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Biome

@biomejs.dev

21 Following2.3k Followers

Official BlueSky account of Biome.

Website: https://biomejs.dev
Discord: https://biomejs.dev/chat

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@biomejs.devSep 30, 2026, 3:29 PM

There's a bunch more goodies in there. Read the full release notes here:

github.com/biomejs/biom...

@biomejs.devSep 30, 2026, 3:29 PM

Adds noTailwindRawColors, which is inspired by @shadcn's shadcn-ui/lint rule `no-raw-colors`. Works in JS, HTML, Vue, Svelte, and Astro. Looking for feedback! More of those rules are on the way!

biomejs.dev/linter/rules...

@biomejs.devSep 30, 2026, 3:29 PM

Some of the performance improvements came from @codspeed.io's new optimizations agent. Clean PRs with some big wins! github.com/biomejs/biom...

@biomejs.devSep 30, 2026, 3:29 PM

2.5.15 is out! Here are the highlights: - 11 new nursery rules, including noTailwindRawColors and some Svelte rules - Massive type inference performance improvements (2-240x on our benchmarks) - Better type inference accuracy for built in globals Read more ⬇️

@biomejs.devSep 16, 2026, 10:30 AM

Biome v2.5.14 is out, with almost 50 bugs fixed. In these latest patches, we also shipped 14 new nursery lint rules.

biomejs.dev/internals/ch...

@biomejs.devSep 10, 2026, 6:31 PM

v2.5.13 is out! Another patch with many bug fixes!

biomejs.dev/internals/ch...

@ematipico.xyzSep 9, 2026, 2:33 PMReposted by @biomejs.dev

That's how you'll create a **JavaScript** plugin with @biomejs.dev Coming soon...

The code needed to create a JavaScript plugin in Biome 

import { ast, defineRule, registerDiagnostic } from "@biomejs/runtime/plugin";
export const useMyPlugin = defineRule({
	query: ast("JS_MODULE"),
	run(root) {
		registerDiagnostic(root, "information", "Hello, world!");
	},
});
@biomejs.devSep 3, 2026, 10:24 AM

Biome v2.5.12 is out with many fixes:
- Improved DX for Astro files (Thank you @erika.florist )
- Fixed a nasty regression in the file scanner
- No more huge logs when running long language server sessions
- Many, many more fixes

biomejs.dev/internals/ch...

@biomejs.devAug 27, 2026, 9:03 PM

Biome 2.5.11 is out! It adds 2 new lint, plenty of bug fixes and some performance improvements.

@biomejs.devAug 20, 2026, 2:58 PM

Astro DX in Biome is about to get better, thanks to @erika.florist and @astro.build

EErika@erika.floristAug 20, 2026, 12:21 PM

I sent a small PR fixing a few bugs in @biomejs.dev's Astro support. This is part of a larger effort this quarter to improve the formatting story of Astro, with more to come 😄

A screenshot of a changelog showing 16 different fixes to various areas of Biome's Astro support. Full release can be seen at https://github.com/biomejs/biome/pull/11397
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