Playing with a real-time day/night cycle in Unreal Engine and swapping materials live: glossy black, brushed iron, raw rock, clean white. Lighting does half the storytelling.
Tutorial Starwars_Final on Bad Decisions Studio. 🌗

Playing with a real-time day/night cycle in Unreal Engine and swapping materials live: glossy black, brushed iron, raw rock, clean white. Lighting does half the storytelling.
Tutorial Starwars_Final on Bad Decisions Studio. 🌗
Our first architectural visualization: a Florida high-rise district, built from scratch and rendered in real time in Unreal Engine 🏙️
The hero pass rises from street level over the towers in a single move.