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Kenney

@kenney.nl

285 Following24.9k Followers

✨ Creating public domain game assets for over 10 years!

www.kenney.nl

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@kenney.nlOct 11, 2026, 9:35 PM

Making a ton of assets and want to make sure they fit together? Here's a tip; re-use elements between objects. It's the quickest and easiest way to make sure things look related. 💡 (Mini Shop assets coming soon, btw)

@kenney.nlOct 11, 2026, 9:07 PM

Love it!

@kenney.nlOct 11, 2026, 5:12 PM

oh shoot my marketing attempts are failing and instead I am targeting only existing customers 😭😭😭

@kenney.nlOct 11, 2026, 5:09 PM

Follow me for free game assets (my complete marketing budget went into this post)

@kenney.nlOct 11, 2026, 2:21 PM

Personal pet peeve if they start out with excuses, there's no excuses. There were many indie developers doing things solo before them, and after them. It doesn't excuse using AI.

@kenney.nlOct 11, 2026, 12:28 PM

"how I can turn back to snap mode after I place object?", what do you mean by this exactly?

@kenney.nlOct 11, 2026, 8:29 AM

Thanks! There's always a trade-off between making things like this separate/modular or a single mesh. I chose a single mesh because it's more optimized that way, and I don't see a lot of people customizing my assets unfortunately. So that's why they don't come with separate limbs!

@kenney.nlOct 11, 2026, 7:07 AM

Not really, sorry

@kenney.nlOct 10, 2026, 11:12 AM

Yep, I did! I'm going to double check everything and compare it to other Unity games to see if my configuration is still off

@kenney.nlOct 10, 2026, 10:39 AM

Fixed a tiny issue in City Kit: Roads where the right dumpster lid had a normals issue. If you find problems like that, please let me know and I'll try to fix it as soon as possible!

kenney.nl/assets/city-... (2.2 = new)

@kenney.nlOct 10, 2026, 10:33 AM

There's something for everyone!

@kenney.nlOct 10, 2026, 10:03 AM

Had a pretty productive morning; submitted Pixross Remastered to Steam for Steam Deck verification and a lot of progress on my new character game assets which will be compatible with Kay's, Quaternius', and Mixamo's animation sets!

@kenney.nlOct 10, 2026, 9:38 AM

Already looking into it! Asset Forge is built using Unity, so it's more fair to compare it with running a game versus running super optimized software like Blender. It'll never reach that kind of performance, but I'm also just 1 developer instead of thousands :)

@kenney.nlOct 10, 2026, 8:58 AM

You can by holding shift!

@kenney.nlOct 9, 2026, 9:48 PM

Who's using Asset Forge and what's your biggest annoyance that you would like me to change or improve? Let me hear your ideas!

kenney.itch.io/assetforge

@kenney.nlOct 8, 2026, 9:51 AM

Genuinely my dream, a new console generation with PS2-era capabilities. I also dearly miss the 'demakes' when studios ported AAA titles to handhelds like GBA or PSP

@kenney.nlOct 8, 2026, 7:53 AM

More work-in-progress #gameassets; Scribble Planes. Fits the previous scribble themed packs; kenney.nl/assets/serie...

@kenney.nlOct 8, 2026, 7:19 AM

The All-in-1 gets updates in batches, every 4 or 5 asset releases. That way people don't have to download the whole bundle again just for a single pack to be updated. So expect a new update soon!

@kenney.nlOct 7, 2026, 5:05 PM

You know, that's a good point

@kenney.nlOct 7, 2026, 4:58 PM

It's on Unity's roadmap, that means it'll never get made

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