Lead/Game dev at Metal Pandas Studio. Founder and Creative Director at Assemblo. Sometime solo game dev. Programmer, artist, musician. Melbourne, Australia. 🇦🇺
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@stevedeniese.bsky.social
Lead/Game dev at Metal Pandas Studio. Founder and Creative Director at Assemblo. Sometime solo game dev. Programmer, artist, musician. Melbourne, Australia. 🇦🇺
A11 Flag A10
F11
If I want to channel point and click + rpg aesthetics in my game correctly, I gotta return to the ancient texts of my past.
Venba was a beautiful experience, I was so happy to be able to experience it.
Sometimes it’ll be so easy to build a whole damn staff skill system, but then you try and fix some minor UI focus bug and it takes twice as long…
Ahh man losing a pet is always so hard. You’re literally their entire world and their lives are so short but ever present. Congratulations on the award!
Absolutely peak bit of work here:
minesweeper.mikelacher.com
Absolutely
Ah amazing art! Victorian-based (Like Victoria, Australia the place) cause of our funding source, but these victorian dresses are something special.
Absolutely am :)
Awesome thanks @rexhausted.bsky.social I’ll reach out next week :)
Sharing this again for #MIGW
Absolutely :) I’ve added you.
It’s helping alex and I lock down our pixel art style and cost out the next phase of our supermarket game. (Properly) Paid gig of course as well to be clear.
Hej, anyone remember this?
Because we all remember you.
We make game narratives. Let us help you make your game shine
Following this one for sure
i’m very interested in what it looks like cause i’m def going to eventually be hiring someone for this and I want to create pathways for them.
Where’s my victorian based pixel artists at? I may have work for you ❤️
CMs are a super important part of gamedev! What do you think good support and role development looks like as a CM?
Wow Wren, that absolutely sucks. Sorry to hear this!