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John Lee Brougher

@johnbrougher.com

820 Following1.6k Followers

Storyteller across mediums | Award-winning podcaster, TTRPG designer, actor | Founder, Tabletop Revolution | Progressive Korean American disabled adoptee | he/him

johnbrougher.com
tabletoprevolution.com

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@johnbrougher.comOct 10, 2026, 5:04 AM

if you don’t make a deal with a hag, is it even a play session

@johnbrougher.comOct 4, 2026, 8:48 PM

I try to be pretty welcoming of any and all character premises, but my hot take is that “doesn’t want anything” and/or “doesn’t care about anything” are characters that are almost 100% doomed to drag down both that player and the whole table

@johnbrougher.comOct 4, 2026, 6:25 AM

This may be controversial, but I’m a huge fan of yellow paint everywhere! Help me get to the next point! Don’t assume I’m not horrifyingly lost! But I’m also a gamer who has bounced off countless games because it’s not really clear what I’m supposed to do next…

@johnbrougher.comOct 4, 2026, 12:29 AM

am i…am i looking at dragon eggs

@johnbrougher.comOct 3, 2026, 6:38 PM

This is a really great retrospective, thank you for writing and sharing it!

@arthograph.bsky.socialOct 1, 2026, 6:43 PMReposted by @johnbrougher.com

It's my birthday! Get the full Gentleman series of solo+ poetry RPGs & the Telegraph generators for just $13:

🎂 Gentleman Bandit & the ghastly Dark Highway, dark Westerns
🎂 Gentleman Pirate, gay adventure on the high seas
🎂 Gentleman Scoundrel, a Blades in the Dark hack
itch.io/s/78055/poet...

@playtestmaterial.bsky.socialOct 1, 2026, 6:14 PMReposted by @johnbrougher.com

Playtest Material Issue One is out now:

playtestmaterial.org/playtest-mat...

@johnbrougher.comSep 27, 2026, 7:35 PM

laurie, this is so amazing! thank you for making this (and sharing it)

@johnbrougher.comSep 26, 2026, 5:54 AM

you’ve gotta start somewhere?

@johnbrougher.comSep 26, 2026, 5:14 AM

“so far only one beheading” is such a phrase

@johnbrougher.comSep 24, 2026, 11:04 PM

eagerly following this, i constantly am thinking/worrying about this

@johnbrougher.comSep 24, 2026, 1:01 PM

Ooh, I’d really be interested in that!

@johnbrougher.comSep 20, 2026, 10:30 PM

always!!! 💓💓💓

@johnbrougher.comSep 20, 2026, 9:44 PM

Please support new TTRPG magazine Playtest Material if you can!

I have an article in the inaugural issue, as do folks like @jellyfishlines.itch.io and others!

@johnbrougher.comSep 20, 2026, 4:30 PM

ugh, that’s really frustrating

@johnbrougher.comSep 17, 2026, 6:41 PM

I imagine a piece of this is discoverability; there are plenty of companies that don’t care how bad it looks, they go after small creators all the time, but if they can’t easily find proof of your infringement (eg a social media post of your sold Pikachu art), they are less likely to take action.

@johnbrougher.comSep 15, 2026, 4:34 PM

um

@johnbrougher.comSep 15, 2026, 12:40 AM

I think this is totally true, but I still have anxiety that I’m in some way shutting a door on someone by not starting from the very beginning with everything, which I know is counterproductive (it would add a ton of pages to every single game I make!).

@johnbrougher.comSep 15, 2026, 12:38 AM

This is a balance I wrestle with a lot as a writer and designer. I consider it critical to not even implicitly gatekeep by assuming understanding that would stymie first-timers, but I don’t want to lose the richness and depth that many players and GMs (rightfully!) expect from a game.

@johnbrougher.comSep 14, 2026, 2:38 AM

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