Well tutorial done, got a simple dialogue system so I can, tell the games simple story but hey it has one. But for a game this complex I need to tell the player what they can do there are a ton of abilities.

Well tutorial done, got a simple dialogue system so I can, tell the games simple story but hey it has one. But for a game this complex I need to tell the player what they can do there are a ton of abilities.
Tentacle Tango is joining the Difficult Games Bash. With 50% discount on #Steam Come prove your #coop skills!
store.steampowered.com/sale/difficu...
..
..
#DifficultGamesBash #IndieGames #Gaming #Platforming
Ok so got some sick footage that actually looks sick!!!
Yeah this game has a reload mechanic sword out till it times out reloads can see me mess it up a few times want shield shoot poison.
So showing off max level sword could be suicide but yeah wanting player too feel powerful at the end game! Was also a good test run too how powerful enemies need to be as well.
Chris hated Sonic Frontiers when it came out. Is it worth returning to Sega's experimental take on the blue blur in 2026? #sonicfrontiers #sonic #mods #pcgaming #steamdeck #steammachine #spindash #platforming
Today, Featuring the completed combat system, sort of still adding bosses, and that is how abilities are unlocked. Follow if you like what you see gonna be rolling out features slowly over time.
#indiegames #indydev #videogames #platforming #puzzle
The main feature of the game is the enemies can navigate the platforms with no A*, they navigate what they see and remember only no cheap tricks.
Second boss took me all day with touch up's and well getting to him. The game is very very hard, fun, tactical, combat, with high skill ceiling.
Fighting elves sucks probably one of the hardest enemies in the game and they ain't late game just at the start there positioning sucks. You can stop almost all projectiles with you're sword as well, or can reduce damage when it impacts.
So second hit effect is the green slime spiders and bugs and things like that!
Showing off more changes and what I am working on update!!! Added different effects for enemies being hit now!
#indiegames #indydev #videogames #platforming #puzzle
So who is ready we getting closer the doors are closing in for early access one more boss too goooooo!!!! I promise the saw of the Dark Souls of platformers, dodge, dive, and outwit the enemies! They remember they hunt bosses seek you!
So a few days late but I really wanted too nail down the jumping logic of the enemies and the player. Also, I added a stamina system, Any big drop, ground pound or multiple jumps in a row you get slowed down each jump get's harder and harder.
- Damn, I really can't play platformers.
- So-o-o... I turned on a god mode cheat >:3c
#pixelart #gamedev #indiegame #retro #platforming #usagiengine #wip
I though of the name of the game "It Came From Beyond" is a brutal boss hunting bullet hell game where you play as a skilled swordsman who is a master of parkour as well! Footage of first boss tomorrow revamped one!
Well what a day I have interaction after weeks of quite but happy too announce going beta access very very soon, way sooner than I thought I could even. Second boss is being tested now!!! And he is insane his abilities really stack well!
- Made with TRUE love on Usagi Engine. ;3
#pixelart #gamedev #indiegame #retro #platforming #retro #usagiengine
Scrapped Idea of Ann being playable.
Should i make this a thing?
#BushyManGame #art #sketch #RPG #GameArt #sketch #creepy #kawaii #gamedev #indiegame #3Dplatformer #videogames #WIP #artmoots #leveldesign #bskyartist #Platforming #Indieplatformer
Something… is… happening… 🫨
#BushyManGame #art #sketch #RPG #GameArt #sketch #creepy #kawaii #gamedev #indiegame #3Dplatformer #videogames #WIP #artmoots #leveldesign #bskyartist #Platforming #Indieplatformer
Gustav's normal moves.
Support me and get earlier updates at: www.patreon.com/c/FrutaSabia