This week: labour, genre, physical media, and something called "CeX":
critical-distance.com/2026/10/11/o...
Finished Silent Hill F. An incredibly strong story and aesthetic that's dragged down by over-reliance on repetitive combat and keeping too many cards to it's chest. Having spoiled myself I'm torn on the multiple playthroughs to unlock and synthesize the various strands of theme and symbolism.
