New PRESENCE research in Frontiers in Computer Science: how the Guidance Ethics Approach can complement Human-Centred Design in XR. Key finding: ethics works best as an ongoing, participatory process, not a checkbox at the end.
New from Artanim for our Virtual Humans pillar: physics-based VR characters driven by a neural net, trained in 30 min on GPU, running in-browser at 72fps on Quest 3. No app needed, just a URL. Try it live.
PRESENCE market strategy, Part 2: modular, not monolithic. Intelligent Virtual Humans is our entry point; Holoportation & Haptics suit specific, hardware-heavy use cases. Developer Hub is now live.
