This was done entirely in fragment shader.
Only reason to use vertex shader was to overlay only triangle over the screen, and it's the whole canvas where we render the scene that you see in the video.

This was done entirely in fragment shader.
Only reason to use vertex shader was to overlay only triangle over the screen, and it's the whole canvas where we render the scene that you see in the video.
software renderer experiment
#gamedev #computergraphics #3d