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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 21:53:40 EDT

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@glebv.bsky.socialOct 9, 2026, 5:35 PM

Making my 1KB ray tracer fast broke the byte budget ๐Ÿ™€

Five redundant ; before } saved 3 packed bytes: 1027 โ†’ 1024 B.

I tested 1024 ways to reorder the same math, like b[2]*s โ†’ s*b[2]. JSCrush saved 1 more byte.

1023 / 1024 B. Watch it render โ†“

#JavaScript #sizecoding #codegolf #demoscene #rtx

@nosfe.kamu.social.ap.brid.gyOct 4, 2026, 10:11 AM

posting this again just because IT IS ONLY 8 BYTES

pure programming magic by Hell Mood

https://www.youtube.com/watch?v=9A-XJjnU5Oo

#demoscene #sizecoding #deadline2026

@nosfeh.bsky.socialOct 4, 2026, 10:11 AM

posting this again just because IT IS ONLY 8 BYTES

pure programming magic by Hell Mood

www.youtube.com/watch?v=9A-X...

#demoscene #sizecoding #deadline2026

@liquidream.bsky.socialSep 30, 2026, 8:57 PM

๐—ฃ๐—œ๐—–๐—ขโฌฉ๐Ÿญ๐—ž ๐—๐—”๐—  ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฒ has now finished ๐Ÿ
๐Ÿ‘จโ€๐Ÿ’ป We had 83 awesome entries (a new record!) ๐Ÿ…
Please check them out:
๐ŸŒ itch.io/jam/pico-1k-...
A mix of ๐Ÿ•น๏ธ Games, ๐Ÿ“บ Demos & ๐Ÿ› ๏ธ Tools.
All done in #Pico8 (or #Picotron), using โ‰ค 1KB of ๐Ÿ—œ๏ธ code
Congrats everyone! ๐Ÿ‘๐Ÿค“
#Pico1k #GameJam #Demoscene #Sizecoding

@liquidream.bsky.socialSep 29, 2026, 7:08 PM

Less than 24 hrs left of #Pico1k jam! โŒ›
๐ŸŒ itch.io/jam/pico-1k-...
If you're still crunching your entry - may the byte gods be with you! ๐Ÿ˜…

#Pico8 #Picotron #GameJam #Demoscene #Sizecoding

@asimilon.netSep 29, 2026, 12:48 PM

More awesomeness from @0b5vr.bsky.social and friends!
#demoscene #sizecoding

@liquidream.bsky.socialSep 22, 2026, 5:56 PM

Only 1 week left of #Pico1k jam! โŒ›
๐ŸŒ itch.io/jam/pico-1k-2026
So far...
๐Ÿ‘ฅ 116 Joined
๐Ÿ’พ 48 Entries
itch.io/jam/pico-1k-...
You still have 1 week left to create:
๐Ÿ•น๏ธ Games, ๐Ÿ“บ Demos & ๐Ÿ› ๏ธ Tools
in #Pico8 (or #Picotron) using โ‰ค 1KB of ๐Ÿ—œ๏ธ code
#GameJam #Demoscene #Sizecoding

@glebv.bsky.socialSep 20, 2026, 10:20 PM

My new game, SUPAPONG ๐Ÿ“

PONG meets SUPERHOT - time moves only when you move.

843 compressed bytes, made for the PICO-1K Jam 2026 โœจ

Play now:
glebv.itch.io/supapong

#pico8 #pico1k #sizecoding #gamedev #indiedev #indiegames

@liquidream.bsky.socialSep 15, 2026, 6:01 PM

Half-way point of #Pico1k jam!
๐ŸŒ itch.io/jam/pico-1k-...
So far...
๐Ÿ‘ฅ 102 Joined
๐Ÿ’พ 36 Entries
itch.io/jam/pico-1k-...
You still have until end of Sep to create
๐Ÿ•น๏ธ Games, ๐Ÿ“บ Demos & ๐Ÿ› ๏ธ Tools
in #Pico8 (or #Picotron) using โ‰ค 1KB of ๐Ÿ—œ๏ธ code
#GameJam #Demoscene #Sizecoding

@liquidream.bsky.socialSep 8, 2026, 6:06 PM

We're one week into #Pico1k jam!
๐ŸŒ itch.io/jam/pico-1k-...
So far...
๐Ÿ‘ฅ 84 Joined
๐Ÿ’พ 23 Entries
itch.io/jam/pico-1k-...
You still have until end of Sep to create
๐Ÿ•น๏ธ Games, ๐Ÿ“บ๏ธ Demos & ๐Ÿ› ๏ธ Tools
in #Pico8 (or #Picotron) using โ‰ค 1KB of ๐Ÿ—œ๏ธ code
#GameJam #Demoscene #Sizecoding

@estaim85.bsky.socialSep 6, 2026, 8:18 PM

A whole FPS game in 96KB. A 4K intro that renders real-time 3D. Demoscene coders have been doing this since the 80s โ€” and they still fight over whether GPUs ruined it. ๐Ÿ•น๏ธ๐Ÿ’พ #demoscene #retrocomputing #sizecoding comuniq.xyz/Programming/...