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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-18 01:16:41 EDT

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Game Design analysis of games from the 3DS library, trying to pick up lessons from random videogame titles. Cubic Ninja is a puzzle game where you have to manouver your Ninja across maze-like levels using the 3DS' gyroscope. This allows you to move the character in every direction, thanks to how Gravity is one of the best ways to offer counterplay in a game. You have to constantly adjust and be precise to avoid overkilling your movements, losing in the process.
Game Design analysis of games from the 3DS library, trying to pick up lessons from random videogame titles. Rabbids 3D is a platforming port from the Wii version, which is a party game instead. This video analyses the 9th level of the Prehistory stage, showing how its level design is unfocused and becomes tedious pretty easily, for a lack of central idea, meaningful rewards or consequences.
Game Design analysis of games from the 3DS library, trying to pick up lessons from random videogame titles. Ghost Recon Shadow Wars is a turn-based strategy game from the creators of XCOM, and it's a pretty simple game, but it handles the space between units in a clever way thanks to how support fire and the different range-based damage inputs work for the units in play.
Game Design analysis of games from the 3DS library, trying to pick up lessons from random videogame titles. This video is on Steel Diver, a submarine simulation game by Nintendo. The video explains the elegance that brings together the touch screen mechanics for this game, designed with simplicity in mind, in a way that still require mastery from the player to be exploited properly. It's a good game.
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Game Design analysis of games from the 3DS library, trying to pick up lessons from random videogame titles. This video is on Rayman 3D, AKA Rayman 2 ported to the Nintendo 3DS, elaborating on its various gameplay ideas and how they shape the player experience elegantly.
Game Design analysis of games from the 3DS library, trying to pick up lessons from random videogame titles. This video treats Pilotwings Resort and the difference in mechanics between the 3 different vehicles of the game: planes, jetpacks and hangliders.
Game Design analysis of games from the 3DS library, trying to pick up lessons from random videogame titles. This video is on Combat of Giants: Dinosaurs 3D, a not-so-well designed RPG, with trivial choices and messy variation in its design along the game.
Game Design analysis of games from the 3DS library, trying to pick up lessons from random videogame titles. This video is on Bust -a- Move: Universe, which is the NA name for Puzzle Bobble, and how it uses Suspension for its design choices.
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Game Design analysis of games from the 3DS library, trying to pick up lessons from random videogame titles, starting this brand new series from Asphalt 3D and the way it handles the Nitro mechanic.
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