Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 08:00:47 EDT

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@lucagge.bsky.socialOct 13, 2026, 10:52 AM

You know when you pick a new #gameengine for your #indiedev or #solodev project and instead of actually working on actual #gamedev, you spend all your learning the engine?

Personally, I hate it.

That's why with #TomeRGE, you just build naturally - why should you care about its inner workings!

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@lucagge.bsky.socialOct 12, 2026, 10:17 AM

Tome RGE has making #gamedev simple and accessible for #indiedev or #solodev a mission.

Custom GUI that are hard and technical to make is almost a tradition in the world of #gameengines.

The plugin-like #TomeRGE, instead allows binding values, designing, testing and anchoring widgets just #SIMPLE!

@lucagge.bsky.socialOct 11, 2026, 7:17 AM

#TomeRGE level-building power comes from a system called PBMS (Pivot Based Modular System).

It handles modular assembly i and it’s fast and reliable, and quietly does a lot of heavy lifting allowing #indiedev #gamedev to create bigger, unpredictable #procedural worlds without a big team.

@lucagge.bsky.socialOct 9, 2026, 4:56 AM

⬇️ #TomeRGE makes your life simpler.

As a #gameengine it offers:

✅ Classic #leveleditor for #indiedev
✅ Modular map building #gamedev
✅ #Procedural generation for #solodev or big projects

Everything is guided and dealt with through simple, intuitive tools that don't leave you guessing.

@lucagge.bsky.socialOct 8, 2026, 8:14 AM

#TomeRGE got even more powerful 👀

Why? 👇

The "building block" style interaction brings power and simplicity, but one of the #gameengine goals is to bring #indiedev and #gamedev people from Beginner to Independent.
That means custom code must be allowed - and so, it is!
🔝🔝🔝

@lucagge.bsky.socialOct 5, 2026, 10:25 AM

Looks like #TomeRGE new architecture's is finished and the new face of the #gameengine is under construction. 👷‍♂️

#gamedev and #indiedev people won't have to wait too long before finally starting to see some content and examples! Yay!

@lucagge.bsky.socialSep 18, 2026, 8:58 AM

When working with a software leveraging complex data structures such as #TomeRGE, a #gameengine based on element composition to empower #gamedev and #indiedev people while making their life simpler, it is necessary to deeply understand paradigms.

Polymorphism in software arch makes the difference.