Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 19:58:26 EDT

PhotosVideosAllPeople
LatestRanked
@msxti.meOct 15, 2026, 4:48 PM

The "monster closet" rooms in #VampireKiller use generator bits - when a bit is set, a specific enemy will continually appear. There are 7 bits (0-6), for zombies, mermen, etc. Oddly enough, some rooms have the 8th bit set - even though there is no generator for bit7. #MSX

Vampire Killer: nine labeled rooms showing spawn generators — zombies, green and red mermen, bat, skull, ghost, roc, and two rooms marked bit 7 with a question mark.
@msxti.meOct 13, 2026, 3:34 PM

The brighter colors in #VampireKiller are a stark contrast to the washed-out palette of #Castlevania. This is because the V9938 provides a fully customizable 16-color palette: 3-bit each RGB.

Vampire Killer & Castlevania comparison, Courtyard.Vampire Killer & Castlevania comparison, Stage 3Vampire Killer & Castlevania comparison, Stage 4.Vampire Killer & Castlevania comparison, Stage 7.
@msxti.meOct 12, 2026, 3:57 PM

There is a misconception that #VampireKiller predates #Castlevania, because it's copyrighted 1986 (CV is 1987). The Famicom release came out one month before MSX, but the games were developed in tandem - proof is in VK's credits. Under Special Thanks, MSX team credits the FC (Famicom) team. #MSX

Vampire Killer (MSX) title screen, copyrighted KONAMI 1986Castlevania (NES) title screen, copyrighted 1987 Konami Industry Co., Ltd.Castlevania (Famicom) title screen, copyrighted KONAMI 1986Vampire Killer credits scroll listing SPECIAL THANKS, FC. TEAM
@vtyuukiark.bsky.socialOct 10, 2026, 5:10 AM

Que comience la cacería del vampiro en #Castlevania #PortraitOfRuins, READY TO GO!!!

twitch.tv/vt_yuukiark

#Stream #Vtuber #gamer #Gaymer #animeboy #Twitch #Videojuego #Videogame #Vtuber #VtuberES #Konami #Metroidvania #Dracula #VampireKiller #Igavania

@msxti.meOct 6, 2026, 4:23 PM

Some more fiddling with #VampireKiller weapon mechanics to approximate #Castlevania - an arcing axe that can't be lost, -1 heart per subweapon use. First impressions - it doesn't really work; game balance is shifted. New paths open up, but muscle memory pays the price. #MSX

@vtyuukiark.bsky.socialOct 3, 2026, 5:01 AM

Que comience la cacería del vampiro en #Castlevania #PortraitOfRuins, READY TO GO!!!

twitch.tv/vt_yuukiark

#Stream #Vtuber #gamer #Gaymer #animeboy #Twitch #Videojuego #Videogame #Vtuber #VtuberES #Konami #Metroidvania #Dracula #VampireKiller #Igavania

@nekoriddles.bsky.socialOct 2, 2026, 5:58 PM

Starting off the spooky season right with some Castlevania! Going to give the demo of Belmont's Curse a go to see if it'll live up to the legacy of the series. Starting at 7:30 GMT+1
www.twitch.tv/nekoriddlesVT
#BelmontsCurse #VampireKiller

@msxti.meOct 1, 2026, 4:54 PM

#VampireKiller's "permafreeze" bug reveals init glitches in placed bats and mermen: init doesn't set initial pose for them - first tick does. When time is frozen, first tick is delayed, so sprites aren't initialized until later.

@msxti.meSep 29, 2026, 4:52 PM

#VampireKiller contains a fourth slime blob that never appears. It hops like the blue, white, and red ones, but it's grey with a red outline — and nothing in the game ever hatches it. The colors would stay the same in every room; the type is just sitting unused in the spawn table. #MSX

Vampire Killer slime blobs labeled 1A blue, 1C white, 1E red, and unused 19 grey with a red outline.
@msxti.meSep 28, 2026, 4:57 PM

What would #VampireKiller be like with #Castlevania-like weapon mechanics? Here's a preview showing dual-equipment of whip and subweapons, with IPS available here: https://github.com/0xe1f/VampireKiller/releases/tag/castlevania (SPACE for whip, SHIFT for subweapons) #MSX #NES

@msxti.meSep 26, 2026, 6:37 PM

From shmuplations.com/ninjagaiden/:
"... we discovered that Castlevania seemed to be using 32x32 tilemaps, with four 8x8 images combined into a 16x16 data block, and four 16x16 blocks merged into one 32x32 block."

Apparently, #VampireKiller and #Castlevania do tiles the same way.

@msxti.meSep 26, 2026, 3:33 PM

Whipping a dropped hourglass flips it sideways. While picking it up doesn't seem to have any immediate noticeable effects, it isn’t useless: it extends the time-based effects of rosary, gem, ring and plain hourglass by a factor of 1.6. #MSX #VampireKiller

Photo, no description
@vtyuukiark.bsky.socialSep 26, 2026, 4:58 AM

Que comience la cacería del vampiro en #Castlevania #PortraitOfRuins, READY TO GO!!!

twitch.tv/vt_yuukiark

#Stream #Vtuber #gamer #Gaymer #animeboy #Twitch #Videojuego #Videogame #Vtuber #VtuberES #Konami #Metroidvania #Dracula #VampireKiller #Igavania

@msxti.meSep 24, 2026, 5:10 PM

Rooms 4 and 7 in Stage 8 of #VampireKiller are on top of each other in an endless loop. Luckily, there is no direct fall route, so you can't fall forever. What would happen if we opened such a route? Exactly what you'd expect. #MSX

@msxti.meSep 23, 2026, 3:24 PM

Breakable walls in #VampireKiller are scenery - not part of the tile map. When drawing, game copies the tiles under the wall, then places wall on top. Breaking it puts the tiles back. This works not only for 32x32 bricks, but also 16x16 - even though every breakable wall in the game is 32×32. #MSX

@msxti.meSep 22, 2026, 3:31 PM

#VampireKiller's score overflow routine is buggy - instead of writing to 0xC405–C407 (bytes read by the HUD), the routine writes to 0xC402–C404. The expected result of whipping a zombie with a score of 999900 is a score of 999999 - but because of the bug, the wrap is not corrected. #MSX

@nintendohall.bsky.socialSep 21, 2026, 5:26 PM

Castlevania Belmont's Curse, annunciata la demo per Nintendo Switch e Switch 2 ecco la data www.nintendohall.it/nintendo-swi... #CastlevaniaBelmontsCurse #Castlevania #Belmont #RoseBelmont #Konami #NintendoSwitch2 #Switch2 #NintendoSwitch #VampireKiller #YouTubeメンバーシップ #YouTubeGrowth

@msxti.meSep 21, 2026, 3:57 PM

While Igor (Frankenstein's monster's sidekick) and the hunchback appear identical, Igor actually has an extra frame, during which he sits still for 16 frames. #MSX #VampireKiller

Igor's sprite sheet from Vampire Killer: six pink hunched figures labeled 67, 68, 69, 6A, 6B, and 6C.The hunchback's sprite sheet from Vampire Killer: four otherwise identical pink figures labeled 67, 68, 6A, and 6B.
@msxti.meSep 20, 2026, 2:48 AM

For the curious, the #VampireKiller disassembly was inspired by Manuel Pazos' excellent disasm of Metal Gear (github.com/GuillianSeed...) - and the work in general, by sites like @tcrf.net

@msxti.meSep 19, 2026, 3:23 PM

Although green mermen in #VampireKiller don't spit fireballs (the red ones do), the game does contain an unused pose for a green spitting merman - as well as an unused duplicate pose for a red one. #MSX

Two unused Vampire Killer merman sprites side by side: a mint-green spitting one labeled 0A and a red and pink one labeled 0D.
Load more