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🔩CarbonGM🎲

@carbongm.bsky.social

270 Following1.8k Followers

Robot Vtuber|3D Modeler|Tabletop GM|Indie Game Enjoyer
He/They
Live Tuesdays and Fridays!
https://www.twitch.tv/carbon_gm
F2U VNyan Assets: https://ko-fi.com/carbongm79778

No AI/No Minors

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@carbongm.bsky.socialOct 11, 2026, 3:12 PM

I'm sorry it didn't pan out this year! I'm really busy and completely inept with fashion, otherwise I'd have given it a shot

@carbongm.bsky.socialOct 7, 2026, 4:59 AMReposted by @carbongm.bsky.social

Oh, uh, In throwing it out there now that I've been toying with the idea of changing my name from Carbon_GM to Carbon_DEV. The tabletop thing never really worked out and I do development stuff now, so...

@carbongm.bsky.socialOct 10, 2026, 2:23 AMReposted by @carbongm.bsky.social

ANNOUNCEMENT: I'm making a video game!

The working title is ASTROMECHA! It's a coop game about being small robots who repair derelict space ships in a post-apocalyptic world.

This is a running thread of my #solodev experience and the things I'm working on. Until I get an itch/steam page going!

A screenshot of a astromech style robot; a cylindrical blue robot with two wheeled legs on either side of it, and a third in the back. Strongly resembling R2-D2. A sleek spaceship in space, with red diagonal stripes. A yellowy sun is in the distance and illuminates it from an angle.A long, tall, narrow room, 3D modeled. Sci-fi metal everywhere with two computer consoles with targeting UI on them.A long corridor of a space ship, brightly lit with grating on the floor. Several hallways and doors shoot off on both walls and the hall ends in a distant pair of double doors.
@carbongm.bsky.socialOct 11, 2026, 2:22 AM

That's unbelieveable! Great work Bonni!

@bonnicula.bsky.socialOct 11, 2026, 1:53 AMReposted by @carbongm.bsky.social

WIP procedural dungeon generation in #VNyan for a new in-stream game with chat!
Now we just need some monsters and some treasure chests in here!

Feeling brave, chat?

#Vtuber | #GameDev

@carbongm.bsky.socialOct 11, 2026, 1:14 AM

I was gonna post my write pu of the macro gameplay loop, but it's 6,700 characters long, Like, thrice the size of the alt text character limit. Might hold off for now. Not like it's finalized anyways <_<

@carbongm.bsky.socialOct 10, 2026, 11:58 PM

Thanks for all the support on my little project announcement. I don't have a ton to show for it yet, so I worry. But its been great fun to work on!

@carbongm.bsky.socialOct 10, 2026, 3:14 PM

Also, I need to work on the lighting. Realtime lighting is a must here, and there's a million small light sources, with no Global Illumination. I got everything working against me on it, sigh. But lighting is icing on the cake for visuals, so I gotta learn!

@carbongm.bsky.socialOct 10, 2026, 3:11 PM

Right now I'm working on detailing the interiors, and I need to take another crack at the exterior of the ship soon too. There was recently a huge setback and I had to remove the interaction and inventory system. I'm waiting on some developments before moving on that, tho. For now, I'll be modeling

@carbongm.bsky.socialOct 10, 2026, 1:44 PM

That makes two of us!

@carbongm.bsky.socialOct 10, 2026, 1:43 PM

Repairs are shared, how things are divvied up is entirely up to the players. Some will also be entirely optional; Your goal is to make the ship basically functional, so getting 80% there and calling it compete for a diminished reward is part of dynamic

@carbongm.bsky.socialOct 10, 2026, 2:58 AM

Your ship has all the functional systems of the ships you repair, and they can break in the same ways; If you shut down the reactor, all the power cuts. This is what I'm preparing for now. To set out the function of the ship, so I can cut my teeth on making the actual gameplay later.

@carbongm.bsky.socialOct 10, 2026, 2:56 AM

Your homebase is the FMSS Wintermute, the ship in the initial images. It's currently crude and incomplete, apologies. The entire ship is modeled and accessible, inside and out. There will be a few NPCs onboard who facilitate certain mechanics and can be talked to for a bit of lore and such.

@carbongm.bsky.socialOct 10, 2026, 2:45 AM

Thank you so much, Bun!

@carbongm.bsky.socialOct 10, 2026, 2:44 AM

Things like fighting weak enemies, getting high enough to see what's on a shelf, doing anything that requires opposable thumbs, etc. Use industrial tools creatively and get in trouble trying something stupid with friends" I like to describe it as Lethal Company crossed with House Flipper

@carbongm.bsky.socialOct 10, 2026, 2:39 AM

A large part of the gameplay dynamic is that you are a 1m tall R2-D2-esque robot with wheels and a single claw hand. You are a model built to repair ships, and you're good at that, and not much else inherently. Repairing the ships is trivial, it's all the stuff surrounding it which is difficult.

@carbongm.bsky.socialOct 10, 2026, 2:34 AM

"Play a team of non-humanoid robots who 'flip' abandoned space ships. Go in blind, learn about the ship, gain access to it's systems, defeat hazards, and make it functional/safe again. Bring a kit of equipment to give yourself strengths, and work as a team to overcome individual weaknesses.

@carbongm.bsky.socialOct 10, 2026, 2:30 AM

I've been working privately for 2.5 months now. The groundwork has been laid and I've got a good scope of what this will look like, and an overwhelming urge to yap. So, yap we will! There's a lot I've done, and way more to do. First thing is to catch y'all up. The elevator pitch is:...

@carbongm.bsky.socialOct 10, 2026, 2:26 AM

Preface: This is my first time making a proper video game. However, I've made multiple non-game Unity programs in the past, I have years of 3D modeling experience, and I'm familiar with making large creative projects. So, like, I'm new-ish I'm using Unity 6.5 & I'm modeling almost everything myself

@carbongm.bsky.socialOct 10, 2026, 2:23 AM

ANNOUNCEMENT: I'm making a video game!

The working title is ASTROMECHA! It's a coop game about being small robots who repair derelict space ships in a post-apocalyptic world.

This is a running thread of my #solodev experience and the things I'm working on. Until I get an itch/steam page going!

A screenshot of a astromech style robot; a cylindrical blue robot with two wheeled legs on either side of it, and a third in the back. Strongly resembling R2-D2. A sleek spaceship in space, with red diagonal stripes. A yellowy sun is in the distance and illuminates it from an angle.A long, tall, narrow room, 3D modeled. Sci-fi metal everywhere with two computer consoles with targeting UI on them.A long corridor of a space ship, brightly lit with grating on the floor. Several hallways and doors shoot off on both walls and the hall ends in a distant pair of double doors.
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