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Gareth DAMIAN MARTIN | Jump Over the Age

@jumpovertheage.com

500 Following12.7k Followers

Writer, game designer, artist | Making SIGNET CITY | WISHLIST NOW - https://bit.ly/SC-Steam

Creator of Citizen Sleeper series + In Other Waters | editor Heterotopias | IndieCade, GDCA winner | Hugo, BAFTA, IGF, DICE + TGA nominee | PhD | they/them |

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@yomyamn.bsky.socialOct 11, 2026, 11:06 AMReposted by @jumpovertheage.com

#citizensleeper

@jumpovertheage.comOct 10, 2026, 9:48 PM

Oh for sure, I feel like The Citadel and Nos Astra carried that torch forward in Mass Effect 2

@jumpovertheage.comOct 10, 2026, 9:46 PM

Yeah it’s definitely an all time indie, I actually interviewed the dev and photographed the game pretty extensively back in the day heterotopiaszine.com/002-2/

@jumpovertheage.comOct 10, 2026, 9:44 PM

Oh no it’s super bustling and energetic, especially the second one which the director told me was inspired by a trip to South America. You can really feel it

@jumpovertheage.comOct 10, 2026, 9:10 PM

True, Gravity Rush even more so when it comes to flying cities. 2 has an incredible set of spaces, its a shame its not a better game

@jumpovertheage.comOct 10, 2026, 9:08 PM

Its a very good one, though a little empty. I feel like we do get them more in sci-fi than fantasy.

@jumpovertheage.comOct 10, 2026, 8:57 PM

Yeah I really enjoyed Sennar, some fantastic puzzles in there too

@jumpovertheage.comOct 10, 2026, 8:57 PM

Haven’t tried it yet but did suspect it would be!

@elirainsberry.comOct 9, 2026, 6:24 PMReposted by @jumpovertheage.com

a pretty good summary of the kind of music I've been sinking my teeth into more since starting on Signet City Gareth's inspirations here have been such a good compass for the trajectory of the game's soundscape, and for my own research into developing our sound for Signet's musical identity

@jumpovertheage.comOct 10, 2026, 12:20 PMReposted by @jumpovertheage.com

One thing I always feel I never find enough of in games is bustling, vertiginous fantasy cities. When they do appear they are so often dead or ghoul infested. I would love to play more games that had living cities I could wander.

Art by SparthArt by Jack JonesArt by Gerard Trignac
@jumpovertheage.comOct 10, 2026, 1:40 PM

Definitely worth looking at Sharn material then, loads of lovely details on travel, I especially like the idea of people being given featherfall tokens when they arrive so that if a drunk falls off a bridge they descend safely!

@jumpovertheage.comOct 10, 2026, 12:51 PM

These thoughts brought to you by the D&D Eberron Campaign I ran a couple of years ago: I’ve been thinking of Sharn ever since.

@jumpovertheage.comOct 10, 2026, 12:40 PM

I don’t even think it needs to be AAA either, The Ascent did it well for cyberpunk, I’d love to see something similar but in a fantasy/magitech world

@jumpovertheage.comOct 10, 2026, 12:20 PM

One thing I always feel I never find enough of in games is bustling, vertiginous fantasy cities. When they do appear they are so often dead or ghoul infested. I would love to play more games that had living cities I could wander.

Art by SparthArt by Jack JonesArt by Gerard Trignac
@saltstonestudios.bsky.socialOct 8, 2026, 5:41 PMReposted by @jumpovertheage.com

✨The demo for The Hearth and Harbour is now LIVE!!!✨

store.steampowered.com/app/2528170/...

@jumpovertheage.comOct 8, 2026, 4:13 PMReposted by @jumpovertheage.com

This months newsletter is hitting inboxes as we speak!

Read about the musical inspirations for Signet City and build a playlist of tracks and albums that will bring you closer to the game.

🎶Read (and listen) here: jumpovertheage.substack.com/p/signet-cit...

@jumpovertheage.comOct 8, 2026, 4:13 PM

This months newsletter is hitting inboxes as we speak!

Read about the musical inspirations for Signet City and build a playlist of tracks and albums that will bring you closer to the game.

🎶Read (and listen) here: jumpovertheage.substack.com/p/signet-cit...

@unaminh.bsky.socialOct 6, 2026, 9:35 AMReposted by @jumpovertheage.com

A chairde: So thrilled to have been interviewed for My Perfect Console. At the time, I hadn't announced our studio or game, so I was selectively vague, haha! We spoke about my adoption, racism, the #Irishlanguage, the spiralling games industry & more.

What a delight Simon is!

#gamedev

@jumpovertheage.comOct 5, 2026, 1:34 PM

Oh there's more! This one is awesome 👁️

@jumpovertheage.comOct 5, 2026, 1:33 PM

Beyond being beautiful, this piece gains bonus points for breaking from the mass hallucination that has Emphis cooking Ramen 😅

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