he/him
2025 Golden Caveman Award Winner
Amateur Romhacker, co-author of the Kid Icarus Randomizer, Retro Enthusiast, Porter of NES games to SNES

@rumbleminze.bsky.social
he/him
2025 Golden Caveman Award Winner
Amateur Romhacker, co-author of the Kid Icarus Randomizer, Retro Enthusiast, Porter of NES games to SNES
Ultimate NES Remix is so good. I wish Nintendo had made the NWC NES edition an ongoing game with new challenges every week or something to scratch that itch
Is it showing as damaged after saving? If you deleted the file and they show up as damaged when you start new, that's fine. It just means the new file was initialized with random junk
I updated it a few months ago. Of you're getting "damaged" when you start the game, that just means it's an invalid save file. Likely because the emulator initiated l initialized the sram with random values
It happens in snes9x due to a bug that I fixed in 1.2. if you're still playing on 1.1 and want to use snes9x id download the latest version
Here's this week's #retrorgbweeklyroundup! Search any video or podcast app for #RetroRGB Weekly, or head to the main link: https://www.retrorgb.com/week534.html
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#classicgaming #retrogaming #retrotink #m64 #segasaturn #cdi #unico #fightbox #supermariokart
That's a neat addition, but I don't think I'll be adding it to my port. Mesen should not have any issues with save files. I do almost all my development and testing on Mesen, so it should pretty much always be the best emulator to play these ports on.
Good luck!
it means the sram got initialized with some garbage values that aren't a valid save file. it should be fine (especially on emulator) unless your sram gets corrupted somehow.
that's a known bug in 1.1 on Snes9x, you need 1.2.
It's available on mega.nz, but it looks like the archive.org download was never updated to 1.2. I think it was down when I fixed it.
I've updated it on archive.org now, so you should be able to grab it from either place. Make sure it's 1.2.
Ninja Golf 2 is coming?
how handy are you with a hex editor? It's an easy change. just kidding. I just updated both downloads so the boss music should loop now if you grab it. No other changes. What's your question about CV2?
www.youtube.com/watch?v=O4a3...
Initial work to add mouse support to VS Duck Hunt. Right now it's just showing a cursor, but hopefully soon it'll also be missing ducks left and right.
I currently have the boss track to not repeat. Although Dracula's does repeat. So it's not anything on your end. At this point I don't remember why I set it up that way >_<
@goshdarnbatty.bsky.social probably told me if it was supposed to loop or not and I probably ignored her or forgot.
Here's this week's #retrorgbweeklyroundup! Search any video or podcast app for #RetroRGB Weekly, or head to the main link: https://www.retrorgb.com/week531.html
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#classicgaming #retrogaming #MiSTerFPGA #aes+ #neogeo #arcooda #retrotink4k #BlastEm #PCEngine #Luamcode #Atari2600 #VirtualBoy #Morph
The biggest problem here is they locked addresses in months ago, and I have no way to update it
Thanks!
yes! Well, at least I'll definitely try. I need to try to find documentation on how the Justifier interacts with the SNES or reverse engineer it from the one SNES game that uses it. I also don't have either a Justifier or a Super Scope to test, so maybe need to visit some local retro game shops..
technically most of the game is already done (it's not very big), just sound and... uh. "controls", which will have to be completely revamped to support the Super Scope.
Now that Castlevania is out, this is the next port I'm working on, at the request of @retrorgb.com
This was such a cool thing to see in person, on real hardware @angrylanks.bsky.social doing scroll glitches on my SNES version of Castlevania at NESFest