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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 18:51:49 EDT

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@jamie.shOct 16, 2026, 12:44 AM

So much for a quiet walk... #godot #voxel #gamedev

@tmlr-pub.bsky.socialOct 15, 2026, 4:21 PM

PrIntMesh: Precise Intersection Surfaces for 3D Organ Mesh Reconstruction

Deniz Sayin Mercadier, Hieu Le, Yihong Chen et al.

Action editor: Chuan Sheng Foo

https://openreview.net/forum?id=httuGMEO9Q

#mesh #voxel #anatomy

@voidsrc.bsky.socialOct 15, 2026, 11:51 AM

I used to be a level designer, so Iโ€™m obsessed with making building as convenient as possible.

Making medieval buildings in Dark Vale feels buttery smooth. This example was built using just a few blocks, with the right variants selected automatically.

#DarkVale #Godot #gamedev #indiedev #voxel

@leontwemlow.bsky.socialOct 15, 2026, 11:01 AM

Voxel water that actually flows ๐Ÿ’ง

Liquid spreads, fills basins and levels out through connected tunnels. Settled water sleeps until you touch it, so it costs nothing while still.

V1.2.0 is out now: assetstore.unity.com/publishers/...

#gamedev #unity #voxel

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@vintagestorygame.bsky.socialOct 15, 2026, 10:40 AM

How about a progress update on the combat part of the 1.23 update!
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart

As with many new projects we tackle, some things turn out more challenging than we anticipated. As mentioned in our previous devlog we are looking into multiple areas of combat. Here's what we've go so far:

Physical hit detection: This tests for actual collision of your melee weapon against a target. This is working and is being fine tuned.
New weapon swing animations: Currently being worked on. A lot of work to get just right. Hit detection is now animation authoritative, so the animations play 2 roles - look good and actually hit the enemy in a predictable way. The hardest part is to fulfill both roles just right. Weapons will have a variety of swing animations
Weapon overhaul: Should only require polish at this point. We added multiple new 1h weapons and a reason for them to exist - damage types on weapons and weaknesses to these damage types to mobs. The damage type will also affect the mobs drops. Weapons will now also have a per weapon knockback strength. 2h weapons might get added later still
Armor overhaul: Is seeing the light at the end of the tunnel. There is going to be a brand new armor crafting system that lets you customize armor almost like you can customize blocks with a chisel.
Creature death and knockback animation variety: Now supported but animations are still a work in progress. If you are great with these (or with weapon swings), please drop us a line at jobs@anegostudios.com.
Minor tweaks: Combat in Water has been nerfed, but also tall grass and other tall plants will no longer get in the way of combat. Enemy knockback now also feels tighter by fine tuning the knockback formula and the client position prediction system.

Task 1 and 2 will likely take the longest to get just right, possibly requiring fine tuning even beyond the 1.23 release, which is why we will have a setting in 1.23 that makes the physical hit detection an optional feature, so that the old combat system can still be used until the new system feels great.
@corgiindustrial.bsky.socialOct 15, 2026, 5:50 AM

Shifting Sands
#indiegame #3d #voxel

@voxmare.bsky.socialOct 15, 2026, 3:05 AM

Day Fourteen: Goth Ham.
#Voxel #Voxelart #Spookysession

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@funkytiefighter.bsky.socialOct 15, 2026, 1:29 AM

sketchfab.com/3d-models/te...

#3d #voxelgamdev #voxelart #voxel #voxelgaming

@jamie.shOct 15, 2026, 1:10 AM

Taking the scenic route again... #voxel #godot #gamedev #indiegame

?Unknown authorOct 14, 2026, 10:38 PM

working on updating the renderer to have volumetric fog, light shafts, and pbr voxel lighting

#indiedev #gamedev #indiegames #voxel

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@tooley1998.bsky.socialOct 14, 2026, 3:38 AM

The Multiplayer Update for Lay of the Land is out now on Steam! You can now play in split screen co-op with up to 4 of your friends. You can play online using Steam Remote Play Together. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine

@tooley1998.bsky.socialOct 14, 2026, 3:34 AM

The Multiplayer Update for Lay of the Land is out now on Steam! You can now play in split screen co-op with up to 4 of your friends. You can play online using Steam Remote Play Together. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine

@jamie.shOct 13, 2026, 7:57 PM

Get lost! #voxel #gamedev #indie

@uintie.bsky.socialOct 13, 2026, 5:42 PM

More voxel stuff!

I promise I will get back to 2d art soon, I miss it๐Ÿ˜ญ

#3d #voxel #art

A 3D voxel scene of a small garden with some rocks, bushes, grass, and a little pond with water lilies in it.A 3D voxel birch tree.
@newsen.bsky.socialOct 13, 2026, 5:00 PM

Voxel Accelerates Global Growth with Ventral AI Acquisition and Enhanced Reality Capabilities #United_States #San_Francisco #Voxel #Industrial_Intelligence #Ventral_AI

@voidsrc.bsky.socialOct 13, 2026, 1:37 PM

Dark Vale building showcase:

- Octant editing: carve any block into smaller pieces
- Mix different materials within a single block
- Roof blocks that shape themselves automatically

#DarkVale #Godot #gamedev #indiedev #voxel

@leontwemlow.bsky.socialOct 12, 2026, 2:33 PM

Raymarch Voxel Engine V1.2.0 is out now on the Unity Asset Store ๐ŸŽ‰

๐ŸŒŠ Real-time voxel water
โ™พ๏ธ Infinite streamed worlds
๐Ÿงฉ Node-based biome graphs
๐Ÿฐ MagicaVoxel .vox structures

Get it: assetstore.unity.com/publishers/...

#gamedev #unity #voxel #indiedev

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@voxmare.bsky.socialOct 12, 2026, 3:32 AM

Day Eleven: Worn
#Voxel #Voxelart #Ocart

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@funkytiefighter.bsky.socialOct 12, 2026, 12:41 AM

Age of Myth

Made in MagicaVoxel

#magicavoxel #voxel #voxelart #3d

@jamie.shOct 12, 2026, 12:25 AM

A quiet place on the coast in my survival exploration game #voxel #godot #indiegame

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