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Hannah Nicklin

@hannahnicklin.bsky.social

963 Following7.8k Followers

15+ years of writing, game & narrative design. Recently worked on: Black Mirror: Thronglets; Saltsea Chronicles; Mutazione. Prev. Creative Director of gutefabrik.com. Author of writingfor.games. PhD in play as anti-capitalist practice. Bike person.

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@hannahnicklin.bsky.socialOct 8, 2026, 9:12 PM

Hello! Are you a press outlet who covers creative writing or/and games? Would you like a press release about the exciting second edition for Writing for Games, one of the most popular game craft books on Taylor & Francis’ roster? Hmu! Contact @ Hannahnicklin dot com 💜

@boulapoire.eurosky.socialAug 13, 2026, 4:40 PMReposted by @hannahnicklin.bsky.social

"One of the most important things you can ask yourself when designing a choice system is ‘how do we make the selection and the reaction sufficiently divergent?’ (...) The space between the action and the response becomes a part of the performance."
www.gamerswithglasses.com/features/per...

gamerswithglasses.comPerforming Peter: South of the Circle and Fuzzy Choice — Gamers with GlassesHow do game designers make player choices feel meaningful? Hannah Nicklin, author of Writing for Games: Theory and Practice , describes here how the act of choosing allows players to perform a charac...
@hannahnicklin.bsky.socialOct 6, 2026, 5:34 PMReposted by @hannahnicklin.bsky.social

I'm wrapping up my time with Cardboard Computer on their unannounced game in early November, & I have some capacity again!

If you're looking for consultation or longer term support from an expert game director, narrative designer & writer, drop me a line 💖

contact [at] hannahnicklin.com

A calling card style image with a picture of a white woman with blonde hair and glasses speaking at a conference.  The card otherwise reads:

HANNAH NICKLIN
Creative Director, Narrative Lead/Designer, Senior Writer
12+ years' experience in interactive story + games

•   4 games shipped as Lead (PC, console, mobile)
•   Original and existing IP
•   Loc, VO, various engines + middleware
•   PhD in Interactive Arts
•   Masters & BA in Play/Screenwriting 
•   GDC IS Advisor, BAFTA Juror, TGA Future Class 2020
•   Author of Writing for Games: Theory & Practice

Netflix's Unhinged; Black Mirror: Thronglets; Saltsea Chronicles; Mutazione; Saturnalia; Die Gute Fabrik, Night School, Cardboard Computer, Santa Ragione.

Based in: United Kingdom
Work in: Remote, CET-PST
LinkedIn.com/in/hannah-nicklin
hannahnicklin.com
@hannahnicklin.bsky.socialOct 6, 2026, 8:09 PM

Just had the truly blessed experience of finishing a punnet of grapes having found zero duds. Crisp, sweet and refreshing to the last. I think this is the first time this ever happened to me? Truly what a day.

@hannahnicklin.bsky.socialOct 6, 2026, 5:34 PM

I'm interested in both short and long term, part time and full time projects. I can teach, direct, consult, and support your game's storytelling as a 'full stack' narrative designer and writer; comfortable in engine, tools, visual scripting and more!

@hannahnicklin.bsky.socialOct 6, 2026, 5:34 PM

It's been super thrilling to support Cardboard Computer to horizontal story as part of an extended pre-pro, & otherwise I'm fresh out of narrative design on Netflix's horror-thriller UNHINGED, adding a bunch of things to my XP, incl. end-to-end VO, from draft to detailed technical implementation 🛠️

@hannahnicklin.bsky.socialOct 6, 2026, 5:34 PM

I'm wrapping up my time with Cardboard Computer on their unannounced game in early November, & I have some capacity again!

If you're looking for consultation or longer term support from an expert game director, narrative designer & writer, drop me a line 💖

contact [at] hannahnicklin.com

A calling card style image with a picture of a white woman with blonde hair and glasses speaking at a conference.  The card otherwise reads:

HANNAH NICKLIN
Creative Director, Narrative Lead/Designer, Senior Writer
12+ years' experience in interactive story + games

•   4 games shipped as Lead (PC, console, mobile)
•   Original and existing IP
•   Loc, VO, various engines + middleware
•   PhD in Interactive Arts
•   Masters & BA in Play/Screenwriting 
•   GDC IS Advisor, BAFTA Juror, TGA Future Class 2020
•   Author of Writing for Games: Theory & Practice

Netflix's Unhinged; Black Mirror: Thronglets; Saltsea Chronicles; Mutazione; Saturnalia; Die Gute Fabrik, Night School, Cardboard Computer, Santa Ragione.

Based in: United Kingdom
Work in: Remote, CET-PST
LinkedIn.com/in/hannah-nicklin
hannahnicklin.com
@hannahnicklin.bsky.socialOct 6, 2026, 1:03 PM

Some things are beyond measure also. Even between two people. Give me bread but give me roses too. And ‘rose’ has a different definition per person.

@hannahnicklin.bsky.socialOct 6, 2026, 12:39 PM

The uk’s gambling industry revenue is more than tv, film, publishing, videogames, board games, and theatre combined. And I think that’s probably a bad thing. (I looked all these figures up from reliable industry body sources at 2025 revenue)

@hannahnicklin.bsky.socialOct 6, 2026, 12:37 PM

Revenue (or any money measure like GVA) is only a useful measure if you’re trying to lie convincingly to government about why your field deserves tax breaks and/or favourable legislation.

@hannahnicklin.bsky.socialOct 6, 2026, 12:37 PM

Revenue is one of the least interesting and useful measures of a field’s worth. It can be socially important, culturally important, health & wellbeing important, intellectually important, and also importance doesn’t always mean ‘the best’, a Saturday 5 a side is a really important piece of culture!

@gdocexpo.comOct 5, 2026, 8:32 PMReposted by @hannahnicklin.bsky.social

GDoCExpo was four days. The work is year-round.

No-fee showcases. Paid speakers. No-strings grants and scholarships. Spaces to build a career.

We're at $17K of our $25K goal to break even & keep it going!

If the Expo meant something to you, help us close the gap.

🙌🏾 gamedevsofcolor.org/donate

Game Devs of Color Expo NYC meetup
@hannahnicklin.bsky.socialOct 2, 2026, 10:28 PM

A trans femme friend of mine made a big whole beautiful piece of work about this. exeuntmagazine.substack.com/p/what-if-ku...

@hannahnicklin.bsky.socialOct 2, 2026, 1:59 AM

Two essential people to read and follow, who speak from both professional expertise, and having worked in the belly of the beast.

@sarahposner.bsky.socialOct 1, 2026, 3:32 PMReposted by @hannahnicklin.bsky.social

Unlike the unscientific and fantastical claims of OpenAI and Anthropic CEOs and those who uncritically repeat their talking points, the harmful, and well-documented, impacts of these companies’ products have arisen because people believe that the products are superintelligent, not because they actually are.
@arfisk.bsky.socialOct 1, 2026, 9:55 PMReposted by @hannahnicklin.bsky.social

Not a bug, but an essential feature.

@hannahnicklin.bsky.socialOct 1, 2026, 1:35 PM

Aw thanks buddy 🩷 it has been great seeing you from strength to strength!

@hannahnicklin.bsky.socialSep 30, 2026, 9:09 PMReposted by @hannahnicklin.bsky.social

Hello! I’m getting ready to announce the release date of WRITING FOR GAMES second edition! I’d love to put some reader quotes in the press kit/on the website. Would you like to feature? Reply if you’ve found the book useful and a name you’re happy to be attributed via. 💛

@hannahnicklin.bsky.socialOct 1, 2026, 10:03 AM

Thank you!

@hannahnicklin.bsky.socialOct 1, 2026, 10:03 AM

Thank you! Can I credit this to the name you use here?

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