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Yarn Spinner Tool

@yarnspinner.dev

3.2k Following2.5k Followers

The friendly tool for game dialogue! Now in Unity, Godot, Unreal Engine + more! Made by best mates from way down under, who've worked on games from Night in the Woods to Demonschool πŸ’šπŸ––πŸŒ±
https://yarnspinner.dev β€’ http://discord.gg/yarnspinner β€’ Human-Made

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@yarnspinner.devOct 12, 2026, 6:18 AM

it may not be a Yarn Spinner-powered game (hey, not everything is PERFECT), but we're having an AMAZING time with Future? No Thanks! HIGHLY recommended!

@yarnspinner.devOct 12, 2026, 2:35 AM

I think I know the answer but I do wonder if they receive any calls for us like we do so often for them πŸ˜†

@yarnspinner.devOct 12, 2026, 2:31 AM

prepare to receive all of the gossip about a thousand people you don't know. yes, it's important and relevant.

@yarnspinner.devOct 12, 2026, 2:29 AM

we have reached the phase of post-MIGW where the local normie media is calling to ask "so what's this I hear about [checks notes] 'Video Games??'" well, son, prepare yourself [deep breath]...

@yarnspinner.devOct 12, 2026, 2:26 AM

the guttural "Bosnok" bark from the Sabacc table has become a favourite and overused quote in our office, for sure

@yarnspinner.devSep 29, 2026, 11:28 PMReposted by @yarnspinner.dev

We're soon travelling to events in

πŸ‡¦πŸ‡Ί Melbourne, Australia (GCAP)
πŸ‡ΉπŸ‡­ Bangkok, Thailand (gamescom)
πŸ‡©πŸ‡ͺ Munich, Germany (GodotFest)
πŸ‡¬πŸ‡§ London, UK (AdventureX)

We love meeting new people and talking narrative games + tools, no matter your toolchain.

Book a chat! πŸ‘‰ yarnspinner.dev/events/

@yarnspinner.devOct 10, 2026, 7:44 AM

any way we can see this? πŸ‘€

@yarnspinner.devOct 4, 2026, 12:22 AMReposted by @yarnspinner.dev

Our new docs site is going live in parts, starting with our new Godot (GDScript) documentation πŸ€–πŸŽ‰

It's designed for easier navigating of multi-engine or engine-agnostic content, different kinds of guides and the huge amount of content we have now.

We'd πŸ’š to hear your thoughts! yarnspinner.dev/docs

@yarnspinner.devOct 3, 2026, 6:36 AMReposted by @yarnspinner.dev

What we got up to this month:

β€’ GDscript's about to finish beta, has full new docs live NOW
β€’ UE's final docs + samples happening now
β€’ Unity v3.3 with a new VM, more powerful functions/commands is in final testing
β€’ Editor tweaks, VN Kit, Rewired support + more!
yarnspinner.dev/blog/monthly...

@yarnspinner.devOct 7, 2026, 3:15 AM

Boatcap continues.

@yarnspinner.devOct 6, 2026, 1:07 AM

The games on display at the #GCAP Local Lounge change every day of the event.

So you only have a few more hours to check out today's sweet selection. Better get to it!

A small video game demo booth shows Slumbering Woods by Chunky Quail from Queensland. The title art depicts a small character exploring amongst tall mushrooms on the forest floor. A person sitting at the booth is playing through the demo.A small video game demo booth shows Buru and The Old People by Elfcat Studios from New South Wales. The title art depicts an Ibis-man character toasting a marshmallow on a campfire under a starry sky. A person sitting at the booth is playing through the demo.
@yarnspinner.devOct 6, 2026, 12:35 AM

Absolutely brilliant talk looking at narrative barks from @parkeranniemay.bsky.social at #GCAP26

A lady sids at a podium and delivers a talk about barks in video game narrative
@smashattackaus.bsky.socialSep 30, 2026, 10:57 PMReposted by @yarnspinner.dev

New Tassie game just dropped! Soup Weather by Brie Healy/beembag is out now on #steam & #switch

Congrats to Brie on the release! As always if you pick it up on Steam make sure to leave a review! 1/2

store.steampowered.com/app/4430190/...

#indiegames #indiegamedev #gamedev #gamedevelopment

@desplesda.netOct 5, 2026, 2:37 AMReposted by @yarnspinner.dev

This week, Paris, Tim and Mars are in Melbourne for GCAP! They're there to yell and holler about how cool @yarnspinner.dev is! (it's pretty good i hear but what do i know)

Grab a time to meet with them!

@yarnspinner.devOct 5, 2026, 3:41 AM

GCAP folks! @hey.paris and @mcjones.bsky.social are giving their talk "Cut Your Script In Half" at 3PM in room 103! Learn how to reduce the scope and size of your game, and make a better product as a result! #GCAP26 yarnspinner.dev/events/gcap-...

@mrsambarlow.bsky.socialOct 3, 2026, 6:13 PMReposted by @yarnspinner.dev

I've avoided reading anything about it but I am so excited for PENGUIN COLONY. I went hoarse recommending Umurangi Generation back in 2020 and failed (but valiantly tried) to get that game to win all the awards over its AAA competitors
store.steampowered.com/app/3695930/...

@yarnspinner.devOct 4, 2026, 6:01 AM

Arrived back in Hobart just in time to board a plane to MIGW/GCAP.

We made this page that shows what events we'll be at so you can hit us up for chats anytime. Get on it, nerds πŸ‘‡
yarnspinner.dev/events/gcap-...

@yarnspinner.devOct 4, 2026, 3:13 AM

I hope they're working for you! πŸ’šThe Unity docs will be moving next but we are rudely interrupted by having to go be at trade events on the mainland this coming week, so it will be after we get back.

@yarnspinner.devOct 4, 2026, 12:22 AM

Our new docs site is going live in parts, starting with our new Godot (GDScript) documentation πŸ€–πŸŽ‰

It's designed for easier navigating of multi-engine or engine-agnostic content, different kinds of guides and the huge amount of content we have now.

We'd πŸ’š to hear your thoughts! yarnspinner.dev/docs

@yarnspinner.devOct 3, 2026, 7:19 AM

You might assume that in the month before we go on several huge overseas trips to trade shows, we might stop trying to ship new things and instead do something like make marketing materials or mentally prepare. Alas, you would be wrong. we'll stop shipping when we're dead.

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