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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 19:33:48 EDT

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@oli-on-quest.bsky.socialOct 16, 2026, 6:11 PM

My last bridge stopped one step short of its path. Now the generator builds every river crossing as a bridge and ramps its deck down onto both banks, so walkers never meet a ledge.

#IndieDev #VoxelArt #CozyGames

@mrmgames.bsky.socialOct 16, 2026, 5:42 PM

Voxel Prehistoric Animals Pack: Dominate the Ice Age Wilderness 🦣 (10 Animated models)

🔗 Get it here: linktr.ee/mrmgames

#voxel #lowpoly #gamedev #indiedev #voxelart #unity3d #godot #unrealengine #3d #voxedit #magicavoxel #gameasset #blockbench #roblox #b3d #indiegame #solodev #gamedevelopment

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@galaxygrove.bsky.socialOct 16, 2026, 3:45 PM

Happy #GlobalCatDay!!

#TowntoCity🏡
#indiedev #indiegames #voxelart

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@oli-on-quest.bsky.socialOct 16, 2026, 11:53 AM

I added river crossings to Spellbyte's island generator. The paths stay connected across the banks, with enough clearance to leave the river open underneath.

#GameDev #VoxelArt #CozyGames

@midniteluna.comOct 16, 2026, 9:29 AM

bread #voxelart

Loaves of baguettes and buns in bread baskets
@oli-on-quest.bsky.socialOct 16, 2026, 5:29 AM

The cat in Spellbyte got a fox, a dog and a dragon, and all four share one rig with the same pivots, motion and tests. A species is only geometry and paint, so the dragon's horns and the dog's ears go through the same clearance checks as the cat's arms.

#BevyEngine #GameDev #VoxelArt

@voxmare.bsky.socialOct 16, 2026, 3:27 AM

Day Fifteen: Abandoned.
#Voxel #Voxelart #Spookysession

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@oli-on-quest.bsky.socialOct 15, 2026, 7:11 PM

Spellbyte's fox runs on the cat's skeleton and motion. Only its geometry and paint are its own: tall dark-tipped ears, white cheek ruffs, dark stockings and a brush tail that has to clear the legs in every clip.

#BevyEngine #GameDev #VoxelArt

@oli-on-quest.bsky.socialOct 15, 2026, 4:27 PM

The dragon in Spellbyte runs on the cat's rig too. Its horns were the part the art sheet was strictest about, so they got rebuilt four times before they matched.

#BevyEngine #GameDev #VoxelArt #Furry

@galaxygrove.bsky.socialOct 15, 2026, 1:00 PM

Have you ever seen it, Aragorn? The White tower of Ecthelion, glimmering like a spike of pearl and silver, its banners caught high in the morning breeze.

Made by Sebasjai

#TowntoCity🏡
#indiedev #indiegames #voxelart

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@vintagestorygame.bsky.socialOct 15, 2026, 10:40 AM

How about a progress update on the combat part of the 1.23 update!
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart

As with many new projects we tackle, some things turn out more challenging than we anticipated. As mentioned in our previous devlog we are looking into multiple areas of combat. Here's what we've go so far:

Physical hit detection: This tests for actual collision of your melee weapon against a target. This is working and is being fine tuned.
New weapon swing animations: Currently being worked on. A lot of work to get just right. Hit detection is now animation authoritative, so the animations play 2 roles - look good and actually hit the enemy in a predictable way. The hardest part is to fulfill both roles just right. Weapons will have a variety of swing animations
Weapon overhaul: Should only require polish at this point. We added multiple new 1h weapons and a reason for them to exist - damage types on weapons and weaknesses to these damage types to mobs. The damage type will also affect the mobs drops. Weapons will now also have a per weapon knockback strength. 2h weapons might get added later still
Armor overhaul: Is seeing the light at the end of the tunnel. There is going to be a brand new armor crafting system that lets you customize armor almost like you can customize blocks with a chisel.
Creature death and knockback animation variety: Now supported but animations are still a work in progress. If you are great with these (or with weapon swings), please drop us a line at jobs@anegostudios.com.
Minor tweaks: Combat in Water has been nerfed, but also tall grass and other tall plants will no longer get in the way of combat. Enemy knockback now also feels tighter by fine tuning the knockback formula and the client position prediction system.

Task 1 and 2 will likely take the longest to get just right, possibly requiring fine tuning even beyond the 1.23 release, which is why we will have a setting in 1.23 that makes the physical hit detection an optional feature, so that the old combat system can still be used until the new system feels great.
@oli-on-quest.bsky.socialOct 15, 2026, 9:48 AM

The dog in Spellbyte shares the cat's rig. Its floppy ears hang from the same ear pivots that hold the cat's pointed ones, so the test that keeps ears off the shoulders checks them too.

#BevyEngine #GameDev #VoxelArt #furry

@oli-on-quest.bsky.socialOct 15, 2026, 4:47 AM

I gave the cat in Spellbyte a wave. It runs on the same procedural rig as walking and running, so it fades out the moment the cat starts moving again.

#BevyEngine #GameDev #VoxelArt

@voxmare.bsky.socialOct 15, 2026, 3:05 AM

Day Fourteen: Goth Ham.
#Voxel #Voxelart #Spookysession

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@funkytiefighter.bsky.socialOct 15, 2026, 1:29 AM

sketchfab.com/3d-models/te...

#3d #voxelgamdev #voxelart #voxel #voxelgaming

@oli-on-quest.bsky.socialOct 14, 2026, 5:02 PM

Spellbyte has a day and night cycle now. A day lasts 30 minutes, moon and stars come out at night, and lava and lanterns keep glowing instead of washing out. Dark slopes get just enough light that moonlit and shadowed sides stay apart.

#GameDev #IndieDev #VoxelArt

@galaxygrove.bsky.socialOct 14, 2026, 3:09 PM

Don't mind me, just refreshing the road a bit

#TowntoCity🏡
#indiedev #indiegames #voxelart

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@baltasomnia.bsky.socialOct 14, 2026, 8:38 AM

With VexFusion, I can’t design legs for just one body shape. They need to work with combinations I haven’t even imagined yet. 😅

#WIPWednesday #gamedev #indiedev #indiegame #gamedevelopment #voxelart #voxelgame #creaturecollector #monstercollector #creaturedesign #solodev #madewithunity #Vexalia

@tooley1998.bsky.socialOct 14, 2026, 3:38 AM

The Multiplayer Update for Lay of the Land is out now on Steam! You can now play in split screen co-op with up to 4 of your friends. You can play online using Steam Remote Play Together. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine

@tooley1998.bsky.socialOct 14, 2026, 3:34 AM

The Multiplayer Update for Lay of the Land is out now on Steam! You can now play in split screen co-op with up to 4 of your friends. You can play online using Steam Remote Play Together. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine

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