I've made a simple ant simulation!
I wanted to try compute shaders on Godot for a long time, so I did! :^)
the ants are simple boids that also follow the "phenomenon" trails by sampling it's texture
πππ

I've made a simple ant simulation!
I wanted to try compute shaders on Godot for a long time, so I did! :^)
the ants are simple boids that also follow the "phenomenon" trails by sampling it's texture
πππ
Watching GI artifacts vibe to music. You guy little guys. #GraphicsProgramming
This was done entirely in fragment shader.
Only reason to use vertex shader was to overlay only triangle over the screen, and it's the whole canvas where we render the scene that you see in the video.
do you like it pixelated..?
#proceduralanimation #graphicsprogramming #gamedev #indiedev
ant procedural animation!!
look at 'em go πππ
#gamedev #proceduralanimation #graphicsprogramming #indiedev
#Nintendo64 3D tech demo by zoncabe posted on N64brew Discord
#n64 #n64dev #retrogaming #graphicsprogramming #gamedev #indiegamedev #programming #demoscene #lowpoly