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r1kGAMES

@r1kgames.bsky.social

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Indie game dev, made Destiny Spire, a retro RPG available now on Steam

https://store.steampowered.com/app/3369150/Destiny_Spire/

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@r1kgames.bsky.socialOct 13, 2026, 9:40 AM

Reminder that Destiny Spire is out on Steam. Check it out if ur into:

-retro RPGs
-active time battles
-tricky & puzzling mazes

+ the demo includes the first 2 dungeons if you wanna try before you buy

Steam page:
store.steampowered.com/app/3369150/...

#indiegame #rpg #jrpg #gaming #retrogaming

@r1kgames.bsky.socialOct 12, 2026, 10:16 AM

Thought I’d add a Zelda 2 style ranged attack that works when you’re at full health (health bar is fake atm which is why it’s working even though I’m getting hit). #indiegame #gamedev #indiedev #pixelart #metroidvania #gaming

@r1kgames.bsky.socialOct 11, 2026, 11:48 PM

Ya it’s basically a horror game at this point lol

@r1kgames.bsky.socialOct 11, 2026, 9:53 AM

Implemented an nes megaman style screen transition system along with a mini map. The map data is created on the fly when the room starts which will be convenient if I need to edit dungeon layouts

The map will function as Zelda dungeon maps

#indiegame #pixelart #gamedev #gaming #metroidvania

@r1kgames.bsky.socialOct 10, 2026, 10:58 AM

‪Btw if you made it here check out my other game on Steam too:‬ ‪https://store.steampowered.com/app/3369150/Destiny_Spire/‬

@r1kgames.bsky.socialOct 10, 2026, 9:56 AM

It works with jumping on him too, it’s pretty hard to time but since there’s no knockback when you jump on enemies, if you can get him to freeze you as you’re jumping on him you will just repeatedly hit him haha

@r1kgames.bsky.socialOct 10, 2026, 9:03 AM

Made the final castlevania sub weapon inspired enemy, stop watch skeleton. Unlike the other ones, he tries to get close to you since his range is short. Fun fact, he can still collide with your weapon if you freeze during the attack animation #indiegame #gaming #pixelart #gamedev #8bit

@r1kgames.bsky.socialOct 10, 2026, 1:16 AM

It doesn’t want it to come back and smack him in the back of the head lol

@r1kgames.bsky.socialOct 9, 2026, 9:25 AM

Didn’t get a lot done tonight but I made the boomerang skeleton. He’ll only throw 1 at a time and always face towards the boomerang, so if you quickly jump behind him after he throws it you can get some easy hits in.
#indiegame #gaming #pixelart #retrogames #gamedev

@r1kgames.bsky.socialOct 8, 2026, 9:55 AM

I added the holy water, errr, acid jar version of the skeleton enemy. His attack is trickier to jump over so your best bet for fighting him is probably to keep jumping over him as he’s getting ready to attack #indiegame #gamedev #indiedev #gaming #pixelart

@r1kgames.bsky.socialOct 8, 2026, 2:45 AM

Ya otherwise they’re really easy to knock into a corner and just keep hitting them. Tbf that strategy still works pretty well but atleast they try to do something about it now lol

@r1kgames.bsky.socialOct 8, 2026, 2:44 AM

Hmm probably not for a while, right now this test screen and a small world map test screen is all that exists. Once I have all the main mechanics programmed in I wanna put a little test zone on itch though.

@r1kgames.bsky.socialOct 8, 2026, 2:43 AM

Thank you!

@r1kgames.bsky.socialOct 8, 2026, 2:42 AM

Actually it’s pink!

@r1kgames.bsky.socialOct 7, 2026, 9:29 AM

Made these guys behavior a bit more aggressive, now theyll try to run past you if you trap them in a corner and will also throw a weapon to try to get you to jump so they can run under you. Also added the axe variant, kind of tricky to fight together #indiegame #gamedev #pixelart #indiedev #8bit

@r1kgames.bsky.socialOct 7, 2026, 1:26 AM

Thanks!

@r1kgames.bsky.socialOct 6, 2026, 9:35 AM

Almost done with the dagger skeleton enemy. Once that’s done adding the versions that use different weapons should be pretty easy. Here’s a clip of me fighting them really badly lol
#indiegame #pixelart #8bit #indiedev #gamedev

@r1kgames.bsky.socialOct 5, 2026, 10:09 AM

The behavior is sort of based on the axe armors from Castlevania 1, the way they always back away from you, but with Pixa’s greater movement ability they won’t be as big of a pain as those axe armors were haha

@r1kgames.bsky.socialOct 5, 2026, 10:09 AM

Started programming the dagger throwing skeleton enemy into the game. There’s no hit detection between the player and enemy yet, but the idea is that he walks back and forth until youre in range, then he backs away from you throwing daggers #indiegame #gamedev #indiedev #pixelart

@r1kgames.bsky.socialOct 4, 2026, 9:42 AM

Added weapon throwing animation and a sprite for when he’s defeated. #indiegame #pixelart #gamedev #indiedev #8bit

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