HALL-oween part 8, inspired by grim dark fantasy, geo created with #ScytheEditor and uses it's Auto-Lightmaps and HotSpot textures feature. I'd like to explore this scene further as this style is a lot of fun. #gamedev #UE5 #gameart #UnrealEngine

HALL-oween part 8, inspired by grim dark fantasy, geo created with #ScytheEditor and uses it's Auto-Lightmaps and HotSpot textures feature. I'd like to explore this scene further as this style is a lot of fun. #gamedev #UE5 #gameart #UnrealEngine
HALL-oween 7, making a scene with every other day using #ScytheEditor for all geometry in #UnrealEngine
Inspired by the corridors of Star Trek TNG #gamedev #UE5
HALL-oween part 6, making a scene with every other day with #ScytheEditor in #UnrealEngine I made it through act 2 in Diablo 2 this week
#gamedev #UE5 #gameart
Here's a couple I made a few months back that I didn't end up using for anything. Inspired by Black Mesa. created with #ScytheEditor
#gamedev #UE5 #screenshotsaturday #UnrealEngine
Making a scene with every other day and calling it HALL-oween.
All geometry is created with #ScytheEditor in #UnrealEngine
The devil is in the details.
#gamedev #UE5 #gameart
HALL-oween part 4, making a scene with every other day using #ScytheEditor for all geometry in #UnrealEngine I need more books! #gamedev #UE5 #gameart
HALL-oween #3, making a scene with every other day using #ScytheEditor for all geometry in #UnrealEngine #gamedev #UE5 #gameart
HALL-oween #2, making a scene with every other day with #ScytheEditor in #UnrealEngine
#gamedev #UE5 #gameart #screenshotsaturday
This month I'm making a scene with every other day and calling it HALL-oween.
All geometry is built with #ScytheEditor in #UnrealEngine
This first one is inspired by the jails in Diablo 2
#gamedev #UE5 #gameart