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possSCREAM

@possqueen.dev

276 Following3.7k Followers

Vivvie || she/they || 30 || ΞΈΞ” || πŸ³οΈβ€βš§οΈ
solo developer of Tricky and the Dream Caster
patreon: https://patreon.com/possqueen
portfolio: https://possqueen.dev/
πŸ’œ @yeenidae.bsky.social

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@possqueen.devAug 1, 2026, 3:22 PM Pinned

TRICKSTARTER AND DEMO UPDATE ARE LIVE!
www.kickstarter.com/projects/pos...

kickstarter.comTricky and the Dream Caster: A 6th Gen Throwback PlatformerA 3D collect-a-thon platformer that hearkens back to the early 2000s!
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@possqueen.devOct 12, 2026, 9:52 AM

sequences didn't work so i'm making child classes of ItemData for holdables and consumables

@possqueen.devOct 12, 2026, 9:32 AM

what's really weird is the inventory bombs work perfectly fine, but only if there's less than 5 in the inventory.

@possqueen.devOct 12, 2026, 9:26 AM

i'm testing out the hotkey item use and for some reason the command processor keeps giving me errors saying that the commands in the sequence are invalid even though the case and spelling is right, the commands are in the database, and it is spawning the bombs

@possqueen.devOct 12, 2026, 9:26 AM

im getting really fuckin tired of getting errors on things that by all accounts should work perfectly fine

@possqueen.devOct 12, 2026, 9:12 AM

hey unity why am i getting a nullreference for checking if an item is null

@possqueen.devOct 12, 2026, 8:21 AM

i got 3 dungeons left

@possqueen.devOct 12, 2026, 8:16 AM

how tf was i supposed to know i need to place all the small statues on the other side of the scale, clawshot the ceiling, and use the spinner on the wall to reach the boss key in temple of time.

@possqueen.devOct 12, 2026, 8:16 AM

one criticism i have regarding twilight princess's dungeon design (aside from being a bit linear) is sometimes the boss key will just be placed so out of the way that i have to look up where it is.

@possqueen.devOct 12, 2026, 8:14 AM

i'd be lying if i didn't say lucou with how long i've stuck with that project

@possqueen.devOct 12, 2026, 6:38 AM

this way for instance instead of having a unique use function for bombs, i just have a generic Use function that calls the scriptable sequence command, in this case just being "spawn Bomb, remove Bomb from stack, hold Bomb"

@possqueen.devOct 12, 2026, 6:38 AM

why set up unique item data variants for individual use functions when i can just use a scriptable command sequence

@possqueen.devOct 12, 2026, 6:38 AM

using my dialogue system sequencer commands to set up item use sequences the easy way 😎

@possumeveryhour.ioOct 12, 2026, 6:00 AMReposted by @possqueen.dev

@possqueen.devOct 12, 2026, 5:53 AM

see thats the thing there's barely any 3D zelda clones. everyone usually goes for 2D. literally the only 3D ones i can think of are bunderkin and bel's fanfare.

@possqueen.devOct 12, 2026, 5:20 AM

i do still think it's really ironic how years ago someone tried to shit on lucou by calling it a "bland zelda clone" and now years later it's getting the most attention it ever has by being a zelda clone

@possqueen.devOct 12, 2026, 5:18 AM

this is, of course, unless i am demoing lucou, because i fully plan on making a full aime cosplay complete with a kigu style mask

@possqueen.devOct 12, 2026, 5:16 AM

trust that next time im at any in person game events in the future i will be wearing my holographic teeth facemask and possum mask because seeing myself on the SIX stream made me so dysphoric that it made me want to hard pivot into being a faceless creator

@possqueen.devOct 12, 2026, 5:12 AM

and you can trust that everything in lucou is 100% organically grown because there's no way i'd let a slop machine anywhere near my baby

@possqueen.devOct 12, 2026, 5:00 AM

this got a bit of attention and that makes me very happy because it's taken me literal years to get eyes on this project outside of friend circles and people who knew me on tumblr in 2014

@possqueen.devOct 12, 2026, 4:57 AM

i like lucou's current art style. you can tell it's inspired by wind waker but it doesn't come across as a carbon copy of it.

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