Game designer. QA. Believer in the power of video games. (He/Him)
willmcneese.carrd.co
Learned of this magnificent creation last night, hilariously, at a talk about the economics and culture of NYC game development.

@willmcneese.bsky.social
Game designer. QA. Believer in the power of video games. (He/Him)
willmcneese.carrd.co
Learned of this magnificent creation last night, hilariously, at a talk about the economics and culture of NYC game development.
I’m representing the Causeway Studios team tomorrow! Come say hi! Come play our game! Come edit reality to erase your guilt! Come solve a supernatural mystery with your keen detective skills, an astral place, and a mystical film reel!
Ah dang! I was just at Union Sq!
Steam Fall sale is ON! Too brain tired after Nighthawks launch to do a proper marketing for this right now. In the meantime, I will have blind faith that public desire for our games transcendes the need for me to tell everyone to buy them.
There. Nailed it.
Help, I've been staring at this for over two minutes trying to figure out what in God's name is going on with those socks.
Y’all know that it actually is very easy not to commit sexual violence, right? Like, it’s the easiest thing in the world to respect consent and only accept an enthusiastic yes. I’ve been teaching my own kids — three daughters and a son — this for many, many years. It’s NOT HARD.
Likewise.
optimist: the glass is half full pessimist: the glass is half empty QA: the half-full glass model suddenly became half-empty. No, I haven't been able to reproduce it.
almost every woman I know in games has a story about themselves or someone they know, myself included. i, and many others, weren't believed because "they're a good person" and there is a clique problem in games where if you're in that clique, you're protected. MinnMax made the right call here.
I made a twitter account when I started college and made a point of following every single game writer and designer I saw.
Game-a-Palooza!
Our second year, it's a celebration, showcase, and play-fest of #NYC #indiegames on OCT 7.
Previews for press, VIPS, publishers are followed by hours of public game play of the latest #NYMakesGames up and coming releases.
Great chance to: Meet the devs!
About to see a Gorilla(z)
Nighthawks has sold TEN THOUSAND copies in less than one week! For a tiny studio like ours, this is a huge milestone. To all the supporters, backers, wishlisters, and everyone who believed in this game and us, thank you so much.
"Wallet Inspected"... oh yeah, that reminds me:
bsky.app/profile/edzi...
This, I think, is the most Switch 2 fomo I have felt.
Me too!
Games aren’t made by humans, they are just brands. They have no personality. No history. No feel. Just interchangeable brands with projected results. Xbox management is genius, no one else ever dared to lead with such bold brand vision. I mean anyone can make a halo
Hey, I'm gonna be volunteering at this again! If you're in NYC, stop by! The games are very cool!
"The game is insanely well voiced, with every single character being able to pull you into even the most innocuous conversation with the personality on offer."
I only tested it for 3, but yes! People should play it!!!