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Version devBuilt at: 2026-10-12 04:31:30 EDT

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@firepunchd.bsky.socialSep 12, 2026, 3:25 PM

Forcefields / physics sim tinkering #procgen #plotterart

@boringwebsites.bsky.socialSep 12, 2026, 4:27 AM

Today's Rock — A Compact Mass.
Limestone, at heart. 11.08 kg. Quietly smug.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-255: A Compact Mass. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Limestone, at heart. Mass: 11.08 kg, approx. It will not be weighed. Temperament: Quietly smug. Features: None.
@bingus108.bsky.socialSep 12, 2026, 12:06 AM

Another small update in my terrain generation software Orogen. Just got undercutting working which breaks the normal rules of heightmaps so i added an export as glb function and made an small blender addon to import terrains easily thru an manifest.json :)

#procgen #3D #Mountains #coding #art

@devilspire.bsky.socialSep 11, 2026, 3:37 PM

The Faction&Quests Update for #DevilSpireFalls is LIVE

Two Updates in one? Yeah!
Can now take over a Faction and declare War? Yeah!
Can now build or demolish stuff for Quests? Yeah!

store.steampowered.com/news/app/364...

#gamedev #indiegame #procgen #rpg #dungeoncrawler #openworld #darkfantasy

@boringwebsites.bsky.socialSep 11, 2026, 4:30 AM

Today's Rock — A Compact Stone.
Mostly rock. 1.01 kg. Unbothered.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-254: A Compact Stone. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Mostly rock. Mass: 1.01 kg, approx. It will not be weighed. Temperament: Unbothered. Features: One suspiciously flat side.
@boringwebsites.bsky.socialSep 10, 2026, 4:33 AM

Today's Rock — A Quiet Body.
Feldspar and stubbornness. 8.58 kg. Indifferent to praise.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-253: A Quiet Body. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Feldspar and stubbornness. Mass: 8.58 kg, approx. It will not be weighed. Temperament: Indifferent to praise. Features: An air of having seen things.
@hyphinett.bsky.socialSep 10, 2026, 1:34 AM

Furthest I've ever gotten with writing a terrain generator. So much I'd like to change or add but even the initial tools I've built are easy to lose track of time with.
#Procgen #ProceduralGeneration #Godot #Gamedev

Screenshot of procedural 3D terrain featuring big islands with beaches and cliffs and mountains in the center.Aerial screenshot of procedural 3D terrain featuring big islands with beaches and cliffs and mountains in the center.Screenshot of procedural 3D terrain featuring a cliffy coast with mountains in the background.Screenshot of procedural 3D terrain featuring big islands with beaches and cliffs and mountains in the center.
@blakespot.bsky.socialSep 10, 2026, 12:02 AM

No Man's Sky Cosmos, a massive new update—one of the biggest in the games' 10 years—landed today.

For free, of course.

www.youtube.com/watch?v=inZf...

#NoMansSky #NMS #NoMansSkyCosmos #basebuilding #games #gaming #gamers #SciFi #procgen #PCgaming #Xbox #PS5 #Switch #mac #Steam #spacegames #video

@hyphinett.bsky.socialSep 9, 2026, 9:35 PM

Let me just try a seed other than 0... #Procgen #ProceduralGeneration

@albinogrimby.bsky.socialSep 9, 2026, 8:15 AM

I ramble for 30 min about procedurally generated freeways, multilane roads, turn lanes, and on/off ramps. I've never been more excited! (Even if I don't sound it.) It all dovetails seamlessly now which has been a struggle to get right! #claudeai #gamedev #procgen #vibecode

youtu.be/9Z6QERknFd4?...

@boringwebsites.bsky.socialSep 9, 2026, 4:33 AM

Today's Rock — One Unassuming Mass.
Schist, allegedly. 3.33 kg. Patient beyond reason.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-252: One Unassuming Mass. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Schist, allegedly. Mass: 3.33 kg, approx. It will not be weighed. Temperament: Patient beyond reason. Features: None.
@boringwebsites.bsky.socialSep 8, 2026, 4:27 AM

Today's Rock — The Unmoved Presence.
Dense. Tests declined. 2.40 kg. Settled.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-251: The Unmoved Presence. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Dense. Tests declined. Mass: 2.40 kg, approx. It will not be weighed. Temperament: Settled. Features: Slightly heavier on the left.
@phantasmacora.bsky.socialSep 7, 2026, 10:30 PM

derelict grid
#procgen #roguelikedev

A text-based roguelike screenshot, showing blobby blue caverns overlaid with the ruins of a rectangular grid. Several different tiles are used for the grid's material, including solid grey blocks and messy rubble.
@mazes4dazes.bsky.socialSep 7, 2026, 7:23 PM

😂😂😂💀

#IndieDev #ProcGen #ProceduralAnim #GameDev #NailedIt

@mazes4dazes.bsky.socialSep 7, 2026, 6:02 PM

This is how people run, right‽

Turns out this rigged asset didn't have animations. So I made the choice to explore procedural IK anims. I expect it to be a challenge, but the in-progress visuals are cracking me up 😆🤣

#IndieDev #GameDev #SoloDevelopment #ProcGen #Procedural #Unity

@ryanmalm.bsky.socialSep 7, 2026, 5:25 PM

Holy technicolor Xwings batman #gamedev #procgen #screenshotmonday #pixels

@phantasmacora.bsky.socialSep 7, 2026, 11:06 AM

my previous cave generation, with a binary space partition laid over top. i'm going to experiment with the details more but i like this blend of "organic" and "artificial" already...
#procgen #proceduralgeneration #roguelikedev

Text-based roguelike screenshot, showing blobby blue cave walls mixed with gray-brown barriers on a rectangular grid. The player '@' stands in the center, overviewing a few nearby rooms.
@boringwebsites.bsky.socialSep 7, 2026, 4:29 AM

Today's Rock — The Grey Unit.
Dense. Tests declined. 5.45 kg. Patient beyond reason.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-250: The Grey Unit. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Dense. Tests declined. Mass: 5.45 kg, approx. It will not be weighed. Temperament: Patient beyond reason. Features: None.
@blakespot.bsky.socialSep 6, 2026, 11:06 PM

Watch out for that first step, it's a doozy!!

#NoMansSky

#NMS #SciFi #ProcGen #games #gaming #gamers #spacegames #video #gamevideo #gamevids #PCgaming #PS4 #PS5 #Xbox #macGaming #Switch #Steam #HelloGames #gamenews @nomansbsky.bsky.social

@studio-faewilds.bsky.socialSep 6, 2026, 12:34 PM

A little bit more progress on learning procedural world/terrain generation. Figured out how to distribute tiles to surface cells and utilise a little bit of 3D noise to create overhangs.

It's still very rudimentary but I'm having fun regardless.

#procgen #indiegamedev #godotengine

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