#ScreenshotSaturday — sorry for the long gap between posts! I moved the project from Godot to raylib due to some technical issues, so that took a bit of time.
working on map navigation and the transition from exploration into combat

#ScreenshotSaturday — sorry for the long gap between posts! I moved the project from Godot to raylib due to some technical issues, so that took a bit of time.
working on map navigation and the transition from exploration into combat
Today, I'm going to working on learning #raylib!
I'm going to follow a tutorial to make a snake game. I need to brush back up on C/C++ and to see raylib "in action"
Comenzamos directo!! esta vez volvemos con Raylib y VsCode. Acercate y hablamos!!