Wrapping up a game jam with Maxxis, making a procedural 3d pixel art mountain tool!
#pixelart #procedural #geonodes #blender #unity

Wrapping up a game jam with Maxxis, making a procedural 3d pixel art mountain tool!
#pixelart #procedural #geonodes #blender #unity
Here's something I've been working on for some time now - a new way to visualize the game of chess!
No AI used.
Was trying to blend the terrain textures, and ended up creating this liminal 2000s Frutiger-esque view lol.
For such a small tree
this house can sing
Diving deeper into procedural music rules to find a good balance. Sometimes the most fun for me isn't the ideal for the game :D
#madewithunity #treehouse #indiegame #music #gamedevs #indiegamedevs #procedural
The Multiplayer Update for Lay of the Land is out now on Steam! You can now play in split screen co-op with up to 4 of your friends. You can play online using Steam Remote Play Together. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
It's too late, my brain is melting. But anywho, the songs you make with the structures you build also adapt in mood and performance, with the four seasons.
four Seasons, testing.
Mic, mic.... mic?
Sibilants. Sibilants!
#madewithunity #gamedev #indiedevs #gamedevs #music #procedural #Sibilants
#TomeRGE level-building power comes from a system called PBMS (Pivot Based Modular System).
It handles modular assembly i and itβs fast and reliable, and quietly does a lot of heavy lifting allowing #indiedev #gamedev to create bigger, unpredictable #procedural worlds without a big team.
Another version of the earlier song + structure.
The god rays are super low res here but I'm just proud of the vegetation lighting going on
πΏ
#madewithunity #grainy #godrays #gamedevs #treehouse #lighting #procedural #music
Technically this is a massive bug in the fake lighting system in my game but...
but... it's also amazing... (and the procedural song really vibes with it too!)
βοΈ π₯ π
#madewithunity #gamebugs #gamedevs #treehouse #lightshow #procedural #music
β¬οΈ #TomeRGE makes your life simpler.
As a #gameengine it offers:
β
Classic #leveleditor for #indiedev
β
Modular map building #gamedev
β
#Procedural generation for #solodev or big projects
Everything is guided and dealt with through simple, intuitive tools that don't leave you guessing.
In-game time-lapse system seems to be working! And a few under the hood #procedural #music upgrades as well (some 9th chords are starting to find their way in hah)
π₯ π³ π
#madewithunity #gamedev #indiedevs #indeigamedevs #treehouse #videogames
I got GPT Astra to refactor the procedural building system in @yaypoly.bsky.social and also use Blender to create new 3D meshes to use. Here's some of the houses it built. It would be cool to see what players make with it! #indiegame #gamedev #threejs #blender #procedural #lowpoly
So apparently this material is called Pebblecrete, so... here it goes I guess...
My #procedural pebblecrete shader
I even added map outputs for easy baking!
Crystal Bridge
#videogame #procedural #proceduralart
Working on a new ui to unify everything, and I thought it would be nice to add the 360 turntable idea, and it's cool with the new procedural music system.
π¦₯ πͺ
#madewithunity #gamdev #indiegamedev #indiedevs #treehouse #lazysusan #procedural #music #randomly #iamhungry
A longer #Treehouse jam that i think sounds preeeettty awesome.
I've been working on novel ways to improve the sounds melodic progressions, and i think the results are pretty cool. a small #bts coming soon.
π³ π
#madewithunity #gamedevs #indie #indiegames #procedural #music #sequencer #indiedevs
Tree song sequencer experiments continue π΅
#madewithunity #indiegames #cozy #procedural #music #gamedev #indiedevs #solodev
A little #bts of how the musical treehouse sequencer is evolving.
Each column is assigned an instrument, height controls pitch/octave, and the sequencer plays from tree trunks outward.
#madewithunity #sequencer #gamedevs #indiedevs #indiegame #procedural #music #treehouse #game
Some more progress.
Some searching now and no overlapping with neighbors that have already been found.
Next, the reverse search once the Algo gets stuck so I can back track and build further into the maze... Perhaps I will go up ! π€
#houdini #vex #procedural #sidefx #environment #gamedev #indiedev
Balancing Childcare and Community Concerns Balancing childcare needs wit⦠#Children #Concerns #Committee #Community #ChildcareNeeds #CommunityConcerns #Noise #ProceduralBurdens #Balancing #Childcare #Needs #Remains #Challenge #Grapples #Members #Particularly #Regarding #Procedural #Burdens #Ongoing