Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-18 01:16:41 EDT

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Trailer clips from Commandlings
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A voxel creature in a grassy game environment rapidly changes its body parts and proportions. It starts as a long, almost legless reptile, transforms into a round four-legged creature, then a taller long-legged animal, and finally a stocky upright biped. Heads, ears, legs, body shapes, and textures change throughout the animation, demonstrating the modular creature system being developed for Vexalia.
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A narrated Vexalia devlog showing the development of modular heads for voxel creatures using VexBench. The video demonstrates different facial features, including eyes, ears, snouts, and animated mouths. Several experiments go wrong, from an elephant with wheel-like ears to floppy ears clipping into skulls and exaggerated mouth animations. The final scenes show the improved creature in a grassy voxel environment, with a preview of the next challenge: legs.
Short animation from Vexalia showing a small, round, brown voxel creature with layered fur, four short legs, a broad face and large glowing cyan eyes.

The creature walks across a grassy testing area, blinking its oversized eyes as it moves. Its body is made of hundreds of small voxel blocks, giving the fur a textured, fluffy appearance.

The background shows a simple grassy environment with scattered flowers and objects, while the Vexalia logo appears in the upper-left corner.

This is the base Vex model used during development to test new creature parts, body combinations and animations before applying them to more complex designs.
Trailer clips from Wildaria
Video from Vexalia showing the internal tool I use to test different Vex part combinations.

The interface lets me change creature components such as body type, legs, coverings, wings and other traits, then generate a Vex to check how the parts fit together.

During the video I rapidly switch between different options and generate several random combinations. Three different voxel creatures appear one after another on a grey test stage, making it easy to spot parts that overlap, clip through each other or create unexpected results.
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