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PRESENCE

@presencexr.bsky.social

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PRESENCE is a Horizon Europe collaborative project oriented at providing intuitive and hyper-realistic Extended Reality (XR) experiences by bringing real humans into interactive virtual world.

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@presencexr.bsky.socialOct 5, 2026, 12:01 PM

New PRESENCE research in Frontiers in Computer Science: how the Guidance Ethics Approach can complement Human-Centred Design in XR. Key finding: ethics works best as an ongoing, participatory process, not a checkbox at the end.

presence-xr.eu/from-needs-t...

#XR #Ethics

@presencexr.bsky.socialOct 5, 2026, 9:36 AM

New from Artanim for our Virtual Humans pillar: physics-based VR characters driven by a neural net, trained in 30 min on GPU, running in-browser at 72fps on Quest 3. No app needed, just a URL. Try it live.

presence-xr.eu/create-an-em...

#XR #VirtualHumans

@presencexr.bsky.socialOct 5, 2026, 9:35 AM

PRESENCE market strategy, Part 2: modular, not monolithic. Intelligent Virtual Humans is our entry point; Holoportation & Haptics suit specific, hardware-heavy use cases. Developer Hub is now live.

presence-xr.eu/shaping-the-...

#XR #HorizonEurope

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