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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 18:51:49 EDT

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@xiazee.bsky.socialOct 15, 2026, 12:53 PM

Never got around to posting this on here. What's new?

Placeholder character rendering, breakable crates, mock UI. And I have been working a bit on some stuff under the hood.

#devlog #gameengine #gamedev #indiedev #cpp #sdl3

@cody-programmer08.bsky.socialOct 10, 2026, 9:01 AM

Now it's time to talk about variables

Full video: youtu.be/Sn8fVb_O90Y
Subscribe to our newsletter: pvs-studio.com/en/subscribe...

#Variable #Cpp #ProgrammingLanguages

@ndcconferences.comOct 7, 2026, 1:04 PM

Two weeks later, and we're still buzzing about NDC TechTown. Thanks to everyone who joined us in Kongsberg for our 10th edition!
Missed a session, or want to rewatch a favourite? Subscribe to our YouTube Channel. Talks coming soon. #NDCTechTown #cpp #Embedded

@cpplibrary.bsky.socialOct 1, 2026, 3:43 PM

🧠📖 We’re Library Student Assistants, of course we know the ins and outs of the Library!

From study spots and quiet floors to Therapy Dogs 🐶, the Library is our second home. 💛

See us around or need some help? Come say hi! 👋
#CPP #GoBroncos

@cpplibrary.bsky.socialSep 30, 2026, 3:02 PM

👀📚 Do you work here?

Between the book scanning, name tags & carts, we thought it was obvious! 😂

Our Library Student Assistants help keep things running and are here to help you find resources, check out books & navigate the Library. 💛

#CPP #POV

@uncontainedbyte.bsky.socialSep 30, 2026, 12:51 AM

Day-136 Project: Learning-Vulkan

both 3D and uniforms work for the first time

AND WHY AM I AT 1200 LINES???
(i mean, i know why, but still...)

next: textures?

#buildinpublic #100DaysOfCode #lowlevel #cpp

@cpplibrary.bsky.socialSep 29, 2026, 3:03 PM

👀📚 Do you work here?

Between the book scanning, name tags & carts, we thought it was obvious! 😂

Our Library Student Assistants help keep things running and are here to help you find resources, check out books & navigate the Library. 💛
#CPP #POV

@thennequin.bsky.socialSep 27, 2026, 5:37 PM

After a short vacation, I decided to add portals (yes, like in the game Portal) to my C++ engine. 🌀
Still an early prototype, but it's a good start! 🚀
#gamedev #cpp #gameengine #indiedev #portal

@cody-programmer08.bsky.socialSep 26, 2026, 3:02 PM

Talkin about some C++ dirty tricks 🤫

Full video: youtu.be/ZY7N6ALq2Bw
Sign up for registration: pvs-studio.com/en/webinar/?...

#AST #Cpp #ProgrammingLanguage

@cody-programmer08.bsky.socialSep 25, 2026, 2:01 PM

Talking about extended logging system for C++ analyzer and MSBuild C# projects.

Learn more > pvs-studio.com/en/blog/post...

#MSBuild #Cpp #CSharp #NewRelease

@cody-programmer08.bsky.socialSep 23, 2026, 2:35 PM

What did PVS-Studio find in GZDoom? Watch the full video and sign up on the new live talks > pvs-studio.com/en/webinar/3...

Full video > youtu.be/dpSsBZCs8fI

#GZDoom #GameDev #Cpp #Debugging

@maplesureca.bsky.socialSep 22, 2026, 5:50 PM

CPP at 60: 36% lower. At 65: the standard amount. At 70: 42% higher. All three are permanent.

2025 maximum: $1,433/mo. Average: about $845/mo.

maplesure.ca/ca/retiremen...

#CPP #CanadaPension #Retirement #RetirementCanada #RetirementPlanning #Pension #PensionCanada #Age60

@cody-programmer08.bsky.socialSep 19, 2026, 3:02 PM

If you missed our webinar, you can visit another one or watch the full. Check links below!

Full video: youtu.be/ZY7N6ALq2Bw
Sign up for registration: pvs-studio.com/en/webinar/?...

#AST #Cpp #ProgrammingLanguage

@gamedevmarco.bsky.socialSep 17, 2026, 2:12 PM

An hidden feature in the companion project for my "Mastering #UnrealEngine 5 Game Development with C++ Scripting" book: character switching.

#indiedev #gamedev #gameplay #ue5 #programming #cpp

@cody-programmer08.bsky.socialSep 12, 2026, 9:01 AM

Today, we show an AST builder.

Full video: youtu.be/ZY7N6ALq2Bw
Sign up for registration: pvs-studio.com/en/webinar/?...

#AST #Cpp #ProgrammingLanguage

@protoball.bsky.socialSep 10, 2026, 6:25 PM

Testing ProtoBall’s engine system with a pedestrian test. Vehicle uses rigid-body physics coupled with muy Truss solver, while the ragdoll tracks impact and injuries.
Engines, balance, snapping and bearings are coming in v0.0.9.https://protoball.itch.io/protoball
#gamedev #Physics #IndieDev #Cpp

@cpplibrary.bsky.socialSep 9, 2026, 6:30 PM

💚 Broncos, the Library is more than a place to study!

🎥 Media Room
☕ Quiet Reflection Room
📚 And much more!

Watch to discover some of the FREE spaces and resources waiting for you at the University Library! 👀

#CPP #Broncos #Library

@cody-programmer08.bsky.socialSep 8, 2026, 11:26 AM

Is C++ still worth learning in 2026, or a relic fighting to survive?

New podcast! www.youtube.com/watch?v=kd-5...

Yuri Minaev is joined by @nathan-baggs.bsky.social (C++ developer & content creator) to tackle one of the questions that keeps coming up in the C++ world.

#Cpp #ProgrammingPodcast

@volorf.bsky.socialSep 7, 2026, 8:50 AM

Played with rotational movements and explored the relationship between circular and sinusoidal motion.

The latter can be treated as a dimensional reduction: projecting 2D circular motion onto 1D.

Microcontroller: ESP32
Language: C++
Device: StackChan

#esp32 #stackchan #robotics #cpp

@catgameresearch.bsky.socialSep 6, 2026, 5:47 PM

what pretraining looks like #CATCHAT is using a stat-of-the-art GRU-L3-V3a #LLM written with #LLVM #CPP and #Vulkan #compute #shaders . no python, training on our first #dataset of dialogue 397M dialogue turns tokens and 78.9m parameters as for our phase0 #pretraining running on 1x L40S by #NVIDIA