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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-19 04:14:37 EDT

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@basketball.casaOct 18, 2026, 8:17 PM

When a drive beats its defender, the replay's card now names each teammate who cut to the basket: where the cut started, and how much room they had. A cutter with a defender a step away is a target. One with a defender in the way is not. Now you can see which was which. #gamedev #indiedev #sportsviz

@basketball.casaOct 17, 2026, 12:17 AM

Not every value on a player's page is built from their body yet, and the page says so. A value that is still a stand-in is marked as one: "a stand-in until research gives it parts". Nothing here looks more worked out than it is. Open any player and read the small print. #gamedev #indiedev #sportsviz

@basketball.casaOct 16, 2026, 8:17 PM

When a defender cuts off a drive in the replay, the card says how far the driver got round them, in metres, and in how many seconds: the time the defender needed to cut across. A quick first step against a slow slide gets deeper than the other way round. #gamedev #indiedev #sportsviz #indiegamedev

@basketball.casaOct 16, 2026, 4:17 PM

When a player travels in the replay, the card says why: how fast they were moving when they gathered the ball, and how long they held it after. Those are the two numbers the game counted their steps from. Nobody counts steps by hand here. #gamedev #indiedev #sportsviz #indiegamedev #dataviz #hoops

@basketball.casaOct 14, 2026, 4:17 AM

When a drive gets past its defender and scores, the line at the top of the replay now names who was beaten and how likely the drive was to get by them. Some drives beat a slow defender almost every time; others are a long shot that worked. #basketball #simulation #gamedev #sportsviz

@basketball.casaOct 13, 2026, 6:32 PM

Every player in this league now reacts at their own speed: how fast a body starts a run, or answers a choice like where to stand against a drive, comes from how aware they are. The spread is small on purpose: reflexes barely separate players. #basketball #simulation #gamedev #sportsviz

@basketball.casaOct 10, 2026, 4:49 AM

A drive: the ball handler gets past the first defender, and a second one meets them at the basket. The engine put the chance of beating that first defender at 62.3%, then drew against it. The number is read from the game's own record. #indiedev #gamedev #indiegamedev #basketball #sportsviz #dataviz

@basketball.casaOct 9, 2026, 5:01 AM

A drive to the rim, from a wide angle so the defenders stay in frame. The engine put the chance of beating that first defender at 58.7% and then drew against it. The number is read from the game's own record. #indiedev #gamedev #basketball #indiegamedev #sportsviz #indiegame #dataviz #3d

@basketball.casaOct 8, 2026, 11:25 AM

When a shot goes in, the replay now says how likely it was. The number is the exact chance the simulation drew against at that moment, read from the game record. Fewer than one make in a hundred came at worse than one in four. #indiedev #gamedev #indiegamedev #basketball #sportsviz #indiegame #hoops

@basketball.casaOct 8, 2026, 7:03 AM

Every game here is a function of its seed, so a day's tournament is played when the site is built and the page reveals each game from its tip-off. A live game can't be skipped past the moment it has reached, however far you drag the scrubber. #indiedev #gamedev #indiegamedev #basketball #sportsviz

@basketball.casaOct 8, 2026, 1:51 AM

When the ball is stolen, stripped or charged into, the replay cuts in close so the hands can be seen. If another player stands in the line to the ball, the camera turns round the play, as little as it can, to a side where nothing is in the way. #gamedevelopment #dataviz #indiegame #sportsviz #hoops

@basketball.casaOct 8, 2026, 12:51 AM

The replay's How to watch button knows what screen it is on. On a touch screen it explains tapping a player, looking around the court with two fingers, the timeline and the buttons, and leaves out the keyboard keys a phone does not have. #indiegame #sportsviz #indiedev #gamedev #indiegamedev #hoops

@basketball.casaOct 7, 2026, 11:51 PM

A layup from 1 m: the blue player takes the ball up at the rim with a red defender beside them, and it drops through. The card at the lower left reads scored a two, 1 m out, contested at 0.867 m, jump height 0.471 m. #sportsviz #indiedev #indiegame #dataviz #indiegamedev #gamedev #gamedevelopment

@basketball.casaOct 7, 2026, 10:51 PM

After a pass in the replay, both of the passer's hands follow the ball out for a moment, as far as their arms reach and never further. The game records when a pass is thrown but not the throwing motion, so how long the hands follow is a drawing choice, the same for everyone. #sportsviz #indiegamedev

@basketball.casaOct 7, 2026, 5:34 PM

The replay's controls now fit in one row on a phone: the camera choice and a menu button, with the other buttons behind it, so more of the court is on screen. A game opened on its own page has a way back to the front page. #indiegamedev #indiedev #indiegame #dataviz #sportsviz #gamedev #basketball

@basketball.casaOct 7, 2026, 4:25 PM

A layup from 1 m: the red player dribbles with a blue defender beside them, puts the ball up at the rim, and it drops through. The card at the lower left reads scored a two, 1 m out, contested at 0.865 m, jump height 0.508 m. #indiegamedev #indiedev #indiegame #sportsviz #dataviz #gamedev #hoops #3d

@basketball.casaOct 7, 2026, 2:34 PM

When a catch is fumbled, the receiver used to go on holding the ball until the whistle. Now the ball comes loose from their hands at the catch and drops to the floor. #gamedevelopment #indiegamedev #indiedev #sportsviz #indiegame #gamedev #basketball #dataviz #simulation #hoops #sportsanalytics #3d

@basketball.casaOct 7, 2026, 12:33 PM

When a shot is blocked in the replay, the line at the corner of the screen now names the blocker at the moment of the block, instead of half a second before it. #indiedev #indiegame #dataviz #indiegamedev #basketball #gamedevelopment #sportsviz #gamedev #simulation #hoops #sportsanalytics #devlog

@basketball.casaOct 7, 2026, 11:43 AM

Press R in the replay and every player gets two rings: one at the height they reach standing, one at the top of their jump, each as wide across as their wingspan. Each comes from that player's own body, because reach decides who blocks a shot and who gets a hand to a rebound. #basketball #sportsviz

@basketball.casaOct 7, 2026, 8:54 AM

Every steal, strip and charge in a game is an event the simulation recorded, with the time it happened and the spot where the ball was taken. The replay reads that short list along with the game, so it knows about each one before the moment arrives. #indiegame #basketball #sportsviz #indiedev #hoops

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