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pvh

@pvh.ca

314 Following6.2k Followers

once described as "pretty aspirational yet vapid" (director of research @ ink & switch, coined "local-first", contributor to automerge, former postgres guy, heroku staff, ex-game developer, arctic oceanographer.)

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@funferall.bsky.socialOct 8, 2026, 3:30 PMReposted by @pvh.ca

DEFAULT You didn’t choose me. You just didn’t uncheck the box.

@pvh.caOct 1, 2026, 11:48 PM

this is absolutely lateral transmission and not an independent evolution

@pvh.caOct 1, 2026, 9:49 PM

What if Patchwork were a compositional modeling environment?

A boat hull in a water flow simulation field.
@greatdismal.bsky.socialSep 24, 2026, 9:30 PMReposted by @pvh.ca

Fall pleasure: Cast-iron radiator’s warmth rising through corrugated cardboard cat-throne. Makes a boy dozy.

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@komorama.bsky.socialSep 17, 2026, 10:46 AMReposted by @pvh.ca

1/ It’s time to share more about what we’ve been working on: @commonfabric.com is a social computing lab building a medium for software that revolves around people, not apps. commonfabric.com

@alexwarth.bsky.socialSep 14, 2026, 10:21 PMReposted by @pvh.ca

Nearly every general-purpose programming language is Turing complete. So ask not what you can do with a language, but what a language makes worth the effort. A short note on "effective expressiveness": www.inkandswitch.com/malleable-so...

inkandswitch.comEffective expressivenessEverything is possible. What’s actually worth the effort?
@pvh.caSep 12, 2026, 11:28 AM

There's quite a lot of next-gen stuff that's a little out of sight at the moment, you'll have to bear with us while we get it organized. Right now @orionreed.com is focused on these things.

@pvh.caSep 10, 2026, 1:49 PM

We need to publish some written material, is the short answer, but the code is up on our GitHub if you’re feeling adventurous.

@pvh.caSep 10, 2026, 8:12 AM

Have you looked at the idea of "legacy games"? They're quite an interesting design space where the game's rules explicitly evolve from session to session.

@pvh.caSep 10, 2026, 8:11 AM

Paul and I had a long conversation about this exact topic. What would the "keywords" be, how could you expand the set at runtime, and so on... I think this concept is quite promising but needs some elbow grease to see if it's more than a mirage.

@pvh.caSep 9, 2026, 7:02 PM

Ah yeah, that is mostly @paulsonnentag.bsky.social stuff! It deserves a whole talk (as do most of the other segments there) and is still pretty raw. It comes out of searching for different ways of composing software capabilities and is inspired in part by card games.

@pvh.caSep 9, 2026, 12:32 PM

So glad it went well! Thank you for bringing people together around these ideas. It's no small thing to hold the space.

@pvh.caSep 9, 2026, 12:30 PM

Thanks, Andy. We definitely overstuffed the sausage on this one (there was just so much new work we wanted to share), but we can go into more detail on any of it with lab notes & essay content.

@inkandswitch.comAug 31, 2026, 7:05 PM PinnedReposted by @pvh.ca

Today we're officially sharing the "Introducing Patchwork-26" video from Lab Day at this year's @localfirstconf.com

We bring you the first look at Patchwork-26, the latest in our ongoing effort to realize Malleable Software, Universal Version Control, and Local-First Software.

youtube.comIntroducing Patchwork-26YouTube video by Ink & Switch
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@pvh.caJul 31, 2026, 7:57 PM

The Local-First Conf 2026 talks are up! I always get hallway tracked real hard at this event so I'm really excited to catch all the talks I missed... www.youtube.com/playlist?lis...

youtube.comLocal-First Conf 2026 - YouTube
@pvh.caJul 4, 2026, 9:15 PM

From research, to prototype, to a real plugin you can install in the Godot Asset Store, Backstitch is a branch of our research into universal version control brought to life in the Godot game engine!

You can check it out now:
store.godotengine.org/asset/inkand...

store.godotengine.orgBackstitch - Godot Asset StoreReal-time version control for Godot! Backstitch enables fast collaboration for dev teams, game jams, and classrooms.
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@pvh.caJun 5, 2026, 2:09 AM

This is so cool. This is the dream -- people making stuff for each other with the things that we invent. I love it.
jatazak.itch.io/multiplayer-...

jatazak.itch.ioMultiplayer Bitsy by jatazakmake bitsy games with friends
@pvh.caMar 12, 2026, 4:22 PM

Local-First Conf 2026 is back, and I want to hear what everyone's been doing this year. What have you built? What have you learned? How about interesting challenges we need to overcome?

LLocal-First Conf@localfirstconf.comMar 12, 2026, 11:24 AM

CfP is open! May 1 — CFP closes May 15 — candidates notified June 1 — speakers announced June 15 — schedule announced We want to hear from YOU!

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