 2026, 7:17 AM

My terrain engine uses a typical height field. Each entry has a height, normal and texture id reference to a full texture in an atlas. It looks good using this approach, but I was getting seams when close up, so I added texture blending today.
What do you think?
#webgl #threejs

@danborutori.comSep 25, 2026, 11:01 PM

アパートの高さはどれくらいにするべきかテスト中~

Testing how high the apartment should be~

#しろぽと #shirospot
#ゲーム制作 #gamedev #indiedev
#threejs #webgl
#screenshotsaturday

@3dcms.bsky.socialSep 25, 2026, 10:21 PM

· · ◆ · ·
Put it on a pedestal, then let people walk around it. Scan the corner and the template is yours.
━━━━┳━━━━

3dcms.info/templates/pr...

#threejs #webgl #webdev #3D #creativecoding

A 3D product showcase template: a lime green cube on a navy pedestal against a dark background, with a Product Name heading, a price line and a Buy now button. A QR code in the bottom-right corner opens the template.
@tonydang.comSep 25, 2026, 8:12 PM

Avoid broken databases with Neon 🙃

Decided to reskin an old game I made with #threejs a few years back. Also added a realtime leaderboard + event system backed by Neon functions.

Check it out and lmk if you can top the leaderboard :p

tonydang.com/possible-gam...

@vrmeup.bsky.socialSep 25, 2026, 1:32 PM

Made some progress adding texture support to my terrain engine today... at least it's an improvement on solid gray or wire-frame 😄
#webgl #threejs #gamedev

@esdotpecom.bsky.socialSep 25, 2026, 9:59 AM

Schönes Wochenende :-),
Wasserfall - Bau auf dem Frieden - Feld
Panda, Katze, Maus, Schildkröte
toon, #threeJs, #Comics, #webcomics, #Animation

youtube.com/shorts/kogMi...

@yomboprime.bsky.socialSep 25, 2026, 3:53 AM

I made a web-based game, very slow paced. Play online at https://
yombo.codeberg.page/Batiscafo3/
#exploration #ocean #web #game #threejs #ammojs You can use keyboard or gamepad but mobile is not supported yet.

@ben3d.caSep 24, 2026, 3:39 PM

Want to inspect #MaterialX materials in your coding IDE? Try my new #ThreeJS-based MaterialX Viewer extension for VSCode and Cursor:

marketplace.visualstudio.com/items?itemNa...

open-vsx.org/extension/be...

@jim.bsky.socialSep 24, 2026, 12:38 PM

Making great progress on armor cloth layering and physics simulation so we can have some thrilling matchups in style #threejs

@vrmeup.bsky.socialSep 24, 2026, 10:46 AM

Got my tessellated terrain surface normals working today. It was a bit tricky as they come from the terrain height field data, not the mesh. At least it makes the solid color terrain look a bit better. Still lots to do, but getting there. Next job... textures!
#webgl #threejs

@3dcms.bsky.socialSep 23, 2026, 10:21 PM

◐ ◓ ◑ ◒ ◐ ◓ ◑ ◒ ◐
Hello, world. This time the world is made of hello: the smallest complete 3D site, and it opens as your own copy.
h e l l o · h e l l o · h e l l o

3dcms.info/templates/he...

#threejs #webgl #webdev #3D #creativecoding

@turgot3d.bsky.socialSep 23, 2026, 7:20 PM

Water shader!
TSL conversion finished.
Replace lil gui with threejs inspector
#shader #threejs #tsl

@alvarosabu.bsky.socialSep 23, 2026, 3:30 PM

🚀 This is what the latest portals features in
@tresjs_dev
can do.

My RPG difficulty selector screen portals is now live! All in Vue.

Man, I really had a blast doing this one, check the demo. lab.tresjs.org/experiments/... #threejs #vuejs

🤓 Details on thread 🧵 👇