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Indie-cent Exposure

@indie-exposure.com

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Welcome to Indie-cent Exposure, where we shamelessly show off all things indie. Games are our main vice, but we’ve also got room for the odd film, bit of music, or any other independent gem that catches our eye.

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@indie-exposure.comOct 17, 2026, 7:10 AM

Congratulations to the winner of our Romanian indie games bundle, Gilca M! We've dropped you an email with your prizes and hope you enjoy playing through them. Thanks again to our pals at CuibulCuJocuri for helping us source the games. And keep your eyes peeled for another giveaway very soon!

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@indie-exposure.comOct 16, 2026, 3:12 PM

From 6–8 November @endix-expo.bsky.social is back with more than 50 games, major publishers and plenty of indies spread across its fully digital expo floor.

THQ Nordic, 505 Games, Bohemia Interactive, Frozen District, Noodlecake and Playism are all confirmed.

We’ll be back as a Press Partner too.

@indie-exposure.comOct 16, 2026, 8:00 AM

Games are far from the only place where independent creators are finding ways to tell personal stories.

We chat to Bill Rectangle about his recently released memoir, STENHOUSE; a tale of growing up in Edinburgh and beyond.

#STENHOUSE #AuthorInterview #IndependentMedia

@indie-exposure.comOct 15, 2026, 6:40 PM

Casualties: Unknown launches on Steam on 9 November, and more than 500,000 people have already put themselves through the demo.

Check out the latest trailer.

#CasualtiesUnknown #Orsoniks #IndieGame #GamingNews

@indie-exposure.comOct 15, 2026, 6:04 PM

Cartoon Crime has expanded again.

Update 8 adds a new Wild West-inspired desert region, Redstone Canyon, volcanic islands, a second airfield, new vehicles, drivable tanks and Mission 22: Beneath the Sand.

There are also police, co-op and performance improvements across the game.

#GamingNews

@indie-exposure.comOct 15, 2026, 8:00 AM

We spoke to Junkyard Astronauts creator Halfdan Løvås about physics, co-op sabotage, building rockets from scrap, and the game’s extensive use of generative AI across code, sound, music and assets.

#JunkyardAstronauts #IndieGames #GameDev #SteamNextFest

@indie-exposure.comOct 14, 2026, 8:00 AM

Once Before Us is a proper co-op puzzle game where communication matters.

We loved the challenge, even if a few game-breaking bugs had us questioning whether we were stuck because we were stupid or because the game had fallen over.

Full review now live.

#OnceBeforeUs #PalindromeGames #IndieGame

@indie-exposure.comOct 13, 2026, 11:17 AM

We spoke to Shople founder Andrew Bellach about turning brands into a daily guessing game, balancing clues, maintaining company data, and keeping everything free and account-free.

#Shople #DailyGames #IndieGame

@indie-exposure.comOct 12, 2026, 8:42 AM

Fancy winning some free #IndieGames? Head over to our site to win this bundle donated by some amazing Devs based in Romania.

#Giveaway #IndieDev #InItToWinIt

@indie-exposure.comOct 9, 2026, 9:31 AM

Grave Mistakes, from @happyvolcano.com & @orointeractive.bsky.social might be one of the strangest co-op games we’ve seen in a while.

Run a funeral home, prepare bodies, conduct ceremonies, secretly steal limbs for Grandma and replace the missing bits with whatever looks vaguely convincing.

@indie-exposure.comOct 9, 2026, 8:31 AM

We spoke to Albert Dorn of Dorn Bros Entertainment about Koala Kam’s Triple Match, Android exclusivity, mobile monetisation, discoverability, and building a character that could grow beyond one puzzle game.

#KoalaKam #IndieGames #DevChat

@indie-exposure.comOct 8, 2026, 10:06 AM

BrokenLore: ASCEND is taking horror somewhere considerably less safe than a dark corridor. An officially licensed Tokyo Tower becomes a first-person climbing nightmare, complete with exposed beams, terrifying drops and a Rokurokubi hunting you along the way. It launches 7 January 2027.

@indie-exposure.comOct 8, 2026, 9:22 AM

We’re celebrating Romanian indie games again, and CuibulCuJocuri’s 1st birthday while we’re at it. One winner will get PC codes for Vlad Voievod Dracula, Fleet Hunters, Gibbous – A Cthulhu Adventure and Arcadian Days. A lovely little cross-section of Romania’s indie scene. Our giveaway is live now

@indie-exposure.comSep 26, 2026, 7:34 AM

Our Mexican Ninja review is finally here! After hours of battling through droves of Narkuza in this arcade brawler roguelike.

Take a look to see what we thought.

#MexicanNinja #IndieGaming #Review

@indie-exposure.comSep 25, 2026, 6:01 AM

Your daily puzzle habit is about to get worse. You're welcome. 🧩

We've picked six independent browser games covering logic, geography, music, trivia, tricky choices and video game knowledge.

No downloads. Just six new reasons to put the kettle on and postpone something.

#DailyGames

@indie-exposure.comSep 24, 2026, 3:42 PM

Pixel Washer launches into Steam Early Access on 15 October, bringing its cosy pixel-art power-washing to PC with more locations, upgrades and a broader roadmap planned throughout development.

#PixelWasher #Valadria #GamingNews

@indie-exposure.comSep 24, 2026, 8:03 AM

We spoke to @davidmadethis.bsky.social about Power Network Tycoon, turning real electrical engineering into gameplay, balancing realism with fun, solo development, and the move to version 1.0 on 30 September.

#PowerNetworkTycoon #IndieGame #GameDev

@indie-exposure.comSep 21, 2026, 11:03 AM

Carnaval Marbles lives-up to the expectations we had of it. Tricky, fun, clever and filled to the brim with character.

An excellent roguelike that everyone should find the time to play.

#CarnavalMarbles #IndieGaming #Roguelike

@indie-exposure.comSep 21, 2026, 8:00 AM

We spoke to Aevryn Candy creator Ricardo about solo development, match-3 design, free-to-play monetisation, discoverability, and the decision to build a mobile game around one simple promise: no ads, ever.

#AevrynCandy #IndieGames

@indie-exposure.comSep 18, 2026, 1:54 PM

None at all, we appreciate any and all feedback. We're a new site really, started in May. And we run this alongside FT jobs. Hopefully, we get to the point where we have the time and money to do proper interviews and more. For now, it's just helping highlight indie devs of all shapes and sizes.

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