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Duck AI Slop!!

@duckaislop.bsky.social

1 Following4.9k Followers

A group of people tired of Gen AI being in everything so we've decided to list them all!

Our intent is not to spread hate, but to spread awareness and make it easier for people to not consume Gen AI content if they wish <3

https://duckaislop.carrd.co

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@duckaislop.bsky.socialOct 10, 2026, 5:30 PM

MarchMallows Perfect Execution Games. No disclosure, coding. -y

MarchMallows steam store imageEmail screenshot from MarchMallows, marchmallows@perfectexecutiongames.com

Hi!

Thanks for the response. I use AI for code only, I am a developer myself and I review all code done by AI. None of the games content besides that, it was one of my goals making MarchMallows to be free of AI assets.

Let me know if you want access to the playtest and if you are comfortable with me using AI for code.
@duckaislop.bsky.socialOct 10, 2026, 4:43 PM

"The AI workspace that's for you" Notion
24/7 AI team, CEO supportive. OpenAI and Claude.
www.notion.com/product/ai

Trusted by teams that ship
Left to right 3 staff portraits and small bios. Left, "Using the most AI-native tools like Notion is an important competative advantage for us to stay small while doing a lot." - Michael Truell, Co-founder and CEO.

Middle, "Notion's thoughtful design speeds up collaboration and decisions so we can deliver impact to our customers faster." - Renee Solorzano, SR Director of Product Design

Right, "Notion Custom Agents help our team go beyond doing work with AI to building AI tools that do the work for them." - Ben Levick, Head of Operations & Internal AIMeet your 24/7 AI Team Infinite minds, built for teamwork. Answer questions, prioritize tasks, and write reports- all while you sleep. OPEN AI. Agents, enterprise search, ai meeting notes, admin controls.
@duckaislop.bsky.socialOct 10, 2026, 3:59 PM

Transit Fable Systems. Steam disclosure -y

Transit steam store imageThe developers describe how their game uses AI Generated Content like this:

Generative AI was used to assist in creating a small number of visual assets and video elements. These are limited to specific parts of the experience. The game’s core creative work, including writing, characters, performances, and the majority of its art and animation, is created by the development team and human collaborators.
@duckaislop.bsky.socialOct 10, 2026, 3:57 PM

What Killed Rachel Team Miji. Steam disclosure -y

What Killed Rachel steam store imageThe developers describe how their game uses AI Generated Content like this:

This game uses pre-generated AI content created during development.

Specifically:
- The illustrations were created with AI image tools (Scenario, ChatGPT (OpenAI)) and edited further by the developer.
- The background music was generated using AIVA.
- The sound effects were generated using ElevenLabs.
- Some game scripts/plugins were written with the help of AI coding assistants.

All AI-generated content was produced under commercial licenses, and the developer has verified the rights to use this content in a commercial product.
All assets were reviewed and integrated by the developer.
@duckaislop.bsky.socialOct 10, 2026, 3:55 PM

Litmustest Underwater Castle Inc. Steam disclosure -y

Litmustest steam store imageThe developers describe how their game uses AI Generated Content like this:

AI tools were used during the localization process and then manually reviewed by a human.

All in-game and promotional art was authored by a person and not made with generative AI.
@duckaislop.bsky.socialOct 10, 2026, 3:53 PM

PAIN-TO-WIN pain2(dot)win. Steam disclosure -y

Pain to win steam store imageThe developers describe how their game uses AI Generated Content like this:

Spanish machine-translation test.
@duckaislop.bsky.socialOct 10, 2026, 3:52 PM

Cave Crave VR 3R Games S.A. Steam disclosure -y

Cave Crave VR steam store imageThe developers describe how their game uses AI Generated Content like this:

In developing the game, we used AI (Eleven Labs) for just one voiceover, while the remaining three characters are voiced by actors.
@duckaislop.bsky.socialOct 10, 2026, 3:30 PM

Shutter Story
Frostwood Interactive. No disclosure, research and debugging. Personally uses notion which is a genAI notepad. -y
frostwoodinteractive.com/dev-check-in...

Shutter Story steam store imageFrostwood Interactive game dev bluesky DM
User says as long as there's been no gen-ai in the creation process, promotion, or end resultof the game I would love to offer to be someone to provide it! with the referenced post linked.

Frostwood responds,
"Hi! Glad to hear this look interesting. Smiley face. Here's the links. Note that it is super early demo, Im just trying to get a sense of whether this idea has potential. Let me know if you run into any issues!

User replies, "Will definitely keep that in mind thanks so much. Just to double check: There has been and will be no gen AI in the dev / promotion / end result of the game right?"

Frostwood responds, "I do use it for research and debugging issues etc but not for asset creation - understandable if thats a no-go for you!"
Notion continues to enhance my life

This may sound boring, but it’s probably one of the most exciting new developments (okay, it’s not, but only because the other stuff is even more exciting) Notion has taken over my planning, game design, and a bit of my life. What’s excellent about it is the freedom it gives you in the way you get to organize all your info (tables, boards, calendars) and create hyperlinks to other pages. I’ve even been transferring my 25K word design document on to it, and it just makes things so much easier to read! I’m also using it to not only plan ahead, but also track how much time has been spent on what tasks, so that it’s easier to judge and plan when I need to do similar tasks in the future (and this makes it a lot easier to write this post as well ha!) Lovely stuff:​
@duckaislop.bsky.socialOct 8, 2026, 7:38 PM

Out Fishing Mūn Mūn Games. Steam disclosure -y

Out Fishing gen ai steam store imageThe developers describe how their game uses AI Generated Content like this:

AI-assisted tools were used in a limited capacity during development, including for some visual assets and text proofreading. All resulting content was reviewed, edited, and finalized manually by the development team.

AI was used solely as a supportive development tool. The game's creative direction and final content were created and developed by the team.
@duckaislop.bsky.socialOct 8, 2026, 7:34 PM

Fighters Forge Chaotix. Steam disclosure, except the store's image is undisclosed genAI -y

Fighters Forge gen ai steam store imageThe developers describe how their game uses AI Generated Content like this:

I am currently using ElevenLabs synthetic voices for my eight characters. The synthetic voices are generated from scratch. They are not clones of any real people. I look forward hiring professional voice actors once the game is successful.
@duckaislop.bsky.socialOct 8, 2026, 7:30 PM

RED SKIES AT DAWN
Junklab. No disclosure, confirmed on reddit for coding assistance, "artwork" and music. -y
www.reddit.com/r/thalassoph...

RED SKIES AT DAWN gen ai steam store imageCommentor asks Was AI used at any point in the development process?

realzackontop (developer) replies,
Yes, I use AI tools during development, including coding assistance and some generated artwork, assets and music. The clip itself is recorded gameplay, with the ocean, boat and weather running in real time. Happy to be open about that
@duckaislop.bsky.socialOct 8, 2026, 7:27 PM

Family Time sgthale. Steam disclosure -y

Family Time steam store imageThe developers describe how their game uses AI Generated Content like this:

AI is used for creating concept art, prototype textures, and quick mesh tests that are eventually replaced with real artist graphic designs and hand-tailored models.
@duckaislop.bsky.socialOct 8, 2026, 7:24 PM

Hordes of Necromancy
Rising Fire Games. No disclosure, base for cutscenes, covers and in trailer. -y
steamcommunity.com/app/4804270/...

Hordes of Necromancy steam store imageFrechou Games Dev
 About AI stuff in the trailer and game
AI was used as a base for the cutscenes and covers of the games and the artist redrawed on it.
@duckaislop.bsky.socialOct 8, 2026, 7:22 PM

Deep Frost AeonGames Canada. Steam disclosure -y

Deep Frost gen ai steam store imageThe developers describe how their game uses AI Generated Content like this:

Some legacy 2D background/story images and selected marketing/store images were generated with Google Gemini, then hand-edited and composed by AeonGames Canada before shipping. The current character portraits and key art are by Krisztian Kiss, MOIRA voice is by Nicola Proctor, and the soundtrack is by SMTXGameDemos plus licensed human-created audio. Deep Frost does not use live generative AI, LLMs, image generation, or audio generation at runtime.
@duckaislop.bsky.socialOct 8, 2026, 7:19 PM

Behind the Beyond Sugarpunch Games. Steam disclosure -y

Behind the Beyond steam store imageThe developers describe how their game uses AI Generated Content like this:

Generative AI was used as an occasional development aid for some dialogue wording, localization, and marketing / store texts.

The game's story, characters, and game design were created by the developer.

AI-assisted dialogue is reviewed and edited by the developer, and AI-assisted translations are reviewed and edited by native speakers.

The game does not use AI-generated images, voices, music, or other AI-generated audiovisual assets.
@duckaislop.bsky.socialOct 8, 2026, 7:16 PM

Luminids
Luminids Studio. No disclosure, Game's character AI includes optional connections to GenAI models. -y
luminids.ai/platform/

Luminids steam store imageLuminidsAi small cropped screenshot of connectors optional, model connectors are designed to turn a character's state into words. The character keeps its history and beliefs when the model changes. Anthropic Claude, Open AI GPT, Google Gemini, Open weight run locally
@duckaislop.bsky.socialOct 8, 2026, 7:00 PMReposted by @duckaislop.bsky.social

Eurogamer stated an apology for the mistranslation but its still vague. "AI-generation game engine" to moving "towards a game engine for the AI generation"
www.eurogamer.net/capcom-re-en...

@duckaislop.bsky.socialOct 8, 2026, 7:00 PM

Eurogamer stated an apology for the mistranslation but its still vague. "AI-generation game engine" to moving "towards a game engine for the AI generation"
www.eurogamer.net/capcom-re-en...

@duckaislop.bsky.socialOct 5, 2026, 7:14 PM

Dust till Dawn
Mac n Cheese Games. No disclosure, claude coding during development, possibly translations. -y
steamcommunity.com/app/4694470/...

Dust till Dawn steam store imageMac n Cheese developer comment, "We have used AI during the prototyping/pre-production phase so far for code assistance (claude code's unity plugin), we don't plan on using it for images, music, environment or voices. We may use it for translations "
@duckaislop.bsky.socialOct 5, 2026, 6:41 PM

Exogear
Z3 Studio. No disclosure, programming / code. "I use it to resolve performance issues - search info in docs, bug moderation, code suggestions" deleted their replies that mentioned programming. Notes this in a follow-up bluesky post. -y
bsky.app/profile/z3st...

Exogear steam store imageA screenshot of a Bluesky thread showing a post by Dooper (@dooper.live) with a GIF captioned "Is this made with GenAI?" and "Z3 Studio | Working on EXOGEAR" (@z3studio.bsky.social) replying "Sometimes with programming" and then "All our artwork, music, sound effects, and voices are created by artists."Screenshot part of Z3 studios dev response,
"I am only saying this to show that the decisions and the code come from my experience, not from AI. Currently I use it to resolve performance issues in the code I wrote, search information in public documents, help investigate bugs from the code that I created, and suggest refactors in code I wrote. What to build and how to build is my decision. About the screenshot going around: yes, the post is mine. I was honest about how I work, and the answer was insults, spam and posts calling Exogear "AI slop". So I deleted it because I didn't want to feed a fight, especially since the situation was being unfair to the artists involved. I am opposed to genAI that copies and steals the hard work of other people.
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