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Walaber

@walaber.com

227 Following9.1k Followers

JellyCar creator, lead designer of "Where's My Water?" | Making games solo and 1/2 of Toyful Games | ゲームを作っています!日本語だいたいワカル | He/him https://linktr.ee/walaber

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@walaber.comOct 12, 2026, 1:59 AM

Would you believe our game is built from basically just 1 texture?

@walaber.comOct 8, 2026, 3:51 AM

Wishlist link, the game comes out NEXT WEEK! store.steampowered.com/app/4461870/...

@walaber.comOct 7, 2026, 6:53 PM

I asked Chad what he got done from the task list and he sent me this video 🤣

@walaber.comOct 7, 2026, 2:29 PM

My pitch for our game releasing Oct 15: “Reason and Rhyme” *no shade on Overcooked that game is a masterpiece, I was just trying to emphasize that our game isn’t as stressful/intense 😅

@walaber.comOct 7, 2026, 2:27 PM

Many people still don’t know that I made a massive modern JellyCar game that’s widely available and filled with all the old content + lots of new as well! “JellyCar Worlds”
www.walaber.com/jellycar

@walaber.comOct 7, 2026, 2:23 AM

The original JellyCar was released 19 years ago today! Thanks to everyone who has enjoyed the game over the years, JellyCar is a special game that gave me the career I have today ❤️

@walaber.comOct 6, 2026, 9:41 PM

Wishlist link (game releases October 15!) store.steampowered.com/app/4461870/...

@walaber.comOct 6, 2026, 7:34 PM

Thank you so much for having me on! Minor correction, I was just a level designer on Toy Story 3, definitely not a lead 😅

@walaber.comOct 6, 2026, 2:38 PM

That (incredible) game’s solution is much, much more robust than ours 😅

@walaber.comOct 6, 2026, 2:37 PM

The dither pattern is 100% in screen space, but if you don’t offset the pattern, the verts “slide around underneath” the pattern creating a lot of flicker and aliasing, so I work out how much the center of the camera view has moved in screen space each frame and offset the dither pattern by that.

@walaber.comOct 6, 2026, 2:27 PM

A couple of lines of code make a pretty big difference! (🔈 on for explanation)

@maddymakesgames.comOct 5, 2026, 7:34 PMReposted by @walaber.com

one thing you learn from making a lot of things is that the nitty gritty details, the millions of tiny invisible decisions, ARE the art. The "higher level ideas" are not nearly as important or interesting

@walaber.comOct 5, 2026, 6:26 PM

Here is the ever-useful wishlist link: store.steampowered.com/app/4859800/...

@walaber.comOct 5, 2026, 2:25 PM

Math is cool! Coded a basic Hilbert curve (2D) for the first time yesterday working on potential puzzles for TurtleCAD 3D.

@walaber.comOct 3, 2026, 8:02 PM

Comes out in less than 2 weeks! Wishlist to get notified when it releases store.steampowered.com/app/4461870/...

@walaber.comOct 3, 2026, 3:51 PM

The outlines are really doing a lot of the work for Reason & Rhyme’s look

@walaber.comOct 3, 2026, 1:54 AM

It was fun to make these parallax dioramas seem impossibly thin with stencil buffer fakery

@seandick.netOct 2, 2026, 8:54 PMReposted by @walaber.com

sometimes you need to remind players

video game screenshot: a wooden sign stands atop a monochrome void with a picket fence in the distance, the sign has "if you can read this, the fun stuff is behind you" written on it.
@walaber.comOct 2, 2026, 2:53 PM

I’m working on a somewhat follow-up to Replicube called TurtleCAD 3D that’s essentially a 3D extension of LOGO packaged into a puzzle game/toy/tool

@walaber.comOct 1, 2026, 2:35 PM

Furniture Catalog revisions! This is the way players can get detailed progress information in the game. I’m going to continue to work on this on my stream today (twitch.tv/walaber)

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