Grilled Cheese

ExploreLog inSign up

Ian Hamilton

@ianhamilton.bsky.social

0 Following1.9k Followers

Accessibility specialist, helping studios avoid excluding disabled players. DMs are open, if you prefer email [email protected]

PostsRepliesMedia
@ianhamilton.bsky.socialNov 15, 2024, 10:08 AM Pinned

Timely reminder
(for full explanation see youtu.be/sPehhHZvKE8)
#gamedev #indiedev #accessibility

Difficulty = capability Vs barrier. 
Disability = mismatched interaction between capability and barrier. 
Accessibility = avoiding unnecessary mismatch between capability and barrier.
5
@ianhamilton.bsky.socialOct 11, 2026, 7:23 PM

Happy to help! Always good when devs share their thoughts processes eh ☺️

@nscottg.bsky.socialOct 6, 2026, 6:28 PMReposted by @ianhamilton.bsky.social

Something positive that HAS happened within the games industry Accessibility options are almost the norm now in video games 20 yrs ago, no. Next to nothing You had control over some of the sounds and if you were fortunate MAYBE subtitles

@agdas.bsky.socialOct 7, 2026, 4:20 AMReposted by @ianhamilton.bsky.social

The winner of the 2026 AGDA for Excellence in Accessibility, presented by VicScreen... Bits & Bops by Tempo Lab Games!

@ianhamilton.bsky.socialOct 11, 2026, 6:23 PM

Would click to pick up -> click to put down work better than click & drag for you?

@ianhamilton.bsky.socialOct 11, 2026, 6:22 PM

...that Unreal teaches everyone that full-screen filters are the ideal answer. Doing that blocks people from using better solutions. Does that make more sense?

@ianhamilton.bsky.socialOct 11, 2026, 6:20 PM

..ask from the wider community, i.e. "stop changing the colours of everything, just let me adjust the specific things I have difficulty telling apart" Full screen filters are even illegal in some circumstances. All of which makes it a PITA...

@ianhamilton.bsky.socialOct 11, 2026, 6:18 PM

So what designers *should* aim for is to design in a CB-accessible way by default, and if they really are stuck in a place where some elements must rely on hue difference alone to communicate/differentiate info, let people change those specific elements' hue&brightness. That's the overwhelming...

@ianhamilton.bsky.socialOct 11, 2026, 6:15 PM

..classic being to change the grass blue), and introducing new issues that weren't there before (e.g. making blue & green harder to tell apart). And it's mostly redundant anyway as the functionality already exists at OS level on all gaming platforms, e.g. here's the system level setting on Xbox..

@ianhamilton.bsky.socialOct 11, 2026, 6:11 PM

..while I'm not disputing that you found it useful, it is very widely panned by other colourblind players. For a bunch of reasons, most notably that it's a blunt instrument that doesn't address specific issues and just changes everything, including changing things that don't need to be changed (a..

@ianhamilton.bsky.socialOct 11, 2026, 6:10 PM

It looks like the UI for the standard Unreal Engine full-screen filter, which shunts the entire palette around? In which case it's harmful enough an approach that it is explicitly forbidden by storefront tag criteria, i.e. games with it can't be tagged as colourblind friendly in Xbox store etc...

@ianhamilton.bsky.socialOct 11, 2026, 6:00 PM

range sounds good, though maybe keep the 75 default for console and bump up PC default to 90

@ianhamilton.bsky.socialOct 11, 2026, 5:54 PM

w00t!

@ianhamilton.bsky.socialOct 11, 2026, 5:51 PM

(pun intended)

@ianhamilton.bsky.socialOct 11, 2026, 5:50 PM

Also it's not that they don't want you to press these buttons. They do. They just think it's unfair to expect someone to make configuration decisions game before they've even tried to play; they want players to have tools to Remedy problems they encounter. See here:
controlgame.com/en/blog/how-...

@ianhamilton.bsky.socialOct 11, 2026, 5:47 PM

See here re invincibility -

@ianhamilton.bsky.socialOct 11, 2026, 5:44 PM

Unreal only had the best of intentions when they implemented it, but it has done so much harm. The single most positive impact Unreal could have on accessibility in games would be to remove that feature.

@ianhamilton.bsky.socialOct 11, 2026, 5:43 PM

bsky.app/profile/ianh...

cc @spaceprez.bsky.social @fusegames.com

@stevesaylor.netOct 11, 2026, 4:23 PMReposted by @ianhamilton.bsky.social

Putting this out there. I’d love to host or moderate a ComicCon panel whether San Diego or NYC someday.

@eventsforgamers.bsky.socialOct 2, 2026, 3:19 PMReposted by @ianhamilton.bsky.social

What game industry events are expected for the rest of 2026 and beyond?

We're glad you asked! Check out our comprehensive featured events list 💡: www.eventsforgamers.com/event-calend...

Thanks @igda.org for #GAConf being our featured conference this month! #IGDA #GameDev #IndieDev

@ianhamilton.bsky.socialOct 11, 2026, 4:25 PM

Yes, free to attend online :) www.gaconf.com

Older posts
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT