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Kara Stone

@solarserver.games

587 Following2.2k Followers

artist and game designer www.solarserver.games

www.karastonesite.com

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@solarserver.gamesOct 14, 2026, 4:46 AM

could i please stop having weird dreams

@torontogamesweek.comOct 13, 2026, 5:14 PMReposted by @solarserver.games

Admission Included with General Ticket, which includes full-day access to the Art Gallery of Ontario. More details on our website!

gameartsinternational.network/academy-of-f...

Academy of Fun + Games Logo
October 23rd-25th, 2026

Website URL (linked in post)
@torontogamesweek.comOct 13, 2026, 5:14 PMReposted by @solarserver.games

Landfill (Kara Stone)
@solarserver.games

Landfill (Kara Stone)
@torontogamesweek.comOct 13, 2026, 5:14 PMReposted by @solarserver.games

The Academy of Fun + Games takes place from October 23rd-25th, and kicks off with Video Game Appreciation Night running at the Art Gallery of Ontario from 6-9pm!

Find all the details you need here!
gameartsinternational.network/academy-of-f...

Here's a peak at the selection of games to play...

Video Game
Appreciation Night

Friday October 23rd, 6-9pm
AGO, Walker Court
317 Dundas Street W.

Academy of Fun + Games Logo
October 23rd-25th, 2026
@solarserver.gamesOct 12, 2026, 2:48 AM

i am too obsessed with farm girl cereal

@solarserver.gamesOct 11, 2026, 11:19 PM

it’s BACK! (hopefully)

@pizzapranks.bsky.socialOct 8, 2026, 10:53 PMReposted by @solarserver.games

Do you make (or have you ever made) games that are short, abrasive, experimental, or otherwise don't fit in the familiar commercial games space?

Then you're in luck because Indiepocalypse is out here publishing those sorts of games!

Submit here! (or email me)
www.indiepocalypse.com/submit

indiepocalypse.com/submit
@solarserver.gamesOct 7, 2026, 5:26 PM

solar server is going to be down for a bit as i change some internet stuff 🚫🎮☀️

@solarserver.gamesSep 30, 2026, 5:08 AM

just watched The Matrix for the first time in 20 years. cool movie but i wouldn’t base my theory of reality and any predictions for the future of human/AI relations on it

?Unknown authorSep 28, 2026, 3:14 PMReposted by @solarserver.games

Genuinely, this completely rules

-Recently, the game has been going viral on X for its beautiful undressing animations. I’ve even read in one of your previous interviews that the development team practiced stripping themselves as reference for the undressing animations. What was the process behind making the animations actually like?

Matsui:

I’d love to know how far that story has spread. It’s true.

First, we write a plot for each undressing scene, then draw storyboards, exactly as the original team did. Then the real work begins, because the animation is essentially all keyed by hand. A designer moves the clothing’s 3D model, frame by frame, manually. It really is pretty much like the claymation method I mentioned.

We did try automating it with physics simulation first, but it was a total failure. The cloth moved in a physically correct way, but had absolutely no allure. We learned a profound lesson: accuracy and sensuality are two unrelated properties. In the end, we accepted that humans would have to do all of it.

Then VR adds its own weight. In a normal game, if something becomes awkward, you can cut away or swap models between scenes. In VR, the player can look from any angle at any time, so none of those tricks are available. The same model has to undress convincingly no matter where you’re standing. When I described this to a designer at another studio, he said, “I would never do that.” I’ve chosen to take it as a compliment.And then, yes, the part you’ve read about. The undressing motions themselves use motion capture, but the deeper problem was that nobody actually knew the correct rhythm and order in which a person takes off clothes. So, the directors gathered and undressed themselves as reference. “That zipper is coming down too fast.” “She’d pause once before slipping her shoulder out.” These were serious, sober discussions. For compliance reasons, the Super Real Mahjong Venus Returns team works in a walled-off section of our office – and that was the moment those walls truly earned their keep.
@thierryaaron.bsky.socialSep 22, 2026, 6:01 PMReposted by @solarserver.games

1/ People keep saying AI is inevitable. History disagrees. Plenty of technologies were called unstoppable, and societies stopped them or shrank them down to a niche. A thread 🧵

evitable
adjective
uk  /ˈev.ɪ.tə.bəl/ us  /ˈev.ə.t̬ə.bəl/

able to be avoided or prevented:
He believes that world war is evitable.
Inevitable suffering due to persecution is to be distinguished from evitable sickness.
@paperhaus.bsky.socialSep 26, 2026, 1:27 AMReposted by @solarserver.games

Huge props to the headline writers at The Guardian

www.theguardian.com/world/2026/s...

@solarserver.gamesSep 24, 2026, 3:30 AM

only on bad/good days

@solarserver.gamesSep 24, 2026, 1:48 AM

i quit smoking 10 years ago. which is wild because i still miss smoking at least once a week

@ryannorth.caSep 23, 2026, 1:26 PMReposted by @solarserver.games

Pompeii is a UNESCO world heritage site not because it was remarkable in its prime, but because it survived to our era untouched: one moment, preserved for all time. But future generations won't know what OUR world was like unless we do the same. This is why we MUST bury Toronto with a volcano

Picture of the streets of Pompeii, from https://commons.wikimedia.org/wiki/File:Pompei_-_panoramio_(26).jpg. Taken by Tanya Dedyukhina, used under CC
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@solarserver.gamesSep 21, 2026, 6:19 PMReposted by @solarserver.games

last one! that’s 7 full weeks of playtesting my upcoming game Landfill every single day

@gersande.comSep 21, 2026, 3:55 PMReposted by @solarserver.games

My photography (shaky as it is because I was so scared) and part of my witness testimony is in @therovermedia.bsky.social today. Please help circulate this letter. What I saw last Wednesday in terms of police intervention was completely excessive and frightening. therover.ca/open-letter-...

@carolmertz.itch.ioSep 21, 2026, 4:49 PMReposted by @solarserver.games

Send us your experimental game — we wanna help you show it off! Get a chance to share your project onstage at GDC next spring, and help us inspire more people to make strange and experimental projects that change how we think about games. <3

@solarserver.gamesSep 21, 2026, 6:19 PM

last one! that’s 7 full weeks of playtesting my upcoming game Landfill every single day

@jdespland.bsky.socialSep 20, 2026, 3:49 PMReposted by @solarserver.games

We don't live in slop world because of AI, we live in slop world because the purpose of everything is to generate a return on investment for capital. We evaluate everything along metrics designed to serve that purpose over any other. AI is just the best way we found of optimizing for these metrics.

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