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Cherub

@polygoncherub.bsky.social

1.1k Following20.9k Followers

Video game maker and old man. Did art direction for SlimeRancher1&2, SpiralKnights, ThreePanelSoul, & MacHall. Currently obsessed with making a mecha game about a rabbit named Clover. #CherubDev -> 🎮 #CherubArt -> 🎨

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@polygoncherub.bsky.socialJan 31, 2026, 8:32 PM Pinned

The LC project is just something I'm having fun with in my free time. It may never be something anyone else ever play. I have no plans to collaborate on the project as I have zero funds to properly compensate contributions. (I will not accept free labor! Artists should be paid for their skills.)

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@polygoncherub.bsky.socialOct 12, 2026, 8:26 PM

I hand sculpted it all. I decided that figuring out the nodes to get what I wanted would take longer than just doing it all by hand.

@polygoncherub.bsky.socialOct 12, 2026, 8:26 PM

Seems I recorded the music I was listening to, but here's what that looks like. Not ground breaking for sure.

@polygoncherub.bsky.socialOct 12, 2026, 7:45 PM

Same.

@polygoncherub.bsky.socialOct 12, 2026, 8:22 AM

Then I'll take that as a success as that's the vibe I want.

@polygoncherub.bsky.socialOct 12, 2026, 8:10 AM

A good start.
Currently using a POM, but I don't think I'll keep it. Or maybe keep it for EPIC graphics.

#CherubDev #UE5

@polygoncherub.bsky.socialOct 12, 2026, 3:14 AM

Can and am.

@polygoncherub.bsky.socialOct 12, 2026, 2:49 AM

youtu.be/FRtzfqgVzH4

@polygoncherub.bsky.socialOct 12, 2026, 2:36 AM

Such a good word.

@polygoncherub.bsky.socialOct 12, 2026, 2:32 AM

Imagine if end movie tetsuo lived in between your drywall.

@polygoncherub.bsky.socialOct 12, 2026, 2:30 AM

This guy over here coming up with better stuff than me and making it look effortless.

@polygoncherub.bsky.socialOct 12, 2026, 2:22 AM

Neat. Saving those.

@polygoncherub.bsky.socialOct 12, 2026, 2:21 AM

😎

@polygoncherub.bsky.socialOct 12, 2026, 2:06 AM

That is true.

@polygoncherub.bsky.socialOct 12, 2026, 2:02 AM

Portions of the pit are collapsed housing. Mind you it was a highly packed and dense dystopian housing. So the rooms will be modular and some what bare. Also, Clover is a meter tall, so some of these rooms will look oddly large.

@polygoncherub.bsky.socialOct 12, 2026, 2:00 AM

Thought I'd try a speed sculpt of some ideas. Some of this I like. Some I hate. Hopefully some day you'll see which is which.

@polygoncherub.bsky.socialOct 11, 2026, 10:03 PM

Trying again. This time with uniform detail density and a little more subtle about the MEAT.

@polygoncherub.bsky.socialOct 11, 2026, 8:26 AM

I can work with this.

@polygoncherub.bsky.socialOct 11, 2026, 6:30 AM

I think what bugs me is the inconsistent cable thickness. I got a bit impatient. Again, gotta get it in engine before judging.

@polygoncherub.bsky.socialOct 11, 2026, 6:20 AM

Choices were made. Curious how this will look in engine and if it was worth the trouble. Right now, I'm underwhelmed. Mind you, the depth map was the point of this.

@polygoncherub.bsky.socialOct 11, 2026, 12:05 AM

Ya do gewd work

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