KWP #TrendWatch – #BlastfromthePast – Thirty Years on from the launch of @GameWorks, the fateful “Games, Drink, Music, Food” concept of @DreamWorks, @Universal and @SEGA offers some important lessons – See our previous coverage on the history

KWP #TrendWatch – #BlastfromthePast – Thirty Years on from the launch of @GameWorks, the fateful “Games, Drink, Music, Food” concept of @DreamWorks, @Universal and @SEGA offers some important lessons – See our previous coverage on the history
KWP #TrendWatch - Latest #StingerReport - #1285
The second part of Stinger Report Coverage from @IAAPA European expo, we look at the state of #VR and #XR application within the industry, impacting the European market and beyond.
KWP #TrendWatch - Now we get to see inside the new refurbished flagship '#Namco' facility at @TheTraffordCentre, Manchester, UK - as the @NamcoFunscape brand is updated to better address the changed entertainment landscape and new competition.
[Source - @BandaiNamcoEurope
KWP #TrendWatch – Backlash from #VR community to the @Meta_VR_Glasses continues – even before launch next year, less than stellar early coverage of demo’s on the glasses points to amazing tech, but not really the VR hardware that the community was hoping for!
KWP #TrendWatch – Big launch of @NQ_JPN in a matter of days, the VIP launch reveals a first of its kind #arcade bar that will offering unique Japanese #amusement with a strong cocktail-vide in a great location for an over +18 only clientele – exclusive coverage in the @StingerReport
KWP #TrendWatch – Its official, @IAAPA 2026 Orlando, in a month's time, will break the 2018 exhibition space record, the coming 2026 expo will cover a record 604,500 sq., ft., with some 1,247 exhibitors – this achieved with the incorporation of the North and West show buildings.
KWP #TrendWatch – Revealed that @We_Do_Play has plans to grow ‘@Boom_Battle_Bar’ to at least 50 sites by 2030 – along with the introduction of new technology, games and experiences across the competitive socialising brands – the need to define the brand covered in coming #StingerReport
KWP #TrendWatch – Announced by @Oxford_Metrics that they're @Vicon division acquired the assets of @Move_AI for £525,000, adding #AI and #computer_vision technology to their operations – Vicon has doubled down on #LBE #XR partnering with @Sandbox_VR and @Immersive_Gamebox, along with others
KWP #TrendWatch - Latest SoundOff - #140
This week's show we dig into why the #LBE industry no longer controls the news cycle, and why independent coverage matters more than ever as advertorial. Then we run through business, #IP, and tech signals
KWP #TrendWatch - Latest #StingerReport - #1284
First part of Stinger Report Coverage from #IAAPA European expo, starting with the media attraction explosion, the #amusement exhibitors and new investment, along with new business models shaping industry
KWP #TrendWatch – Let the battle commence as #Sonic looks to dethrone #Mario !?
Reveal of ‘Sonic Racing CrossWorlds Arcade DX’ hopes to take the top spot from ‘Mario Kart Arcade GP DX’ - can @Bandai_Namco_Amusement’s evergreen racer continue to rein under pressure from @SEGA_Amusement_Internation?
KWP #TrendWatch – Continued fascination by guests in Japan for the “Everyday Prizes” claw #arcade venues – new Tokyo opening sees record number of machines dispensing groceries and household items as prizes – charting this growing trend in #clawcades in coming #StingerReport
KWP #TrendWatch – Upheaval in #Pickleball sector, news breaks that franchising operation @The_PICKLR files for Chapter 11 bankruptcy, raising funding to address financial burden and renegotiate lease agreements – could this the turning point for the Pickleball industry?
Chelsea Gray hits a RODMN score of 10.0, ranking her second in attention metrics. For media buyers, high controversy equals high engagement. #TrendWatch
KWP #TrendWatch - The battle-lines drawn in the #XR / #MR spatial computer race, between the headsets or glasses, which offer a level of #VR immersion, or better media consumption! All in the $1,299 price range, hoping not to share the same fate as the @Apple Vision Pro!
KWP #TrendWatch – Will the difference between #VR ‘Beater Saber’ and #XR ‘Beat Saber: Flux’ make the difference between immersive gaming and mixed reality – will the difference be compelling enough to succeed?
KWP #TrendWatch – Will the difference between #VR ‘Beater Saber’ and #XR ‘Beat Saber: Flux’ make the difference between immersive gaming and mixed reality – will the difference be compelling enough to succeed?
KWP #TrendWatch – With the buildup to #IAAPA Expo 2026, and more news of the big #IP developments – @SEGA_Amusement_International reveals a new chapter in the ‘#Sonic_the_Hedgehog’ brand – with the leak of the new racer ‘Sonic Racing CrossWorlds Arcade DX’ – more details in coming #StingerReport
KWP #TrendWatch – Reveal that @Sony has transferred 43 US patents related to #VR, #AR and #MR technologies to @Meta, with a broader agreement set to pass on 419 global patents – a move seen by observers as indicating scaling back of Sony’s #XR hardware ambitions, and the @Sony_PlayStation_VR line.
KWP #TrendWatch - Latest #StingerReport - #1283
Defining the new #XR generation of headsets, looking at the big announcements that were made during the last few months that will rock how #VR progresses and its impact for the #LBE scene