Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 21:53:40 EDT

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@slothlikeman.bsky.socialOct 16, 2026, 4:00 AM

Day 3 - Procedurally generated terrain, camera rotation and some critters.

I'm using Claude Code to do most (if not all) the heavy lifting here as (pseudo) 3D and shaders are not my forte.

Still trying to decide on what the game is, but I know collecting biomass is pivotal.

#gamedev #love2d #lua

@thedavesdevlog.bsky.socialOct 15, 2026, 3:32 PM

Behind the memes, there’s an actual game. 🎮

First look at Realmlet (Tactical/4X, LÖVE2D). Bot vs Bot stress-testing pathfinding while I sip cold coffee. ☕

In a Tactical/4X, what matters more: winning individual battles, or overall strategy?

#gamedev #indiedev #love2d #lua #pixelart

@xavier-beheydt.bsky.socialOct 14, 2026, 1:00 PM

New Neovim plugin: mdrun.nvim ⚡

Run the instructions inside the fenced code blocks of your Markdown files,
without leaving the editor.

No dependencies, near-zero startup cost and my first Lua/Neovim project, so feedback is welcome!

github.com/XavierBeheyd...

#neovim #lua #opensource

@pikledev.bsky.socialOct 14, 2026, 10:30 AM

Designed in Pikle Tool, deployed to mobile and played on my phone this morning! My top score was 12 😐

What classic game would you create for your mobile?

#GameDev #FantasyConsole #Lua #IndieDev

@pikledev.bsky.socialOct 13, 2026, 5:27 PM

We're nearly ready to release Pikle!

Here's a nifty intro animation we made that launches when you start Pikle Tool.

More snippets of Pikle Tool coming soon...

#GameDev #Lua #programming #FantasyConsole

@defold.comOct 8, 2026, 6:45 PM

Check out a new release of Panthera - a powerful animation suite for Defold by @insality.bsky.social

Create, customize, and reuse animations using Defold GUI nodes or game objects with ease - now with even more examples to explore! 🧡💙

#MadeWithDefold #animation #gui #Lua #gamedev #indiedev

@pikledev.bsky.socialOct 6, 2026, 5:16 PM

One of our beta testers just dropped this awesome skydiving game running in Pikle's new console design!

...and as you can see, I only just made the drop zone 😬

📩 Our programmable fantasy console for mobile is launching soon! pikledev.com/newsletter/

#Lua #FantasyConsole #Gamedev

@rudolfkremers.bsky.socialOct 2, 2026, 4:14 PM

Visual Scripting Lua code, with Eufloria 2's Godot based editor.

Stupidly forgot to record mouse pointer, so it is not super easy to see what I do. But basically set up a logic chain where an asteroid is revealed to the player.

#indiegames #godot #programming #Lua #gamedesign #rts #gamedev

@infoq.comSep 30, 2026, 6:13 PM

The spec says one thing - real-world implementations say another.

Building the YK JIT compiler revealed a hard truth: #Python, #Ruby & #Lua specs are inherently incomplete.

The real source of truth? The standard C reference implementation.

🔗 Watch now: buff.ly/ZuBM21B

#Compilers #InfoQ

@icatalist.bsky.socialSep 24, 2026, 9:00 AM

🌍 Concluimos la misión internacional #IURC de resiliencia climática en la Comunitat Valenciana. 4 días compartiendo soluciones frente a inundaciones y olas de calor, aprendiendo y co-diseñando respuestas para territorios más resilientes.
#LUA #ClimateResilience #ComunitatValenciana

@noodlestorm.bsky.socialSep 20, 2026, 11:53 AM

Perhaps changing "Farmer=nil" into a borderless desktop companion game would be the right move? #indiedev #indiegame #incrimental #Lua

@achiegamedev.bsky.socialSep 19, 2026, 7:24 PM

Will you make the dragon go >:( or ^_^ you decide

Finished up the core gameplay loop on stream, so now the rest of the job is polishing and making a music track for the game! (and some bugfixes). Might actually have a chance to finish

#gbjam #indiedev #gamedev #usagi #lua

@achiegamedev.bsky.socialSep 18, 2026, 8:43 PM

BunBun in place ✌️

Slogging through the boring part of setting up a state machine for scenes, but other than this no progress today. The deadline seems ever closer and I'm far from finished

#gbjam #indiedev #gamedev #usagi #lua

@icatalist.bsky.socialSep 18, 2026, 12:01 PM

🌍 La Comunitat Valenciana acoge una misión internacional de @International Urban and Regional Cooperation (IURC) - AA sobre resiliencia climática. #LUA dinamizará el workshop del Climate Resilience Playbook para compartir soluciones y experiencias entre ciudades de Europa, Asia y Oceanía. 🌱🤝

@achiegamedev.bsky.socialSep 17, 2026, 8:09 PM

Do you have the power to keep the rules in mind? 🧠

I'm so glad for the stream today, because we finished implementing the sorting system. Now the dragon gives you actual rules you have to follow and if you don't, beware 🔥🔥🔥 (no fire yet though)

#gbjam #indiedev #gamedev #usagi #lua

@achiegamedev.bsky.socialSep 16, 2026, 8:46 PM

You are now sorting under the watchful eyes of the dragon 👀

Also a little change, instead of colors, I changed the visuals to work on iconography, so no more "which is gold" issues coming up!

#gbjam #indiedev #gamedev #usagi #lua

@achiegamedev.bsky.socialSep 14, 2026, 7:35 PM

Now we got the hands to pick up and put down stuff! Ready for sorting and the design headache on how to show different properties of items.

#gbjam #indiedev #gamedev #usagi #lua

@pikledev.bsky.socialSep 14, 2026, 6:00 PM

Hello! Here is our version of the classic retro mining platformer running alongside the Lua script in Pikle ⛏️⚡

Our programmable fantasy console for mobile is launching soon so keep up to date:

📩 pikledev.com/newsletter/

📽️ youtube.com/@pikledev

#FantasyConsole #GameDev #Lua #IndieDev

@dionogan.bsky.socialSep 12, 2026, 1:59 PM

O dia, por aqui, está chuvoso: chance quase nula, p/ observação desta fantástica conjunção !!
#repassando
Olha o que vai acontecer na noite do dia 12 no céu do Brasil #astronomia #evento #aproximação #lua #mercurio
www.facebook.com/reel/1052449...

@kumagabe.bsky.socialSep 10, 2026, 7:30 PM

Been testing out the new cutscene system.
#gamedev #indiegamedev #retrogame #pixelart #love2d #lua

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