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Adriaan

@adriaan.games

262 Following10.6k Followers

Director at Hidden Folks (https://hiddenfolks.com).
Game designer of many games (https://adriaan.games).
Usability contributor for the Godot Engine.
Organizer & investor at https://midgame.fund.

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@adriaan.gamesJun 6, 2026, 5:16 PM Pinned

Announcing: Hidden Folks 2

- New themes and areas.
- Improved graphical quality.
- Second (not text!) clue.
- Lots of new mouth sounds.
- Various quality-of-life improvements.
- Made in #godot.

Get an email when it releases:
hiddenfolks.com

Wishlist on Steam:
store.steampowered.com/app/4480060

16
@adriaan.gamesOct 15, 2026, 5:53 AM

no shared resources? wild

@adriaan.gamesOct 15, 2026, 5:23 AM

In addition to this, the macOS app will no longer be universal (meaning that it includes both intel and arm architectures). Instead, you’ll be able to download each Intel / Arm app separately! I didn’t check thoroughly but i believe this is like a 40% size reduction on macOS 🫣

@adriaan.gamesOct 15, 2026, 4:55 AM

Godot 4.8 will be smaller than 4.7, 4.6, and 4.5!

Windows editor size (uncompressed / download):
From: ~170 MB / 82 MB
To: ~152 MB / 65 MB

Mostly due to more efficient compression on editor translations:
github.com/godotengine/...

Editor size history, for reference:
godot-size-history.github.io

@adriaan.gamesOct 14, 2026, 10:14 PM

yuck

@adriaan.gamesOct 14, 2026, 10:11 PM

i’ve steered away from making 3D games in my 14 year career but I’m afraid I’d love to play around with something like this!

@adriaan.gamesOct 14, 2026, 5:21 PM

Casting Bob Odenkirk is a masterstroke.

@adriaan.gamesOct 14, 2026, 5:14 PM

K3 maar dan 2

@adriaan.gamesOct 14, 2026, 5:11 PM

anyway, echt fakking grappig en kut tegelijkertijd. 🫂

@adriaan.gamesOct 14, 2026, 5:10 PM

rami salami

@adriaan.gamesOct 14, 2026, 5:07 PM

(seeing now that Qbie also replied. they’re also very knowledgeable and involved.)

@adriaan.gamesOct 14, 2026, 5:05 PM

(he may be more responsive on Godot’s Contributor Chat: chat.godotengine.org)

@adriaan.gamesOct 14, 2026, 5:03 PM

when it comes to anything rendering and making proposals, i recommend talking to @clayjohn.bsky.social first. he knows what’s up with that. i’ve made the deliberate decision at the start of my career to stay away from anything 3D so im not the right person to talk shop about that 😁

@adriaan.gamesOct 7, 2026, 10:07 AM

when ur out with a friend and got drunks but forgot to bring any money

@svenahlgrimm.bsky.socialOct 6, 2026, 1:58 PMReposted by @adriaan.games

ODDADA is finally available on iPad and iPhone! Here's our trailer and a little thread with some background.

apps.apple.com/app/oddada/i...

@adriaan.gamesOct 6, 2026, 5:01 AM

say hi for me and that menu looks great!!

@adriaan.gamesOct 5, 2026, 11:22 AM

LOL i just ran into the same thing with our company name in this exact form: it has dots in it, which are not allowed? lol fuck that form

@adriaan.gamesOct 4, 2026, 9:03 AM

Here's a separate proposal to remove redundant Close buttons from windows in Godot: github.com/godotengine/...

@adriaan.gamesOct 4, 2026, 8:27 AM

A few more ideas made it into the proposal. and we're gonna need another proposal to get rid of the close button across the entire editor, but that would make this window look like the second image. squeaky clean!

mockup of proposed changes to the Export window in Godotmockup of proposed changes to the Export window in Godot, without the close button in the right bottom corner
@adriaan.gamesOct 3, 2026, 3:40 PM

rmb on presets is a great idea! could be a separate proposal though

@adriaan.gamesOct 3, 2026, 11:18 AM

yup, there exactly

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