Forcefields / physics sim tinkering #procgen #plotterart

Forcefields / physics sim tinkering #procgen #plotterart
Today's Rock — A Compact Mass.
Limestone, at heart. 11.08 kg. Quietly smug.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
Another small update in my terrain generation software Orogen. Just got undercutting working which breaks the normal rules of heightmaps so i added an export as glb function and made an small blender addon to import terrains easily thru an manifest.json :)
The Faction&Quests Update for #DevilSpireFalls is LIVE
Two Updates in one? Yeah!
Can now take over a Faction and declare War? Yeah!
Can now build or demolish stuff for Quests? Yeah!
store.steampowered.com/news/app/364...
#gamedev #indiegame #procgen #rpg #dungeoncrawler #openworld #darkfantasy
Today's Rock — A Compact Stone.
Mostly rock. 1.01 kg. Unbothered.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
Today's Rock — A Quiet Body.
Feldspar and stubbornness. 8.58 kg. Indifferent to praise.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
Furthest I've ever gotten with writing a terrain generator. So much I'd like to change or add but even the initial tools I've built are easy to lose track of time with.
#Procgen #ProceduralGeneration #Godot #Gamedev
No Man's Sky Cosmos, a massive new update—one of the biggest in the games' 10 years—landed today.
For free, of course.
www.youtube.com/watch?v=inZf...
#NoMansSky #NMS #NoMansSkyCosmos #basebuilding #games #gaming #gamers #SciFi #procgen #PCgaming #Xbox #PS5 #Switch #mac #Steam #spacegames #video
Let me just try a seed other than 0... #Procgen #ProceduralGeneration
Today's Rock — One Unassuming Mass.
Schist, allegedly. 3.33 kg. Patient beyond reason.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
Today's Rock — The Unmoved Presence.
Dense. Tests declined. 2.40 kg. Settled.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
derelict grid
#procgen #roguelikedev
This is how people run, right‽
Turns out this rigged asset didn't have animations. So I made the choice to explore procedural IK anims. I expect it to be a challenge, but the in-progress visuals are cracking me up 😆🤣
#IndieDev #GameDev #SoloDevelopment #ProcGen #Procedural #Unity
Holy technicolor Xwings batman #gamedev #procgen #screenshotmonday #pixels
my previous cave generation, with a binary space partition laid over top. i'm going to experiment with the details more but i like this blend of "organic" and "artificial" already...
#procgen #proceduralgeneration #roguelikedev
Today's Rock — The Grey Unit.
Dense. Tests declined. 5.45 kg. Patient beyond reason.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
Watch out for that first step, it's a doozy!!
#NMS #SciFi #ProcGen #games #gaming #gamers #spacegames #video #gamevideo #gamevids #PCgaming #PS4 #PS5 #Xbox #macGaming #Switch #Steam #HelloGames #gamenews @nomansbsky.bsky.social
A little bit more progress on learning procedural world/terrain generation. Figured out how to distribute tiles to surface cells and utilise a little bit of 3D noise to create overhangs.
It's still very rudimentary but I'm having fun regardless.