Grilled Cheese

ExploreLog inSign up

@goldenageturbo.bsky.social

@goldenageturbo.bsky.social

57 Following209 Followers

I'm making a game for PS1, N64, Sega Saturn, 3DO, Dreamcast, n-gage...
https://www.patreon.com/cw/GoldenAgeTurbo
https://www.youtube.com/@noahthepoohloudies8752

PostsRepliesMedia
@goldenageturbo.bsky.socialOct 6, 2026, 3:31 PM

Today I’ve worked on a room that is going to hold the last bit of a puzzle necessary to move to another level.
Here is how it looks on #segasaturn.

Also, in my patreon you can find a blender timelapse of the creation process.

#retrogaming #indiedev

@goldenageturbo.bsky.socialOct 3, 2026, 7:30 AM

Thanks so much for the shutout! :)

@goldenageturbo.bsky.socialOct 2, 2026, 2:49 PM

www.youtube.com/watch?v=Rnag...

@goldenageturbo.bsky.socialOct 2, 2026, 2:49 PM

www.patreon.com/cw/GoldenAge...

@goldenageturbo.bsky.socialOct 2, 2026, 2:49 PM

So now I have a Patreon, if you have some extra money, want to help out & get access to dev builds and some other goodies the link is in the replies.

Also, I've uploaded another youtube update for all consoles, also in the replies 😊

#n64 #ps1 #dreamcast #3do #ngage #segasaturn

@goldenageturbo.bsky.socialSep 21, 2026, 9:55 AM

XD, perfectly fine, I love dad jokes

@goldenageturbo.bsky.socialSep 18, 2026, 3:13 PM

In the future I will have a deeper look and see which other areas could be improved by looking at this new feature. Now back to wrapping all builds and work on the Patreon page

@goldenageturbo.bsky.socialSep 18, 2026, 3:12 PM

Sometimes you have a look at some code a 100 times, but you might be looking to improve fix something else. It is difficult to see all the code from all the different angles and certainly having these tools helps in that situation (4/5)

@goldenageturbo.bsky.socialSep 18, 2026, 3:12 PM

Inside this function, there was a call to an external small function. Fixing this was a simple as forcing that external function to be inlined. That alone gave me 2/3 fps back. Enough so that area/situation would not drop below 30 (3/5)

@goldenageturbo.bsky.socialSep 18, 2026, 3:12 PM

This new code layout exhibited an area where performance would drop below 30 fps. Luckily Ares-64 recently implemented an option to see the Icache/dcache misses. This is unvaluable. Thanks to this I could see a function call that was always causing icache mises (2/5)

@goldenageturbo.bsky.socialSep 18, 2026, 3:12 PM

(#n64 capture). There is this problem with libdragon that causes AA to break when setting up the RDP to render cutout textures of a specific type. While that is fixed I created 2 different RDP settings, one for opaque and another one for cutout. (1/5)

#retrogaming #indiedev

@goldenageturbo.bsky.socialSep 17, 2026, 1:18 PM

Another update on this, close to final. Created the nebula background on Inkscape, the planets are just spherized textures on CS6 and the title and the van are models in Blender.
#retrogaming #indiedev

bsky.app/profile/gold...

@goldenageturbo.bsky.socialSep 10, 2026, 7:47 AM

yeah, I'm too greedy XD

@goldenageturbo.bsky.socialSep 9, 2026, 3:37 PM

Wall jumping to infinity and beyond!

(#ps1 capture)

#retrogaming #indiedev

@n64brew.bsky.socialSep 5, 2026, 11:58 AMReposted by @goldenageturbo.bsky.social

N64brew user @salmorejobueno.bsky.social showcased Goblin Nights 64, a arcade management and turn-based combat game made with Tiny3D:
www.youtube.com/watch?v=QXYi...

@goldenageturbo.bsky.socialAug 28, 2026, 7:09 AM

It's all video editing, they are all actually running on a Master System 😂

@goldenageturbo.bsky.socialAug 28, 2026, 7:08 AM

Whereas PS1 didn’t take me that long to reach 30 fps, but if I would think 60 fps was possible on ps1 and if it would be really close, then I would probably go down the same time consuming rabbit hole.

@goldenageturbo.bsky.socialAug 28, 2026, 7:07 AM

They have plenty of similarities, but in my case, it was more related to which FPS tier I would think a console could be. Like f.e., on Saturn for a long time the game was running below 30 fps (but very close), I thought it was possible to make it run at that speed and that took a lot of time(1/2)

@goldenageturbo.bsky.socialAug 11, 2026, 3:51 PM

Small quick stop on #dreamcast. Bumped the texture resolution from 32x32 to 128x128. It looks really nice even on my lame composite capture card, and the game still holds up at 60 fps (640x480)

Next back to #ngage to close the circle
#retrogaming #indiedev

1
@goldenageturbo.bsky.socialJul 22, 2026, 3:54 PM

There are still things left to be tested (and fixed) for all platforms, but this is the first time since I started the project that #n64 #ps1 and #saturn are running on the same version of the engine

#retrogaming #indiedev

Older posts
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-12 04:31:30 EDT