iOS Deep Dive
🪐NMS on iPhone + iPad!
👉Rebuilt for Touch
🎮Controller Support
🖱️Mouse + Keys Support
😮iPhone 11 and up
💰10 Years of Updates
🕵️♀️4GB Download
🚽Play Anywhere
🌍The Whole Game
🪄Metal FX
🖥️M class support
😍Console Graphics
🦸Free to Try

@hellogamesfan.bsky.social
NOT OFFICIAL! Account run by @bloomingtails.bsky.social I post about news and updates from the Hello Games team here. This is NOT an official account and is NOT affiliated with Hello Games ! Official No Man's Sky account here: @nomansbsky.bsky.social
iOS Deep Dive
🪐NMS on iPhone + iPad!
👉Rebuilt for Touch
🎮Controller Support
🖱️Mouse + Keys Support
😮iPhone 11 and up
💰10 Years of Updates
🕵️♀️4GB Download
🚽Play Anywhere
🌍The Whole Game
🪄Metal FX
🖥️M class support
😍Console Graphics
🦸Free to Try
From appleinsider:
Just about all of 'No Man's Sky' is coming to iPhone and iPad
From Kotaku: "No Man's Sky Is Coming To iOS, And It's Looking Utterly Extraordinary"
No Man's Sky coming to iOS on October 28 www.gematsu.com/2026/10/no-m...
No Man's Sky Gets Unlikely iPhone and iPad Release, Including 10 Years Worth of Updates
A decade later, and the No Man’s Sky updates just keep coming. www.theverge.com/entertainmen...
Watch it on YouTube here:
No Man's Sky for iPhone and iPad was just announced!!
👉Rebuilt for Touch
🎮Controller Support
🖱️Mouse + Keys Support
😮iPhone 11 and up
💰10 Years of Updates
🕵️♀️4GB Download
🚽Play Anywhere
🌍The Whole Game
🪄Metal FX
🖥️M class support
😍Console Graphics
🦸Free to Try
So how does foveated rendering work on PCVR with eye tracking? It uses Variable Rate Shading (VRS). In the shot the inner black circle is full rez and the two outer rings are half and quarter Rez - the centre tracks where you are looking at! A simple technique to save GPU time!
New options appear in-game on supported headsets! For headsets without eye tracking, fixed foveated rendering should still be available, provided your graphics card supports VRS (Variable Rate Shading).
From Martin Griffith:
We’ve added Steam Frame support - available now in the latest #NoMansSky (Steam) experimental build!
Eye-tracked foveated rendering is supported and should also work on other compatible headsets, including Meta Quest Pro and Pimax Crystal.
A new patch is releasing for No Man's Sky on all platforms!
Learn more here: www.nomanssky.com/2026/10/cosm...
❤️
- Fixed ship decal reflections that moved incorrectly as you moved your head or changed your gaze. - Fixed various underwater rendering errors affecting bases and cockpits. - Fixed some smaller lighting errors with particles and atmosphere rendering. Enjoy!"
- Enables volumetric fog on PCVR, PSVR2 and PSVR (on PS4 Pro), making encounters with space POIs like Hulks and Derelicts even more immersive! (PCVR and PSVR2 dev screenshots below) - Fixed glass refraction rendering that could cause annoying lighting errors in the right eye.
Posted by Martin Griffiths on X: "I’ve managed to spend some quality time working on VR this week, and the next patch has some goodies in store:
Pre-Order here: madrinas.coffee/4hqDZc2
From MADRINAS: 10 years of space exploration is thirsty work ☕️ Celebrate No Man Sky’s 10th Anniversary with the No Man’s Chai Cold Brew Collector’s Box complete with: ☕️ No Man’s Chai Cold Brew Coffee ✨Exclusive NMS Shaker Cup 🪐 Collector’s Box to show off your love for the game
New experimental build pushed to #NoMansSky on PC with lots of fixes and improvements !
I am not the official Hello Games account, I am not related to it in any ways sorry :(